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Talothral

@talothral
0 bookmarksindexed Sep 9, 2026updatedlast updated Oct 30, 2026importedlast imported Oct 31, 2026
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Progress (0.22.0) 30.10.2026
Hello all! Well, then, had a miscalculation or something with the scheduling, but eh. Not the first time, nor the last time. Anyway, so what’s up? Rendering is going decently. I’m about where I should be in relation to the script. Render count is around 250ish, which is decent, so can’t complain abo
Oct 30, 2026 0 11
Release: Sorcerer 2 0.21.0 for $5 (Journeyman) Tier
Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker. https://discord.gg/GJK5kfKypg Sorcerer 2 0.21.0 PC: https://drive.proto
Oct 28, 2026 0 1
Release: Sorcerer 2 0.21.0 for $3 (Apprentice) Tier
Oct 28, 2026 0
Release: Sorcerer 2 0.21.0 for $10 (Magician) Tier
Oct 27, 2026 0
Release: Sorcerer 2 0.21.0 for $15 (VIP) Tier
Oct 26, 2026 0
Progress (0.22.0) and Changelog for Sorcerer 2 0.21.0
Hello all! Release day... hooray. Maybe. So what’s up? Well, started rendering update 0.22.0... and then something when wrong and needed to redo all the renders I’ve done so far. Let’s just say there were a few chosen words said. Yeah, luckily though, since I know how these release days usually goes
Oct 26, 2026 0 22
Progress (0.21.0) 23.10.2026
Hello all! What’s up? Rendering is done, 99% of the coding is done... and so I’ll be handing the update to testing soonish... So what’s left? Writing. It’s about where it should be right now. So weekend to catch up, and I’ll start rendering 0.22.0 on Monday. And as usual... no spoilers. Thus... And
Oct 23, 2026 0 11
Progress (0.21.0) 19.10.2026
Hello all! Bleh... Managed to catch a cold. Anyway... enough whining about that. What’s up? Rendering is... In my opinion I didn’t get as much done as I’d hope for, but to my surprise evidence points differently. I have about three scenes to render. No set building needed, so... it all is about just
Oct 19, 2026 0 11
Progress (0.21.0) 16.10.2026
Hello all! Friday, so what’s up? Rendering is... somewhere. Technically, I should be happy about it, but I’m not. It’s going decently. Relation to the script and the render count is about where it should be. Just it feels sluggish. Granted, it always feels sluggish when a single scene is starting to
Oct 16, 2026 0 11
Release: Sorcerer 2 0.20.0 for $3 (Apprentice) Tier!
Oct 15, 2026 0
Release: Sorcerer 2 0.20.0 for $5 (Journeyman) Tier!
Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker. https://discord.gg/GJK5kfKypg Sorcerer 2 0.20.0 PC: https://drive.proto
Oct 14, 2026 0 1
Release: Sorcerer 2 0.20.0 for $10 (Magician) Tier!
Oct 13, 2026 0
Release: Sorcerer 2 0.20.0 for $15 (VIP) Tier!
Oct 12, 2026 0
Progress (0.21.0) and Changelog for Sorcerer 2 0.20.0
Hello all! And as you guessed it, progress post and changelog time! Hooray! So, what’s up? Started rendering 0.21.0, so that’s about it? It’s going decently considering it is release day and all kinds of little things that need to be done for it. As for writing? Unfortunately, my weekend plans went
Oct 12, 2026 0 11
Progress (0.20.0) 09.10.2026
Hello all! Friday, and you know what that means... a progress post! How are things going? Well, as you would expect, the update was sent to testing, and there are some minor details to be filled on my end, so it’s all good and on schedule. So I’ll be mostly writing and doing the little things over t
Oct 9, 2026 0 11
Progress (0.20.0) 05.10.2026
Hello all! And it’s the dawn of the new week... hooray. Can hear the enthusiasm right there. Only kidding... So, what’s up? Rendering is pretty much where it should be. Started doing the last scene; it will take a few days to sort out, then I’ll probably start coding tomorrow while things render. Th
Oct 5, 2026 0 32
Progress (0.20.) 02.10.2026
Hello all! Friday... whee... It has been somewhat productive week overall. Rendering is about where it should be. I should be at 150 renders by the end of today; right now I’m at 187 (minus fixes) so I’m happy with it. Same with in relation to the scripts. Writing is going as expected. Nothing to co
Oct 2, 2026 0 32
Release: Sorcerer 2 0.19.0 for $3 (Apprentice) Tier!
Oct 1, 2026 0
Release: Sorcerer 2 0.19.0 for $5 (Journeyman) Tier!
Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker. https://discord.gg/GJK5kfKypg Sorcerer 2 0.19.0 PC: https://drive.proto
Sep 30, 2026 0 1
Release: Sorcerer 2 0.19.0 for $10 (Magician) Tier!
Sep 29, 2026 0
Release: Sorcerer 2 0.19.0 for $15 (VIP) Tier!
Sep 28, 2026 0
Progress (0.20.0) and Changelog for Sorcerer 2 0.19.0
Hello all! And release day, some rambling before the actual interesting stuff... Rendering of 0.20.0 has started, and because of the nature of the renders, there is no actual in-game render because of spoilers and this being a public post. You understand why once you get your hands on the game. As f
Sep 28, 2026 0 11
Progress (0.19.0) 25.09.2026
Hello all! It’s Friday... and the update has been rendered and sent to testing. And that’s about it, really, about the progress of 0.19.0. Business as usual. Of course, there are the usual caveats regarding it, but that should be given. So I’ll be doing writing mostly over the weekend. And finishing
Sep 25, 2026 0 11
Progress (0.19.0) 21.09.2026
Hello all! It’s Monday once more and you know what that means by now. Rendering? I’m happy with it. Could have a few more renders, but it has been one of those days with all kinds of little things to take care of. I’m somewhere around 300 renders at the moment, so I’m not complaining. Writing? It’s
Sep 21, 2026 0 11
Progress 18.09.2026 (0.19.0)
Hello all! And it is Friday once more, so what’s up? Rendering is going... okay, I think. Render count wise I’m right where I should be, a lot ahead. Relation to script? About there, it isn’t like there are that many scenes, just some long ones, so I need to split the rendering to multiple days anyw
Sep 18, 2026 0 32
Release: Sorcerer 2 0.18.0 for $3 (Apprentice) Tier
Sep 17, 2026 0
Release: Sorcerer 2 0.18.0 for $5 (Journeyman) Tier
Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker. https://discord.gg/GJK5kfKypg No patch this time... hooray. Assuming no
Sep 16, 2026 0 1
Release: Sorcerer 2 0.18.0 for $10 (Magician) Tier
Sep 15, 2026 0
Release: Sorcerer 2 0.18.0 for $15 (VIP) Tier
Sep 14, 2026 0
Progress report 14.09.2028 and Changelog for Sorcerer 2 0.18.0
Hello all! Release day, shortly anyway. Ran into small issue last night; had to redo the builds and re-upload them. Hooray. Anyway, how’s it otherwise? Rendering of 0.19.0 has started. I’ve done today’s goal; it is release day, so everything is going to be hectic, so I had... more or less realistic
Sep 14, 2026 0 32
Progress report 11.09.2026 (0.18.0) and Friday ramblings...
Hello all! It is Friday once more. So, what’s up? The update has been sent for testing. Hooray. And that’s about it. Thus, what is left is writing for the most part and then starting rendering the 0.19.0 on Monday. And since there won’t be previews, as I sort of ran out of things that don’t spoil st
Sep 11, 2026 0 11
Progress 07.09.2026 (0.18.0)
Hello all! Running a bit late, got stuck making an animation, but that’s nothing new. What’s up? Rendering the final scene. Hooray, so I’m more or less on schedule since this will take a day or two to render. Considering making an alternative if I have spare time before release for one of the earlie
Sep 7, 2026 0 11
Progress report 04.09.2026 (0.18.0)
Hello all! Friday and progress post time. So, what’s up? Rendering? I’m... happy with it? At the same time, I’m where I sort of should be and not really? It’s a weird feeling, in all honesty. Render count wise I’m not where I would want, not that it is important; it’s mostly an easiest indication of
Sep 4, 2026 0 32
Release: Sorcerer 2 0.17.0 + patch for $3 (Apprentice) Tier!
Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker. https://discord.gg/GJK5kfKypg Extract the patch into the \game folder,
Sep 3, 2026 0 2
Release: Sorcerer 2 0.17.0 + patch for $5 (Journeyman) Tier!
Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker. https://discord.gg/GJK5kfKypg Extract the patch into the \game folder,
Sep 2, 2026 0 2
Release: Sorcerer 2 0.17.0 + patch for $10 (Magician) Tier!
Sep 1, 2026 0
Release: Sorcerer 2 0.17.0 + patch for $15 (VIP) Tier!
Aug 31, 2026 0
Progress report (0.18.0) and changelog for Sorcerer 2 0.17.0
Hello all! You know... every time an Android build goes without issues, there is something that pops up when I’ve uploaded the things that require doing a patch. It’s like clockwork. Right, so rendering of update 0.18.0 started, nothing surprising there. Slightly spotty as I’m again doing a million
Aug 31, 2026 0 11
Progress 28.08.2026
Hello all! Friday... yay? Been a busy couple of days. It is sort of amusing; updates are happening when they are done. That has been my stance on things since the first day, the fact that I update so often is honestly a pure coincidence, and despite my stance on it I still get annoyed when things do
Aug 28, 2026 0 11
Progress 24.08.2026
Hello all! Eeehh... damn, progress has been slow. So, what’s up? Three and a half scenes left, about, in theory. So what is taking so long? Well, posing several figures (preview shows one instance of it). There aren’t that many complex scenes, but when you have 6ish characters on screen, it becomes
Aug 24, 2026 0 11
Progress 21.08.2026
Hello all! It is Friday, and that means... a progress post. So what’s up? Rendering is... hmm. I’d say it’s about where it should be? I had a goal: that I should start a certain scene yesterday, and I did, and finished the bulk of it as well. My only annoyance is that I’m not as far as I want to be
Aug 21, 2026 0 32
Release: Sorcerer 2 0.16.1 for $3 (Apprentice) Tier!
Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker. https://discord.gg/GJK5kfKypg Sorcerer 2 0.16.1 Semi-mandatory patch! h
Aug 20, 2026 0 2
Release: Sorcerer 2 0.16.1 for $5 (Journeyman) Tier!
Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker. https://discord.gg/GJK5kfKypg Sorcerer 2 0.16.1 Semi-mandatory patch! h
Aug 19, 2026 0 2
Release: Sorcerer 2 0.16.1 for $10 (Magician) Tier!
Aug 18, 2026 0
Release: Sorcerer 2 0.16.1 for $15 (VIP) Tier!
Aug 17, 2026 0
Progress 17.08.2026 and Changelog for Sorcerer 0.16.1
Hello all! And you guessed it, release day... hooray? But before we get to the important stuff, some rambling. Now, there is a patch with this release. Shocking, it’s... semi-mandatory. The game works fine without it. But someone missed an icon in a choice, and those of you who follow those icons, i
Aug 17, 2026 0 11
Progress 14.08.2026
Hello all! I’m running a bit late, but I’m writing so I’m losing track of time easily. So, what’s up? The rendering is done, coding is done, and the thing was sent to be tested and some stuff... So that is that in a nutshell. It isn’t a huge update render count-wise; the text is, I think, a page lon
Aug 14, 2026 0 11
Progress 10.08.2026
Hello all! Ehh... yeah, okay. Rendering is going decently. I have one scene left to render; it’s... a bit more complex than I expected, but eh, it’s just a minor annoyance in the grand scheme of things. Next one is probably even more annoying. Writing is progressing. I have a plan for tonight, so al
Aug 10, 2026 0 11
Progress 07.08.2026
Hello all! Good news and bad news; the good news is I’m making progress and the bad news is I managed to get sick. Interesting, well, that would explain the irritation I’ve been feeling for the last couple of weeks. Nothing to worry about, just having somewhere north of 25 temperatures for a few wee
Aug 7, 2026 0 11
Release: Sorcerer 2 0.15.0 for $3 (Apprentice) Tier
Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker. https://discord.gg/GJK5kfKypg Shattered Seals: Sorcerer2 0.15.0 Sorcere
Aug 6, 2026 0 1
Showing 1 - 50 of 1270