💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
February 14, 2018

Progress update 14/02/18

New custom traits have been added so I've moved onto new enemy generations system. However, it will be greater work than I anticipated. 

As you remember, I've planned to make capturable enemies inherit their stats entirely from slave template. This was rather easy to achieve, as player characters already do that. The real problem is to fill up all the new tables for gear, stats and such for these slaves to keep them in balance.

Besides that, whole new upcoming issue while at it - make them use their abilities in smart way... or not give them any, which is not very fun. So right now there's a lot of small work like that. I can't estimate how much this gonna take but should be before the end of month. 

Also here's the laboratory background

Comments (5)

D
Demi · February 15, 2018

Nothing that cannot be fixed by opening up mainmenu.gd and editing the values on lines 397-403 to about 10 if you want to make the game a bit easier before making a new character.

R
Reddy10 · February 14, 2018

i would say it depends on the enemy, like regular bandits i wouldn't give to many abilities while bandit leaders might have like heavy strike or debilitating strike, wild faries might have like magic bolt, and elven troops and guards would have healing magic and other abilities.

P
Phaos · February 14, 2018

I mean even more than abilities it's just making sure they don't have too much health or do too much damage for how many show up in a fight after the rebalance.

P
Phaos · February 14, 2018

Well and also to make sure as you're doing this that the difficulty doesn't go off the rails, some of the harder fights do get a bit nuts right now and given how badly outnumbered we are in a lot of fights it wouldn't take much for the enemies to just become impossible.

S
Smaug · February 14, 2018

That background is very nice