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FlexiCurve - Procedural Fairy Lights for Unity and more!
This is my new free Unity asset for procedural generating curve-based meshes, such as fairy lights, garlands, wires and more! This asset is perfect to decorate your VRChat worlds without going to Blender or any other 3rd party software. Main features Creating fairy lights Creating wires or pipes Cre
Dec 3, 2023 0 57
More Cool presets for FlexiCurve!
Dec 3, 2023 0
Real Weapon Sights Shaders | Release
Hey! It's been a while, but now I'm here with a new really useful shader asset. Real Weapon Sights Shaders asset includes two types of shaders: Scopes optics Collimator or Holographic sights Video above illustrates how this shader works. It perfectly simulates real weapons optics. Optical parallax e
Nov 13, 2021 0 5
Real Weapon Sights Shaders | Files
Nov 13, 2021 0
Universal Eye Shader v.1.1.0 | Update
Fallback Texture First of all, it brings you possibility to set the fallback texture to your eye. Basically, this texture will be used with the default unlit shader on your eye ("_MainTex") if someone blocks your avatar shaders in VRChat. How to get this texture to setup it? Just apply your eye mate
Sep 26, 2020 0 3
Universal Eye Shader v.1.1.0 | Avatar Shaders
Universal Eye Shader, is a serious instrument for making nice looking stylized Eyes. You can make pretty much anything you want with it: volumetric insides, any patterns, parallax-based flares, reflections, just almost anything you can imagine. Universal Eye Shader main Features: Fully configurable
Aug 30, 2020 0 13
Universal Eye Shader v.1.1.0 | FILES
Aug 30, 2020 0
Quantum Player v.1.2 | VRChat Asset (SDK 2 ONLY!)
There were no VRChat Video Player which works good, simple to use and has great functionality... until today! WARNING! This asset was made for VRChat SDK 2 and will NOT work with SDK 3. However, you still can use the screen shader itself, which supports stereo video rendering, so it might be useful
Jul 24, 2020 0 13
Quantum Player v.1.2 | FILES (VRChat SDK 2 ONLY!)
Jul 24, 2020 0
Ultimate Mirror Shaders | VRChat Asset (Supports SDK 3)
Mirror is something which exists in every VRChat world. But why don't we have fancy custom mirrors yet? So, I decided to create a mirror shader with lots of useful features! Ultimate Mirror Shaders Features: Dissolving Distance based dissolve support Control the mirror with buttons or automatically
May 24, 2020 0 13
Ultimate Mirror Shaders | FILES (Supports VRC SDK 3)
May 24, 2020 0
Lone Island | VRChat World
So, the world I was working on for 8 months has been released to VRChat! This world is more then just a small chill island with water, sky and day/night cycle. For me, it is a project, that made me work on most of the stuff I already shared here with you, including water and skybox. There are a lot
May 19, 2020 0 9
Soviet Radio "Маяк" 3D Model | SHOWCASE
I really love modelling hard-surface objects that I have in my own hands. So, for this time I made an old Soviet radio "Mayak" for my upcoming world "Lone Island" (Project Skylight). I don't have plans to share the model (at least, yet). All renders here are just screenshots from Unity. Software use
May 2, 2020 0 13
Perfect Water Shaders - 1.4.3 Update | FILES
This is a small update of the Perfect Water Shaders which includes a one new feature I was asked by my patron Xulain: Water surface smoothing on intersection with other objects. It really gives a better overall visual look. Also, the asset was updated to Unity 2018.4.20, which means that now it uses
Apr 20, 2020 0 1
Beautiful Sky Shader | Release
The time has come to release, probably, the most complex shader I ever worked on. It's a beautiful skybox shader with volumetric clouds, day/night cycle, real-world star map and more! Main features: Just a single material. No extra meshes and scripts. It just works! Suuuper configurable Volumetric c
Apr 5, 2020 0 4
Beautiful Sky Shader | FILES
Apr 5, 2020 0
Perfect Water Shaders - 1.4.2 Transparent Objects Support Fix | FILES
Another visual fix of the transparent objects support. Now all the transparent objects (VRChat nameplates, for example) will be rendered more correctly. >>> FREE VERSION 1.4.2 UPDATE IS HERE <<< >>> FULL VERSION 1.4.2 UPDATE IS HERE <<< NOTE: All the shader render queues in this update has changed!
Feb 23, 2020 0 3
Perfect Water Shaders - 1.4.1 Unity Fog Fix | FILES
A quick fix of Unity default fog support. Thanks to my patron Noah Reeves for the report! >>> FREE VERSION 1.4.1 UPDATE IS HERE <<< >>> FULL VERSION 1.4.1 UPDATE IS HERE <<< Before the fix it was like this:
Feb 19, 2020 0 2
Perfect Water Shaders - 1.4.0 Caustics and Foam Update | FILES
Now Perfect Water Shaders can really be called PERFECT! This update gives you beautiful caustics, which can be projected on any solid geometry in your water surface. It does not use Projector component, all this stuff is a part of the shader. And also, finally, the thing, everyone were waiting for -
Feb 11, 2020 0 9
GameDevDays - Results
And that's what I did from scratch in 3 days! A physics based Gish-inspired game. Obviously, that's an alpha (or even a tech-demo), but I hope to continue working on it. PS: Free keys for my patrons? Hm... Maybe ;3
Jan 27, 2020 0 1
Perfect Water Shaders - Caustics Experimental Update | FILES
Jan 21, 2020 0
"A2C Mask" node and tutorial SOURCE FILES
Jan 11, 2020 0
Alpha to Coverage or Anti-Aliased Cutout - Amplify Shader Editor Tutorial
So, as you might know, Unity default cutout shader is the best thing to use for non-semi-transparent objects like: metal grids, grass, foliage, etc. But is it? Yes, talking about performance, it's much better then transparent, it also supports proper depth sorting.. But! It can't be anti-aliased wit
Jan 11, 2020 0 21
Perfect Water Shaders v1.2.1 | Update
Made a little update of the Perfect Water Shaders. Now you can control the fade of your distance-based refraction power with a "Refraction Distance Fade" property. As I tested, this feature became super necessary to make your refraction looks better from a distance. Updated versions are already here
Jan 1, 2020 0 2
Shader based Fireworks - FILES
New Year is coming, so I decided to upload my shader-based fireworks! Why do we need shaders for this? Shaders have much better performance then standard unity particle systems. Also this shader can be controlled by a render texture! Yes, it means that if you're using it for VRChat, you can control
Dec 26, 2019 0 31
Xmas Lights v1.3 | Update by Lyuma
Now you can use a special dynamic christmas lights, developed by Lyuma. >>> NEW FREE VERSION 1.3 IS ALREADY HERE <<< >>> NEW FULL VERSION 1.3 IS HERE <<< It is a skinned mesh with a special shader, which makes your christmas lights dynamically change the length. Very useful if a regular christmas li
Dec 20, 2019 0 2
Perfect Water Shaders v1.2 | Refraction Update
There was not too much time since I released the "Perfect Water Shaders" asset, but there is already an update! >>> FREE VERSION 1.2 UPDATE IS HERE <<< >>> FULL VERSION 1.2 UPDATE IS HERE <<< The main feature of this update is a visually better water refraction. It fixes some kind of overpowered ref
Dec 15, 2019 0 7
Perfect Water Shaders FULL (VR Ready) - FILES
Dec 10, 2019 0
Perfect Water Shaders (VR Ready) | Shader
I tried to make a perfect water shader for VRChat worlds, which would be VR ready, beautiful and with minimum visual refraction artifacts. Main shader features: Two normal map layers Ripples and flow animation Depth fog Refraction Lots of color settings Depth color desaturation Almost no visual refr
Dec 10, 2019 0 168
Xmas Lights FULL - FILES (Legacy)
Dec 2, 2019 0
Xmas Lights - FILES (Legacy)
This asset is Legacy It will still works, but I recommend to you a newer one, which is free and easier to setup: https://www.patreon.com/posts/94014721 This is a free asset of Christmas lights I made specially for your VRChat worlds! All the Christmas lights models are low-poly, uses one material an
Dec 2, 2019 0 122
AR Unity test - SHOWCASE
Working on a freelance AR project. A few tests with Vuforia Unity plugin. Hope to make something useful with this in future.
Nov 28, 2019 0 3
Flame Shader WIP + Campfire Model - FILES
Nov 16, 2019 0
3D Flame Shader - SHOWCASE
Made a very simple but nice-looking flame shader. Will make an article about it soon. Here you can download this WIP shader (Tier II asset): https://www.patreon.com/posts/31603117
Nov 16, 2019 0 1
Build-in Shader Anti-Aliasing - TUTORIAL + FILES
Nov 9, 2019 0
Radial progress bar shader - FILES
Oct 29, 2019 0
Radial progress bar shader - TUTORIAL
I already told you about making a simple progress bar shader. Today we'll try to make something a little bit more complex! A radial progress bar shader. Let's begin with generating a simple circle. First of all we need to make a gradient, just like in the previous tutorial, but radial instead of lin
Oct 29, 2019 0 16
PBR Shaders Explained
Hey! I decided to talk more about Physically Based Rendering (PBR). In a previous tutorial I already told you about it, but for some people who are new at computer graphics, it was something incomplete. With Standard unity PBR materials you can make a lot of beautiful stuff. This materials requires
Oct 28, 2019 0 10
A lifebuoy model - SHOWCASE
Today I modeled this simple lifebuoy for my VRChat "Skylight" project. This model is not for share, sorry, but you'll be able to see it in my new world soon. Model Info: 1912 Tris. Modeled in Blender, Textured in Substance Painter.
Oct 23, 2019 0 3
Your own Standard shader - FILES
Oct 23, 2019 0
Your own Standard shader - TUTORIAL
Standard light model is one of the common shader light models. Basically, it's what the Unity Standard shader uses for physically based rendering (PBR). So, what is it actually? This light model is the best for physically correct visualization of most of the objects. Want to render something photore
Oct 23, 2019 0 11
Simple progress bar shader - FILES
Oct 22, 2019 0
Simple progress bar shader - TUTORIAL
Here is a first shader tutorial here! PS: It's implied that you already have Amplify Shader Editor and know how to work with it's GUI and create a shader files, at least. The first that you should know about shaders, all that happens in it's logic is just a math. Even visual stuff with textures is m
Oct 22, 2019 0 13
Volumetric skybox shader - SHOWCASE
Here comes some posts to show-off the things I've done before. This is a parallax-based skybox shader with volumetric clouds, day/night cycle support, real world star map and really lots of features! To be honest, it's one of the most complex shaders I ever made. And it's still WIP. Needs to be redo
Oct 22, 2019 0 1
Making shaders with Amplify Shader Editor
Yes, I'm not a real professional at shader making. Real professionals usually write HLSL shaders using code. But I really prefer the Amplify Shader Editor instead of regular coding. Amplify Shader Editor is shader nodegraph, a great solution to make Unity shaders fast, easy and have a visualization
Oct 22, 2019 0 2

