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GPU Fireworks
GPU Fireworks is a high-performance, fully GPU-driven fireworks system designed for VRChat worlds. It allows you to create large-scale, visually rich firework shows with minimal setup, while still offering deep customization when needed. Works on PC, Quest and other mobile devices! This is not a sim
Dec 29, 2025 0 4
FlexiCurve - Procedural Fairy Lights for Unity and more!
This is my new free Unity asset for procedural generating curve-based meshes, such as fairy lights, garlands, wires and more! This asset is perfect to decorate your VRChat worlds without going to Blender or any other 3rd party software. Main features Creating fairy lights Creating wires or pipes Cre
Dec 3, 2023 0 57
More Cool presets for FlexiCurve!
Dec 3, 2023 0
Player Only Mirror by RED_SIM | VRChat asset
This is my player-only VRChat mirror implementation. Basically, it renders and shows only players, but the rest stays transparent. It saves a bunch of GPU time on not rendering the rest of the stuff and also looks pretty cool. Yes, I know that there are already some other shaders like this, but my i
Apr 26, 2022 0 6
Player Only Mirror by RED_SIM | Files
Apr 26, 2022 0
Simple Counter Shader (VRChat OSC Ready) | Release
Related to the VRChat's latest release, the Avatar OSC feature, that lets you show any external data on your avatar, I decided to make a Simple Counter Shader, that basically displays an Integer value using a single material. This shader is free to use for everyone and easily editable with Amplify S
Feb 21, 2022 0 61
Universal Splat Map Shader | Release
Hey! The time has come to release a new super useful asset for world creating. This shader is mostly useful to create a good looking terrains with heightmap blending based on a 3D model, not on a Unity's terrain. It also very useful for models that needs to combine different types of materials natur
Jul 1, 2021 0 10
Universal Splat Map Shader | FILES
Jul 1, 2021 0
Paimon Cape Shader v.1.0.0 | Avatar Shaders
Long time no see! I really tired to see lots of Paimon (character from Genshin Impact) avatars in VRChat without an appropriate cape shader... So, I made my own! Note that it is not an actual copy of the shader from the game, it's my, let's say, fan-made version, not completely similar, but I tried
Nov 25, 2020 0 6
Paimon Cape Shader v.1.0.0 | FILES
Nov 25, 2020 0
Universal Eye Shader v.1.1.0 | Update
Fallback Texture First of all, it brings you possibility to set the fallback texture to your eye. Basically, this texture will be used with the default unlit shader on your eye ("_MainTex") if someone blocks your avatar shaders in VRChat. How to get this texture to setup it? Just apply your eye mate
Sep 26, 2020 0 3
Universal Eye Shader v.1.1.0 | Avatar Shaders
Universal Eye Shader, is a serious instrument for making nice looking stylized Eyes. You can make pretty much anything you want with it: volumetric insides, any patterns, parallax-based flares, reflections, just almost anything you can imagine. Universal Eye Shader main Features: Fully configurable
Aug 30, 2020 0 13
Universal Eye Shader v.1.1.0 | FILES
Aug 30, 2020 0
Ultimate Mirror Shaders | VRChat Asset (Supports SDK 3)
Mirror is something which exists in every VRChat world. But why don't we have fancy custom mirrors yet? So, I decided to create a mirror shader with lots of useful features! Ultimate Mirror Shaders Features: Dissolving Distance based dissolve support Control the mirror with buttons or automatically
May 24, 2020 0 13
Ultimate Mirror Shaders | FILES (Supports VRC SDK 3)
May 24, 2020 0
Perfect Water Shaders - 1.4.3 Update | FILES
This is a small update of the Perfect Water Shaders which includes a one new feature I was asked by my patron Xulain: Water surface smoothing on intersection with other objects. It really gives a better overall visual look. Also, the asset was updated to Unity 2018.4.20, which means that now it uses
Apr 20, 2020 0 1
Beautiful Sky Shader | Release
The time has come to release, probably, the most complex shader I ever worked on. It's a beautiful skybox shader with volumetric clouds, day/night cycle, real-world star map and more! Main features: Just a single material. No extra meshes and scripts. It just works! Suuuper configurable Volumetric c
Apr 5, 2020 0 4
Beautiful Sky Shader | FILES
Apr 5, 2020 0
Interactive Glow Asset | FILES
I didn't publish anything till this month, and the time has come! This is a shader-based asset I made for my friend's VRC world "Nier Automata Flowers" more then a year ago. And now I've been asked by my patron Sheyne to share this asset with people now, so here it is! Basically, what it does, it gl
Mar 27, 2020 0 71
Perfect Water Shaders - 1.4.0 Caustics and Foam Update | FILES
Now Perfect Water Shaders can really be called PERFECT! This update gives you beautiful caustics, which can be projected on any solid geometry in your water surface. It does not use Projector component, all this stuff is a part of the shader. And also, finally, the thing, everyone were waiting for -
Feb 11, 2020 0 9
Perfect Water Shaders - Caustics Experimental Update | FILES
Jan 21, 2020 0
Perfect Water Shaders v1.3.0 | Update
Another big update of my Perfect Water Shaders. This one has a lot of improvements, such as better visual part, better performance. It also makes this asset more easier to use with improved Example Scenes and new prefabs. >>> FREE VERSION 1.3.0 UPDATE IS HERE <<< >>> FULL VERSION 1.3.0 UPDATE IS HER
Jan 19, 2020 0 7
"A2C Mask" node and tutorial SOURCE FILES
Jan 11, 2020 0
Alpha to Coverage or Anti-Aliased Cutout - Amplify Shader Editor Tutorial
So, as you might know, Unity default cutout shader is the best thing to use for non-semi-transparent objects like: metal grids, grass, foliage, etc. But is it? Yes, talking about performance, it's much better then transparent, it also supports proper depth sorting.. But! It can't be anti-aliased wit
Jan 11, 2020 0 21
Perfect Water Shaders v1.2.1 | Update
Made a little update of the Perfect Water Shaders. Now you can control the fade of your distance-based refraction power with a "Refraction Distance Fade" property. As I tested, this feature became super necessary to make your refraction looks better from a distance. Updated versions are already here
Jan 1, 2020 0 2
Shader based Fireworks - FILES
New Year is coming, so I decided to upload my shader-based fireworks! Why do we need shaders for this? Shaders have much better performance then standard unity particle systems. Also this shader can be controlled by a render texture! Yes, it means that if you're using it for VRChat, you can control
Dec 26, 2019 0 31
Xmas Lights v1.3 | Update by Lyuma
Now you can use a special dynamic christmas lights, developed by Lyuma. >>> NEW FREE VERSION 1.3 IS ALREADY HERE <<< >>> NEW FULL VERSION 1.3 IS HERE <<< It is a skinned mesh with a special shader, which makes your christmas lights dynamically change the length. Very useful if a regular christmas li
Dec 20, 2019 0 2
Perfect Water Shaders FULL (VR Ready) - FILES
Dec 10, 2019 0
Perfect Water Shaders (VR Ready) | Shader
I tried to make a perfect water shader for VRChat worlds, which would be VR ready, beautiful and with minimum visual refraction artifacts. Main shader features: Two normal map layers Ripples and flow animation Depth fog Refraction Lots of color settings Depth color desaturation Almost no visual refr
Dec 10, 2019 0 168
Flame Shader WIP + Campfire Model - FILES
Nov 16, 2019 0
3D Flame Shader - SHOWCASE
Made a very simple but nice-looking flame shader. Will make an article about it soon. Here you can download this WIP shader (Tier II asset): https://www.patreon.com/posts/31603117
Nov 16, 2019 0 1
Simple progress bar shader - FILES
Oct 22, 2019 0
Simple progress bar shader - TUTORIAL
Here is a first shader tutorial here! PS: It's implied that you already have Amplify Shader Editor and know how to work with it's GUI and create a shader files, at least. The first that you should know about shaders, all that happens in it's logic is just a math. Even visual stuff with textures is m
Oct 22, 2019 0 13
Volumetric skybox shader - SHOWCASE
Here comes some posts to show-off the things I've done before. This is a parallax-based skybox shader with volumetric clouds, day/night cycle support, real world star map and really lots of features! To be honest, it's one of the most complex shaders I ever made. And it's still WIP. Needs to be redo
Oct 22, 2019 0 1
Making shaders with Amplify Shader Editor
Yes, I'm not a real professional at shader making. Real professionals usually write HLSL shaders using code. But I really prefer the Amplify Shader Editor instead of regular coding. Amplify Shader Editor is shader nodegraph, a great solution to make Unity shaders fast, easy and have a visualization
Oct 22, 2019 0 2

