Strive Sequel progress update
I'm sorry for staying low for this month in terms of Strive sequel, this is mainly due not having much of new stuff to talk about. But rest assured, the work is being done. Lately we've finished the skill effects system which will be governing the majority of gameplay, including traits, effects and combat. Right now I'll be focusing on the exploration, dungeons, events and enemies, which isn't terrible, but can be daunting when having difficulty progression in mind. Besides that, some work is being done on assets, including GUI. This is actually more of a concern to me, because I can't quite decide on how much of assets should be reused from first game. Naturally I'd like to replace all of unsuitable/poor quality, but that might require lots of time. Yeah, not having much of original work also makes me unable to show any decent screenshots. Anyway, we are getting closer to having actually playable version so hopefully I'll be able to give more specific information on the next month. Thank you for your attention!
Comments (4)
Energy is not replenishing.
Update to latest version available.
Dont sweat having to take longer, if that means the final product is a better game than I'm sure everyone is happy to give you all the time you need.
Just keep at it :) any update on the new game, even if it is like this where there's "nothing much to say" still means something. Prefer this than staying silent. At least we know the money's going somewhere.
