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Starlight Projector
Starlight Projector is an interactive prefab for your chill VRChat worlds that can project different interactive effects around, like stars, dots, hearts, water caustics, plasma, and more! It uses VRC Light Volumes 3.0.0 to performantly project them onto the world and people's avatars. VIDEO: https:
Jul 11, 2026 0 51
Starlight Projector | FILES
Jul 11, 2026 0
GPU Infinite Grass
"GPU Infinite Grass" is a grass rendering system for VRChat worlds and other projects on Unity Built-in Render Pipeline. It's not just a shader, but a system that uses GPU Instancing to render grass batches in a very performant way. It is designed for VRChat worlds and can be used for both large ope
Feb 17, 2026 0 9
GPU Infinite Grass | FILES
Feb 17, 2026 0
GPU Fireworks
GPU Fireworks is a high-performance, fully GPU-driven fireworks system designed for VRChat worlds. It allows you to create large-scale, visually rich firework shows with minimal setup, while still offering deep customization when needed. Works on PC, Quest and other mobile devices! This is not a sim
Dec 29, 2025 0 4
GPU Fireworks | FILES
Dec 29, 2025 0
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GPU Snow - GPU Particle Volumes
Overview This is a GPU Snow Particles shader made for the new GPU Particle Volumes system. Perfect for calm snowfall or heavy snowstorms. Renders hundreds of thousands of particles with almost no performance loss. Works on PC, Quest, Android and iOS. Download asset GPU Snow particle shader is availa
Dec 6, 2025 0 41
GPU Snow - GPU Particle Volumes | FILES
Dec 6, 2025 0
FlexiCurve v.1.2.1 - Tinsel Garlands Update!
For this Christmas, I’m releasing a new FlexiCurve update that adds tinsel garland generation. The update is completely free and already available to download, including a simple example garland preset. You can also get an extended preset pack with several high-quality PBR tinsel garlands. This pack
Nov 22, 2025 0 8
FEMBOY Advanced (FBA)
FEMBOY Advanced (FBA) avatar/world prop is now available to purchase on my Patreon and Booth! Check it out! High-quality Game Boy Advance-inspired prop for VRChat Bring a touch of retro-handheld charm to your avatar or world with this highly optimised, feature-packed asset. Performance Graph Shader
Aug 7, 2025 0 16
FEMBOY Advanced (FBA) | FILES
Aug 7, 2025 0
1:04
Light Volumes v.2.0.0
Light Volumes Are The Whole New Lighting System Now! New Point Light Volumes that can work as: Point Lights, Spot Lights, Area Lights (Up to 128 at the same time!) Custom light shapes with features like LUT Falloff, Cubemap projections and Light Cookies Baked Shadow Masks and Multiplicative Shadow M
Jul 20, 2025 0 11
VRC Light Volumes
VRC Light Volumes is a nextgen voxel based light probes replacement for VRChat. This is a free open-source asset, so if you like it, I would be very happy if you support me here on Patreon! There is a bunch of other cool assets you will get here for your VRChat worlds, avatars or other projects! Mai
May 21, 2025 0 7
FlexiCurve - Procedural Fairy Lights for Unity and more!
This is my new free Unity asset for procedural generating curve-based meshes, such as fairy lights, garlands, wires and more! This asset is perfect to decorate your VRChat worlds without going to Blender or any other 3rd party software. Main features Creating fairy lights Creating wires or pipes Cre
Dec 3, 2023 0 57
More Cool presets for FlexiCurve!
Dec 3, 2023 0
Player Only Mirror by RED_SIM | VRChat asset
This is my player-only VRChat mirror implementation. Basically, it renders and shows only players, but the rest stays transparent. It saves a bunch of GPU time on not rendering the rest of the stuff and also looks pretty cool. Yes, I know that there are already some other shaders like this, but my i
Apr 26, 2022 0 6
Player Only Mirror by RED_SIM | Files
Apr 26, 2022 0
Simple Counter Shader (VRChat OSC Ready) | Release
Related to the VRChat's latest release, the Avatar OSC feature, that lets you show any external data on your avatar, I decided to make a Simple Counter Shader, that basically displays an Integer value using a single material. This shader is free to use for everyone and easily editable with Amplify S
Feb 21, 2022 0 61
Real Weapon Sights Shaders | Release
Hey! It's been a while, but now I'm here with a new really useful shader asset. Real Weapon Sights Shaders asset includes two types of shaders: Scopes optics Collimator or Holographic sights Video above illustrates how this shader works. It perfectly simulates real weapons optics. Optical parallax e
Nov 13, 2021 0 5
Real Weapon Sights Shaders | Files
Nov 13, 2021 0
Universal Splat Map Shader | Release
Hey! The time has come to release a new super useful asset for world creating. This shader is mostly useful to create a good looking terrains with heightmap blending based on a 3D model, not on a Unity's terrain. It also very useful for models that needs to combine different types of materials natur
Jul 1, 2021 0 10
Universal Splat Map Shader | FILES
Jul 1, 2021 0
Sucrose Genshin Impact model for 3D printing (Free fan-made)
Hey, guys, long time no see! Sorry for the lack of content, I'm planning to make more shaders and Unity assets in near future, but I have not enough time (I have laziness instead) But right now I'm gonna share with you a free fan-made 3D model of Sucrose from Genshin Impact for 3D printing. Basicall
Jun 11, 2021 0 3
Paimon Cape Shader v.1.0.0 | Avatar Shaders
Long time no see! I really tired to see lots of Paimon (character from Genshin Impact) avatars in VRChat without an appropriate cape shader... So, I made my own! Note that it is not an actual copy of the shader from the game, it's my, let's say, fan-made version, not completely similar, but I tried
Nov 25, 2020 0 6
Paimon Cape Shader v.1.0.0 | FILES
Nov 25, 2020 0
Universal Eye Shader v.1.1.0 | Update
Fallback Texture First of all, it brings you possibility to set the fallback texture to your eye. Basically, this texture will be used with the default unlit shader on your eye ("_MainTex") if someone blocks your avatar shaders in VRChat. How to get this texture to setup it? Just apply your eye mate
Sep 26, 2020 0 3
Universal Eye Shader v.1.1.0 | Avatar Shaders
Universal Eye Shader, is a serious instrument for making nice looking stylized Eyes. You can make pretty much anything you want with it: volumetric insides, any patterns, parallax-based flares, reflections, just almost anything you can imagine. Universal Eye Shader main Features: Fully configurable
Aug 30, 2020 0 13
Universal Eye Shader v.1.1.0 | FILES
Aug 30, 2020 0
Quantum Player v.1.2 | VRChat Asset (SDK 2 ONLY!)
There were no VRChat Video Player which works good, simple to use and has great functionality... until today! WARNING! This asset was made for VRChat SDK 2 and will NOT work with SDK 3. However, you still can use the screen shader itself, which supports stereo video rendering, so it might be useful
Jul 24, 2020 0 13
Quantum Player v.1.2 | FILES (VRChat SDK 2 ONLY!)
Jul 24, 2020 0
Ultimate Mirror Shaders | VRChat Asset (Supports SDK 3)
Mirror is something which exists in every VRChat world. But why don't we have fancy custom mirrors yet? So, I decided to create a mirror shader with lots of useful features! Ultimate Mirror Shaders Features: Dissolving Distance based dissolve support Control the mirror with buttons or automatically
May 24, 2020 0 13
Ultimate Mirror Shaders | FILES (Supports VRC SDK 3)
May 24, 2020 0
Lone Island | VRChat World
So, the world I was working on for 8 months has been released to VRChat! This world is more then just a small chill island with water, sky and day/night cycle. For me, it is a project, that made me work on most of the stuff I already shared here with you, including water and skybox. There are a lot
May 19, 2020 0 9
Soviet Radio "Маяк" 3D Model | SHOWCASE
I really love modelling hard-surface objects that I have in my own hands. So, for this time I made an old Soviet radio "Mayak" for my upcoming world "Lone Island" (Project Skylight). I don't have plans to share the model (at least, yet). All renders here are just screenshots from Unity. Software use
May 2, 2020 0 13
Perfect Water Shaders - 1.4.3 Update | FILES
This is a small update of the Perfect Water Shaders which includes a one new feature I was asked by my patron Xulain: Water surface smoothing on intersection with other objects. It really gives a better overall visual look. Also, the asset was updated to Unity 2018.4.20, which means that now it uses
Apr 20, 2020 0 1
Beautiful Sky Shader | Release
The time has come to release, probably, the most complex shader I ever worked on. It's a beautiful skybox shader with volumetric clouds, day/night cycle, real-world star map and more! Main features: Just a single material. No extra meshes and scripts. It just works! Suuuper configurable Volumetric c
Apr 5, 2020 0 4
Beautiful Sky Shader | FILES
Apr 5, 2020 0
Interactive Glow Asset | FILES
I didn't publish anything till this month, and the time has come! This is a shader-based asset I made for my friend's VRC world "Nier Automata Flowers" more then a year ago. And now I've been asked by my patron Sheyne to share this asset with people now, so here it is! Basically, what it does, it gl
Mar 27, 2020 0 71
Perfect Water Shaders - 1.4.2 Transparent Objects Support Fix | FILES
Another visual fix of the transparent objects support. Now all the transparent objects (VRChat nameplates, for example) will be rendered more correctly. >>> FREE VERSION 1.4.2 UPDATE IS HERE <<< >>> FULL VERSION 1.4.2 UPDATE IS HERE <<< NOTE: All the shader render queues in this update has changed!
Feb 23, 2020 0 3
Perfect Water Shaders - 1.4.1 Unity Fog Fix | FILES
A quick fix of Unity default fog support. Thanks to my patron Noah Reeves for the report! >>> FREE VERSION 1.4.1 UPDATE IS HERE <<< >>> FULL VERSION 1.4.1 UPDATE IS HERE <<< Before the fix it was like this:
Feb 19, 2020 0 2
Perfect Water Shaders - 1.4.0 Caustics and Foam Update | FILES
Now Perfect Water Shaders can really be called PERFECT! This update gives you beautiful caustics, which can be projected on any solid geometry in your water surface. It does not use Projector component, all this stuff is a part of the shader. And also, finally, the thing, everyone were waiting for -
Feb 11, 2020 0 9
GameDevDays - Results
And that's what I did from scratch in 3 days! A physics based Gish-inspired game. Obviously, that's an alpha (or even a tech-demo), but I hope to continue working on it. PS: Free keys for my patrons? Hm... Maybe ;3
Jan 27, 2020 0 1
GameDevDays - Livestream
It's going to be some kind of a challenge, but I decided to make a simple physics-based game in Unity in 3 days. There's going to be a livestream here: RedCrafting Twitch Channel (Starting very soon, January 25, 9:00AM GMT) NOTE: The stream is going to be mostly in russian, but be free to ask my any
Jan 25, 2020 0 1
Perfect Water Shaders - Caustics Experimental Update | FILES
Jan 21, 2020 0
Perfect Water Shaders v1.3.0 | Update
Another big update of my Perfect Water Shaders. This one has a lot of improvements, such as better visual part, better performance. It also makes this asset more easier to use with improved Example Scenes and new prefabs. >>> FREE VERSION 1.3.0 UPDATE IS HERE <<< >>> FULL VERSION 1.3.0 UPDATE IS HER
Jan 19, 2020 0 7
"A2C Mask" node and tutorial SOURCE FILES
Jan 11, 2020 0
Alpha to Coverage or Anti-Aliased Cutout - Amplify Shader Editor Tutorial
So, as you might know, Unity default cutout shader is the best thing to use for non-semi-transparent objects like: metal grids, grass, foliage, etc. But is it? Yes, talking about performance, it's much better then transparent, it also supports proper depth sorting.. But! It can't be anti-aliased wit
Jan 11, 2020 0 21
Perfect Water Shaders v1.2.1 | Update
Made a little update of the Perfect Water Shaders. Now you can control the fade of your distance-based refraction power with a "Refraction Distance Fade" property. As I tested, this feature became super necessary to make your refraction looks better from a distance. Updated versions are already here
Jan 1, 2020 0 2
Shader based Fireworks - FILES
New Year is coming, so I decided to upload my shader-based fireworks! Why do we need shaders for this? Shaders have much better performance then standard unity particle systems. Also this shader can be controlled by a render texture! Yes, it means that if you're using it for VRChat, you can control
Dec 26, 2019 0 31
Xmas Lights v1.3 | Update by Lyuma
Now you can use a special dynamic christmas lights, developed by Lyuma. >>> NEW FREE VERSION 1.3 IS ALREADY HERE <<< >>> NEW FULL VERSION 1.3 IS HERE <<< It is a skinned mesh with a special shader, which makes your christmas lights dynamically change the length. Very useful if a regular christmas li
Dec 20, 2019 0 2
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