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TRAILS OF TOOTH AND CLAW [v1.0.3]
Its finally here! The first public release of Trails of Tooth and Claw At its core this is an exploration mod, so I won't be giving you a detailed rundown of all the content this mod adds. In the vaguest possible terms, TTC adds three new factions to the sector that you will have to locate yourself
Dec 21, 2025 0 41
Soon...
Dec 20, 2025 0 1
SOVEREIGN INCIDENT DEMO v0.9.0
- Added Waypoint IFV-3 Converted VCV to the Raiders - New EWAR options for the Raiders, and a new Illuminator for both factions - Chaff and Flares enabled for both factions - Integrated flare/chaff launchers for all Navy ships - Raiders now have access to navy missile turrets - Many balance tweaks a
Oct 18, 2025 0
0:09
I cant believe I almost forgot to add the cassaba howitzers
Oct 12, 2025 0 11
Series 1500 IPE
Since everybody loved the 218, and I still needed some Civilian hulls, I've gone ahead and made a frigate scale implementation of the concept. Introducing the Series 1500 I won't be winning any awards with this one, but with their completion I think I have enough domestic hulls for a credible 1.0 re
Oct 5, 2025 0 1
The Workhorse and the Warhorse
I don't intend on filling out every single possible fleet role for the eventual 1.0 release of TTC. As was hinted in the previous journal, the Core Worlds will not have been the first pocket of post-collapse humanity that the Trail has encountered. Much like the factions you are familiar with, the A
Sep 14, 2025 0
First Encounters [Spoilers Ahead]
Given some of the topics this mod deals with, Standard vanilla fleet/market interactions don't quite cut it. These factions come from outside the sector, and from outside humanity itself. I'm not willing to mod them into a setting like Starsector and then pretend like that doesn't come with implicat
Sep 10, 2025 0 17
Unfamiliar Claws v0.2
DOWNLOAD HERE https://www.nexusmods.com/projectsilverfish/mods/12 That was a fair bit of work to figure out, but I've got NMC updated to work with the current version of the game. Additionally this update does a few more things: - Buffs and polish for the ALG5 - Improved in-game spawning behavior -
Sep 8, 2025 0 1
What I've been up to [Project Silverfish]
I've been wanting to mod a FPS/RPG for a long time now. And Siris Pendragon's STALKER-like full of lizards and horrors is shaping up to be just the opportunity I've been waiting for. Currently, Unfamiliar Claws does not fully function, as a recent update to the game broke it in several ways. The two
Aug 26, 2025 0 2
What I've been up to [Nebulous: Fleet Command]
I have not been sitting around doing nothing since I stopped developing LoA. After so many years working on Starsector Content, I wanted a change of pace. At the time, a new game was just hitting Steam, Nebulous: Fleet Command, a 3D ship tactics game that translates many concepts of cold war wet-nav
Aug 26, 2025 0 5
0:15
What I've been up to [Starsector]
So I've been on hiatus for a few years. And I expect this news will be exciting for some of you and disappointing for others. But my tastes and plans have changed significantly since I fell out of Starsector Modding. So when I decided I wanted to return to this game, Legacy of Arkgneisis was too far
Aug 26, 2025 0 61
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V1.9.14
A quick update, someone reported that the Champion (Lancer) was not properly showing its glow when its system was active and said that a quick change to settings.json would fix it, so here's a quick fix.
Mar 30, 2025 0 2
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Maintenance Updates for 0.98
I really should have cycled the version number a long time ago on this. But while I'm here, given that I don't see an active return to modding on the horizon yet, I will be putting the links to both the stable version, and the incomplete dev version here. The stable version only has finished content
Mar 27, 2025 0 2
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Free Dev version.
Apparently charging for in-dev mods is against Starsector's TOS, I'd rather everyone have access than nobody, so I'm posting the dev version here for anyone to download.
Nov 21, 2023 0 1
Re Upload of DEV version of LoA.
Nov 18, 2023 0
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Legacy of Arkgneisis v1.9.12
- Compatability Patch for Starsector V0.96a - Yeah I'm still alive, I just haven't been living my best life lately.
May 12, 2023 0 1
I think I Mandala effected myself.
I could have sworn that I made a post explaining to you all that, due to ongoing health issues (which I'm starting to recover from) and other projects competing for what time I do have to work, I will be officially going on a hiatus from SS modding for the time being. Last month's billing cycle was
Jul 23, 2022 0
(Belated) Progress Report | May 2022
Jun 7, 2022 0
Progress Report | April 2022
May 1, 2022 0
March Update
So unfortunately due to work requirements and having gone into surgery, nothing significant was accomplished during March, as a result i've paused the April billing cycle. Hopefully I'll manage to get more done in April, though the recovery from my surgery promises to take some time.
Mar 27, 2022 0
February Progress Report
Feb 27, 2022 0
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Legacy of Arkgneisis v1.9.11
- A quick update for the new major version of Starsector, practically speaking it's just a few balance changes, so this update should be save compatible. - Incendiary weapons have had their ranges increased by 100su - Pellet Gun and Pellet Cannon have had their damage values increased by 100 and 300
Dec 21, 2021 0 1
Legacy of Arkgneisis V2.0a DEV Version
Dec 3, 2021 0
Colonial Showcase | Mudhak
Dec 3, 2021 0
Development Gap.
So right now I am far more swamped with work than I normally am, and I (plan) to attempt some fairly major life changing stuff at the start of next year. With all this in mind, There will likely be several months where I am not working on the mod, although some things are still cooking on the back b
Nov 23, 2021 0
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Colonial Showcase | Qatol
New ship hot off the presses, this time, a phase destroyer! Just a heads up, this showcase will be public, Just so that I can show the rest of the world that development is still continuing, even if it is a bit slow, I hope you generous folks don't mind! I'll admit, this ship wasn't initially planed
Oct 31, 2021 0 1
Colonial Showcase | Buquina
Sep 27, 2021 0
The Bullet List
Sep 16, 2021 0
Update
Just letting you know that I'm not dead. Progress is still slow due to work, and I haven't been working on anything worthy of a patreon post, mostly getting the new star systems into a basic agreeable state so that I can make sure my coding subcontractors can keep cranking out the campaign mechanics
Aug 16, 2021 0
Colonial Showcase | CA(L) - 01 - (PS)
Aug 6, 2021 0
Colonial Showcase | Alniyin
Aug 2, 2021 0
Colonial Showcase | Matron
Jul 25, 2021 0
Colonial Showcase | Sacchar
Jul 4, 2021 0
Colonial Showcase | Rassol
Jul 4, 2021 0
Colonial Showcase | Daiqa
Jun 24, 2021 0
Colonial Showcase | Alanqil
Jun 22, 2021 0
Colonial Showcase | Thlos
Jun 17, 2021 0
Colonial Showcase | Commerce - 31
Jun 9, 2021 0
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Legacy of Arkgneisis v1.9.10
- Fixes ships spawned by Anargaia in combat not registering as having belonged to the Society in after action reports. - Fixes an issue where a faction capturing ARS procedural bases in Nexerelin would cause the faction in question to respawn once per day until that market was destroyed.
Jun 1, 2021 0 1
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Legacy of Arkgneisis v1.9.9
- Fixes the Society Riggers hullmod from dropping in the campaign. - Changes how flux buildup is calculated for the Tandem Flux Grid hullmod to make it more intuitive, with a corresponding change to the description text.
May 27, 2021 0 1
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Legacy of Arkgneisis v1.9.8
- Fixed the ARS not selling their blueprints at their procedural markets. - New Hullmod: Tandem Flux Grid, doubles the effect of caps and vents in exchange for cargo space and the chance for short overloads during periods of intense flux generation.
May 24, 2021 0 1
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Legacy of Arkgneisis v1.9.7
- Potentially fixes the severe campaign lag caused by the previous version, let me know if you continue encountering it, this issue is difficult to consistently replicate with my hardware.
May 18, 2021 0 1
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Legacy of Arkgneisis v1.9.6
- The ARS should now properly utilize their own ships at all of their markets, which should furthermore be more heavily garrisoned than previous. - If Anargaia is destroyed in a Nexerelin campaign, the ARS will now properly 'respawn' and resume participation in sector politics once one of their exis
May 16, 2021 0 1
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Legacy of Arkgneisis v1.9.5
- Updated for RC15 - Increased the FP value for Anargaia, theoretically making it more difficult for AI fleets to destroy it in Nexerelin Raids - Added a description to the hull of Anargaia, and generally cleaned up the strings surrounding it. - Fixed a minor bug with A Scent of Adventure preventing
Apr 28, 2021 0 1
Yarr, Pirate Reworks on the horizon.
Apr 24, 2021 0
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Legacy of Arkgneisis v1.9.4
- Fixed the ARS base reveal bar mission from constantly re-appearing in the same bar.
Apr 16, 2021 0 1
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Legacy of Arkgneisis v1.9.3
- Fixed fleet point values for ARS stations leading to some bases being too easy/difficult to invade in Nexerelin.
Apr 15, 2021 0 1
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Legacy of Arkgneisis Version 1.9.2
- Anargaia will now always deploy at the start of a battle regardless of how many ships are deployed against it. - Derelicts will no longer prevent you from starting a new campaign by trying to spawn in an improperly coded star system. - Added the USE_VS_FRIGATES tag to all siege cannons, so that th
Apr 13, 2021 0 1
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V1.9.1
A few minor to moderate fixes to 1.9.0 - ARS Bases no longer auto-reveal the system's they are in at campaign start - Internal Drydocks will no longer drop in the campaign - Some others not worthy of note.
Apr 5, 2021 0 1
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V1.9.0
- Updates the mod to Starsector 0.95a RC12 - Breaks, and then fixes, version checker compatability, you will be unable to check your install's version of LoA until you have updated to V1.9 - Totally re-worked campaign mechanics for the Anarakis Reparations Society, they will now exist out of procedu
Apr 4, 2021 0 1
Showing 1 - 50 of 66

