October 23, 2018
Top Down Tricks
Here's some simple tips and tricks for making top-down 2D games. Always take extra care with the colliders and break down objects to individual pieces.
Here's some other top down tutorials that might be helpful too:
Linked post · September 11, 2018 <p>This tutorial is very similar to another tutorial of mine, the <a href="https://www.patreon.com/posts/top-down-run-7023263">Top Down Run …
Linked post · October 17, 2016 <p>This is one of many ways of making a top down run cycle. I chose this specific way because it's usually how I work and because it's the s…
Linked post · March 6, 2018 <p>For making houses and other structures in top down I always recommend looking for reference, for example, this tutorial was based on Zeld…
Linked post · October 9, 2018 <p>Here's my take on how I would make a top down attack animation. I only made one direction, and I can try making more in the future, but I…
Comments (3)
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Armin.Scientoonist · November 1, 2018
Hey Pedro! Love your work :) - so I'm new to pixel art and I'm working on a spritesheet for a character - I was wondering, should I keep my character centered on the frame when they're jumping or lunging forward? Maybe you could do a spritesheet prep tutorial. Thank you :D
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Pedro Medeiros · November 1, 2018
Hi there! In general you will want to always keep your character centered, moving the character around the screen is the responsibility of the game code. This way you can always keep the sprite in the same offset of it's collider.
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O Ilusionista · October 24, 2018
Muito bom.
