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Perfect Water Shaders by RED_SIM v.1.1 FREE.unitypackage 7.5 MB
Perfect Water Shaders by RED_SIM v.1.2 FREE.unitypackage 7.2 MB
Perfect Water Shaders by RED_SIM v.1.2.1 FREE.unitypackage 7.2 MB
Perfect Water Shaders by RED_SIM v.1.3.0 FREE.unitypackage 7.2 MB
Perfect Water Shaders by RED_SIM v.1.4.0 FREE.unitypackage 8.5 MB
Perfect Water Shaders by RED_SIM v.1.4.1 FREE.unitypackage 8.6 MB
Perfect Water Shaders by RED_SIM v.1.4.2 FREE.unitypackage 8.6 MB
Perfect Water Shaders by RED_SIM v.1.4.3 FREE.unitypackage 8.6 MB
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December 10, 2019

Perfect Water Shaders (VR Ready) | Shader

I tried to make a perfect water shader for VRChat worlds, which would be VR ready, beautiful and with minimum visual refraction artifacts.


Main shader features:

  • Two normal map layers

  • Ripples and flow animation

  • Depth fog

  • Refraction

  • Lots of color settings

  • Depth color desaturation

  • Almost no visual refraction artifacts

  • Different shaders for several purposes

  • Caustics projection ability

  • Depth-based water foam

  • VR-correct refraction

Full version also gives you:

  • Underwater fog without post processing 

  • Physically correct underwater surface

  • Underwatercaustics projection ability 

  • My everyday support in Discord


Full version is available for my Tier II patrons ($5) here:

>>> HERE YOU CAN GET A FULL VERSION <<<

Look for a FREE version at the bottom of this article! 


NOTE: To use this shader, you must make Unity to calculate the depth buffer. So, it could not work in scenes with no realtime shadows. To fix this, read a note on a very bottom of this page.


You can also test my water shaders in this VRChat world 

PS: This asset will be updating in future with new features and optimizations.

Remember I said, this shader has almost no visible refraction artifacts?

An example of really bad refraction artifacts with other shaders:

An example of less visible refraction artifacts with other shaders: 

Almost no visible refraction artifacts with my shader:

Depth fog woks with any objects:

An example scene, included in this asset:

You can make fake-geometry reflections with this shader:

Full version gives you a beautiful underwater fog:

It also gives you physically correct underwater surface shader:

Shader available parameters:

How to make this shader work in a world with no realtime shadows

To use this shader, you must make Unity to calculate the depth buffer. The easiest way is to use a special prefab I provided for you in the latest perfect shaders updates:

Just drag-an-drop it somewhere into your scene and everything will be done!

Comments (5)

K
Keiko Hosokawa · October 30, 2025

is there any form of documentation on the shader, im having trouble getting it to function properly in my scene

M
Michael Flynn · October 10, 2023

Yes, HOW do you change the under water FOG... I see no settings for it. FULL VERSION

A
Alex Garns · April 12, 2022

How can you change underwater color?

E
Evgeny Pozhidaev · February 14, 2020

Is there a version for URP? What is the difference between Free and Pro?

R
RED_SIM · February 14, 2020

Hey! No, there are no URP or HDRP versions. The main difference is that the FULL version also includes underwater shaders such as underwater surface, underwater fog... and stuff like that.