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September 14, 2026

Progress report 14.09.2028 and Changelog for Sorcerer 2 0.18.0

Hello all!

Release day, shortly anyway. Ran into small issue last night; had to redo the builds and re-upload them. Hooray. Anyway, how’s it otherwise?

Rendering of 0.19.0 has started. I’ve done today’s goal; it is release day, so everything is going to be hectic, so I had... more or less realistic goal for today, so all good.

Writing is moving on to 0.22.0. So nothing to complain about that, so onwards.

And then returning to normal... honestly, a dull preview. It’s just Alexander on the phone, but as dull as it might be, it will forward the plot. Well, the content of the phone, anyway. And to make it up to you... something slightly more interesting.

Well... there is a lesson here somewhere... something about being careful what you ask for. Don’t take it too seriously; it is just some musings and seeing what could be done. Still, it is an interesting picture someways. All that is missing are the vampire nuns... and magic. But it is daylight and magic can wait... Anyway, the interesting stuff.

Changelog: Sorcerer 2 0.18.0

  • 331 Renders

  • One hidden image

  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, stg, Trminator, Digitalzig, Orion)

No codex updates in this one. I'll again add a few more characters that will show up eventually in advance, so I need some time to make the renders and things.

Release schedule:

  • $15 Tier: As soon as I've compiled the post...

  • $10 Tier: 16th of September

  • $5 Tier: 17th of September

  • $3 Tier: 18th of September

  • Public: 28th of September

73B901D2E351D43CDC6E44A4D1AFAD83E49CC67D028F0FBFE2EF036F9A56A694 Sorcerer2-0.18.0-mac-C.zip

241903AD987C7EF7BE3B40554FA9D1ED2140E2A33A47D23E656CD3A7971A8BCB Sorcerer2-0.18.0-mac.zip

97EB83F820BB7DAA97F4FE1DBFB8C5C3F53A831BFA16BAAB85E73A4CBC7B9171 Sorcerer2-0.18.0-pc-C.zip

072EC52C2509F11411EA134A041CAF4E2395A1EEAF60FF05D9EA73A139E7CFE2 Sorcerer2-0.18.0-pc.zip

26EC9047D8BCA93308C7FA8880889FA50C29B445C2D40F07823DD578B3EC64C7 Sorcerer2-0.18.0-Update-C.zip

24156D3F506470ADEEE11CA9CCE62D12E597536E507E6F1DD6B037242A9805B9 Sorcerer2-0.18.0-Update.zip

C35C8F742289975925FE5B891304C617DD741A7EA2635FAEBB482A13B05825ED com.talothral.sorcerer2-0.18.0.apk

Comments (8)

B
Belgrath · September 15, 2026

Cool. more work done..

V
Vortex · September 14, 2026

Thank you Tal ✌️

F
FrankBadGuy007 · September 14, 2026

Thank You Tal ❤️❤️😁

r
roland · September 14, 2026

short-stacked cat girl with muscles :)

J
Joshua Dershem · September 14, 2026

As I am late to the party(only found out that Sorcerer 2 was a thing like a week ago) I was wondering how much time, if any, has passed between games and if there's any sort of synopsis for 2.

T
Talothral · September 14, 2026

5 years between Sorcerer 1 and 2, not really much of a synopsis actually needed. Just daily life happened while gathering resources to become a great house and smacking some threats to them (and the others) in the head. And laying low....

T
The Cake of M · September 14, 2026

Man the shading in that "interesting picture" is something else. Really cool stuff in it too, and thanks, as always, for your hard work man.

T
Talothral · September 14, 2026

Truthfully? It's the "steam" and some fancy tone mapping at render time. Still I have no idea what half of the tone mapping stuff actually does, just that some of them can make pretty pictures when the light angle is right >.>