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Top Down Tricks
Here's some simple tips and tricks for making top-down 2D games. Always take extra care with the colliders and break down objects to individual pieces. Here's some other top down tutorials that might be helpful too: Walk Cycle Run Cycle Houses Attack animation
Oct 23, 2018 0 1
Ludum Dare #40!
This week I won't be posting a tutorial because I joined Ludum Dare. If you are not familiar with it, it is a really cool game jam event where you have to make a game in 48 hours by yourself. I made the game source code, animations and everything else used in the game available for everyone too stud
Dec 5, 2017 0 1
Animation Easing
This tutorial is both for programmers and artists. Changing the speed of moving things gives the animation a lot of personality, impact and makes it interesting. For programming, when using tweens, don't forget to use easing functions, lots of them. And specially for you I made a simplified Easing F
Feb 7, 2017 0 12
Render Tricks
Jeremy Mitchell, (@floatvoid on twitter) sent me a shader version of my previous tutorial about rendering tricks! These are more advanced, but more versatile and have improved performance. Thanks a lot, Jeremy <3
Feb 1, 2017 0 11
Render Tricks
Here's another programming/art tutorial! This one is heavier on the programming side, but should still be useful to artists that wanna know how to do some simple rendering tricks I use a lot. I also hope that these will help you make your own render codes. You can do all sorts of stuff by messing wi
Jan 31, 2017 0 12
Parallax and Depth
Parallax is one of my favorite techiniques in game art and programming. It's a very easy thing to add and it's a good way to convey depth in 2D games. Don't forget I included a .love example file in this post, I also included a .lua file with the source, so you can study that too. To run the .love f
Jan 24, 2017 0 12

