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Progress update
Hello everyone! This is the promised, albeit slightly delayed, update on upcoming features. First, I’d like to address the Act 4 storyline. Initially, I planned to start it earlier, but as I’ve been working on it, I’ve realized there’s more I want to plan to ensure the story meets my quality standar
Jul 5, 2025 0
Displaced Alpha test Announcement (and a bit of S:Q)
A couple announcements today. Firstly, we are still working on new dungeon system but not entirely sure it'll make it into a public release this month since it turned out to be a very substantial change to the game's core mechanic. Secondly, I can finally announce that Displaced to moving to beta (t
Apr 24, 2024 0
Strive: Conquest - Roadmap (and a bit of Displaced)
As we've completed most of previous roadmap plans with addition of quality, enchanting and some other minor reworks, it's time to announce or future plans. Firstly, We've mostly finished with the gameplay mechanics with only a couple big things left to add (mostly dungeon exploration revamp), after
Feb 26, 2024 0
Announcement: Status update/roadmap
Hello everyone, this is a promised announcement regarding the current and future state of the project. Firstly, I'm happy to announce that we've finished most of the work on paper doll and feedback is rather positive on it. Frankly, this has taken much more time and effort than I originally anticipa
Sep 9, 2023 0
Strive: Conquest Progress Update
Hello everyone. Since the last update was at the beginning of the month and a new one is not quite finished yet it's time to mention some new upcoming things we are working on. Firstly, it's still paper doll, we are getting closer to its initial completion but I do expect that polishing is going to
May 31, 2023 0 2
Progress update
Hello everyone. There's been no updates for a few weeks and since it gonna take us another week or two to push out a new update I wanna give some ideas what we are currently working on. Next few releases: New story content: Zephyra will be getting her first proper sidequest. I also plan to rewrite a
Feb 10, 2023 0 3
Conquest: Next update details
As the next version is being delayed a bit, I'll go through some upcoming changes. A few things are going to be revamped on next release. 1. Factors. Namely, Growth factor is being wholly revamped to reward character with additional stats as they acquire more classes, contrary to current effect of b
Nov 14, 2022 0
Current status and progress update
Hello everyone. This has been a rather quiet month on my side for a couple of reasons so I want to give some info on what's been going on behind the scene. Firstly, despite the recent chaos in the surrounding region due to the conflict, most of the team has managed to gain a foothold so we are picki
Apr 27, 2022 0
Progress Update
Hello everyone. I've wanted to make some sort of announcement and maybe a release before the holidays, but as it usually happens, the new content not only takes more time to implement, but more stuff keeps piling in the same time. As we are slowly getting to finishing story arc 2, we've also made so
Dec 24, 2021 0
Strive Progress update
Hello everyone! I'm here to provide some information on what's been going on behind the curtain. The latest update has been adding some new content, part of which wasn't fully implemented, but wasn't completely disabled either, so you might've experienced some weird occurrences. Sadly, some irregula
Nov 30, 2021 0
Dev news: 0.5.1 coming soon and some future plans
Right now we are finishing 0.5.1 version which took a bit longer than originally anticipated. It gonna feature Daisy's quest rework, new upgrades GUI (and couple new upgrades) and various bugfixes. While at it, I want to talk a bit about my next plans for the Conquest development some of which alrea
May 30, 2021 0
Strive progress report: Some bad and good news
Hello everyone. The bad news so far: the bugs and implementations take a bit longer than I originally expected. I sorry, that I've promised to make a release this month and I exected it to be done closer to them middle of it. The good news is that we've almost got there. If things go well the releas
Apr 22, 2021 0
Strive: Conquest progress update - Release next month
Hello everyone, and I'm sorry for a long drought. This release has taken somewhat more than I originally expected but I'm happy to announce that we are getting to the home straight. The final pieces of scenes will be done by next week, then it will be corrections and bugtexting, which shouldn't take
Mar 24, 2021 0
Strive Conquest next release details
Hello everyone! I've been planning to make a release for some time but as usual I've got stuck in a row of adding new features. And given there will be considerable data changes I want add as many things before next release as possible, to make version saves more durable for future updates. I plan t
Sep 23, 2020 0
Current situtation
Because of the current events in Belarus, I have irregular internet connection and can't be sure if I won't go MIA in next few weeks, which puts additional strain on our work. Meanwhile, we are finishing more of the GUI rework and putting more work into next release, which I honestly didn't expect t
Aug 11, 2020 0
Quick progress update
Hey everyone! Thank you for your patience. We are planning to make a new version release by the end of this month. About half of the GUI has been implemented among with some other features. I'll try to push reworked dating system as well by that time, but it might be pretty basic as I have a good am
Jul 20, 2020 0
Conquest Progress update: New resource mechanics
Hello everyone! I'm sorry for not giving much of the details in the previous month as we are still in the process of reworking of GUI, but it's getting closer to finish and probably will be released in this month. So, to make your waiting time more tolerable, I'll go through some of the upcoming cha
Jul 3, 2020 0
Displaced&Conquest: Status update
I'm sorry for not posting anything for quite some time. I hope you are doing as good as it possibly can be at these times. I've been working on Displaced's script, preparing to switch back to Conquest gameplay innovations, but because of software crash I've lost about a week or two worth of work whi
Jun 15, 2020 0
Strive Conquest: Progress Update
A quick update on the stuff in the works. The GUI is being further reworked and updated. The new version should cut down lots of unnecessary actions as you can see. That's just main screen though, other parts will be reworked as well. The overall estimated time for the whole rework is somewhere on 3
May 22, 2020 0 9
Displaced: Plans and details
It's been slightly over the year since the demo was released. At some point I've decided to complete the game before making any more releases since it was a side project and the story and content has been settled. In truth, if I were to focus solely on the Displaced on that time I'd expect it to be
May 5, 2020 0
Strive: Conquest - Future plans
Hello everyone. It's a good time to give some more insights and thoughts on our current activity, so here you go. Currently we are reformatting file structure in preparation for future mod system. I'm a bit sad we still can't offer enough to work with besides the base code. Besides that, we have a p
Apr 29, 2020 0
A quick heads up
I wasn't going to make this post for some time to make a new release, but the more we do, the more I feel like needs to be done for the release. The next release is planned to be a 0.2 version and is aiming to hold on its own as game's prologue/alpha, hence why I'm trying to finish as much stuff as
Apr 9, 2020 0
Strive Sequel: Next update details
Hello everyone, I hope you are doing good despite all the commotion. At first I was planning to make a new release sooner, but as I was working on next content update, I realized that I wanna make it a lot more meaningful. So I'll go a bit into story progress which will be happening in next update,
Mar 25, 2020 0 2
Strive progress: interaction system&poll
Hello, everyone! For the last couple of weeks I've been working on the sex system extensively. It was partly redesigned in many ways so I'll quickly go through the changes and motivation behind it. Firstly, consent system is back, but instead of one time consent, every action has a consent now. But
Feb 12, 2020 0
Strive Sequel: Progress report
I haven't been posting much at this month, partly due to catching a flu, partly because of the whole January routine, so time to fix this. Currently, most of my work went into GUI development and updates. Firstly, the main screen has been reworked in the way, that slave list is now centered. It also
Jan 25, 2020 0 3
Strive Sequel: Quest details
A short update post here. So far out of most basic systems only combat requires considerable changes. We've wrapped up social skills, effects, gear and many items. Lately I've been working on quest generation and scenes, and the new system will be able to have a very broad range of requirements and
Aug 30, 2019 0 1
Strive Sequel: Progress update
In attempt to not to be silent about it: Currently all of my time goes into preparation for tech demo release. Right now most of the social skills have been finished, items and their effects are mostly functional and GUI is taking a shape. The most of the work (besides assets), though, will be lying
Aug 18, 2019 0
Strive Sequel: Dungeon and combat system
I feel like I've been promising to tell more on the dungeon system, but it only has been taking a shape in recent month, so here it is. Firstly, dungeons fall under "Location" category so you won't be able to access them instantly, instead you will have select a team to travel there. There's no real
Jul 19, 2019 0
Strive sequel: Current progress status
I don't usually keep track on these things, but I figured out it's pretty good to give a bigger picture on the current progress, especially since I haven't went into huge details. One of the main reasons I don't keep track on it is the sheer amount of things which might seem similar but really are n
Jul 9, 2019 0
Strive Sequel progress update
I'm sorry for staying low for this month in terms of Strive sequel, this is mainly due not having much of new stuff to talk about. But rest assured, the work is being done. Lately we've finished the skill effects system which will be governing the majority of gameplay, including traits, effects and
Jun 26, 2019 0
Displaced: Iola and Rilu
Last time I've promised to present a new characters for Displaced. I feel like I could use more time and drag in around as sort of reveals, but I'm really not that great at community management (sorry), so here it is. So today I'm presenting two new party members and story related characters with mi
Jun 12, 2019 0 2
Strive Sequel: Sex system changes
Surprisingly the previous poll has split somewhat even, which means we might see two different systems in strive 2. But for this time I'll go through major changes on the current sex system before we will be considering further changes. Lots of the stuff I'll be explaining is related to the backgrou
Jun 6, 2019 0
Strive sequel progress: New job system
For past month we've made some progress with Strive Sequel's actual development. Basically I've began rebuilding Displaced's framework and that saves me a good amount of time. Right now we have: Races, classes and skills data and stats (minus descriptions) Basic slave generation and menus New functi
Apr 30, 2019 0
Progress Update
This month there won't be a Strive update as Displaced demo is close to completion. Speaking of which, I'm not entirely sure how reasonable it is to go further with Strive 1. A few days ago Godot3.1 was released to public, so likely, we will make port of current Strive for the older systems and html
Mar 17, 2019 0 1
Displaced: New mechanics and gameplay
This is the time to reveal some more design choices I've come up with, to make Displaced stand out. Well, obviously, I'm not focusing just on the story, as gameplay will be a substantial part of it. So, what Displaced has to offer? Crafting system. Crafting system is omnipresent, yet hardly ever goe
Feb 9, 2019 0 1
Displaced: Combat
The combat system is my arch nemesis. Every time I touch it, I end up spending eternity on it and it happens to be very limiting and disappointing to me. Makes me slightly jealous how some engines (mostly rpg maker) have inbuilt combat system, but those likely wouldn't be sufficient for my ambitions
Jan 8, 2019 0 2
New game and Strive news
Hello Everyone! It's been few weeks since I've announced a new project and originally I planned to bring something graphic for a showcase, however after some heavy considerations, I'm looking for a new lead artist for the project, so anything appealing might take another week or two to show up. Inst
Oct 24, 2018 0
Progress update: 05.08.2018
Hello everyone! I tend not to make progress updates to often, since I usually spare my time to push more actual releases and features, but when I do, it's mostly if new release won't be happening too soon. So, let me tell you about some upcoming features, which will make it to the next release. More
Aug 5, 2018 0
Progress update/future plans
As for the latest poll, its nice to see people being pretty active around modding topic. However, I'm not going to jump into making an editor right now, as there's a couple more things I want to make better before that. These will be the foremost target of next release. Relatives screen. Relatives h
Jun 9, 2018 0
Progress update 29.05.2018
I've planned to expand main story with some additional cutscenes for some time and they are coming next update. Besides that, tattoo and piercing options will be available for player character (although, some tattos may not be as useful as they are for slaves). I also have an idea on revamping the s
May 29, 2018 0
Upcoming training changes
New patch hopefully will be out in next few days, however I want take some time and explain the ideas behind new changes, as they are somewhat significant. As you may knew, previously we had a system of tracking punishments and praises which increased obedience when administered timely. But before l
May 14, 2018 0
Progress update: 03.05.2018
Hope you liked latest interactions changes, because more are coming. Most of the bugs are fixed and ready for release, but since none of them are omnipresent and gamebreaking I'm holding it for next release. Thank you for all the reports which help us fix them. The next update is going to address 2
May 3, 2018 0
Progress update: 15.04.2018
Since some time went by with no new release, its a time to explain what we are currently working on. Actually, there's lots of changes but they are a bit on their own. Firstly, Ayneris will get a new sidequest which will be rewarding the player with the weapon she currently provides on joining. I ha
Apr 14, 2018 0
Progress update: 23.03.2018
So, the source code is readable and editable again, and we got some expansions to the sex system. In future there will be more options and more settings for it, but for next plan I wanna focus on exploration parts. Before that, though, you might notice new 'variables' file which will be holding some
Mar 23, 2018 0
Progress update: 02.03.2018
Thank you, everyone, for you patience. As you remember, I've announced porting to newer engine version, which is technically finished. There have been quite few changes and lots of broken code which might still come up. On the bad side, progress (as in character gallery unlock) will have to be reset
Mar 2, 2018 0 1
Progress update 14/02/18
New custom traits have been added so I've moved onto new enemy generations system. However, it will be greater work than I anticipated. As you remember, I've planned to make capturable enemies inherit their stats entirely from slave template. This was rather easy to achieve, as player characters alr
Feb 14, 2018 0 1
Progress update: Main Quest Finale
Dec 23, 2017 0
Change of plans regarding final release
After brainstorming through how game should end, I realized that I do want to dedicate whole lot more time for various options and visual representation. Ending is the essence of story and should at the very least feel climatic (or anticlimatic in some cases) so I want to provide the best experience
Dec 10, 2017 0
Progress update: main quest finale
Next public release date: 8 December. Things are going reasonably well and about 2/3 of writing is finished. However I gonna wait for art to catch up (we still don't have antagonist's sprite after all) so I plan to finish it by the end of next week. For this week I plan to make another bugfix patch
Dec 6, 2017 0

