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May 29, 2018

Progress update 29.05.2018

I've planned to expand main story with some additional cutscenes for some time and they are coming next update. Besides that, tattoo and piercing options will be available for player character (although, some tattos may not be as useful as they are for slaves). 

I also have an idea on revamping the starting bonuses for player, which are, although, seem fair enough, are not very meaningful. What I have in mind, is to give more appeal to specific play type. For example, "Slaver" start would get double profit from selling slaves, or "Mage" would get double mana generation or bonus spell damage, "Hunter" would get 50% more rewards from combat encounters and so on. These, while won't disable other aspects of the game, will give a good idea on how you want to specialize your gameplay. 

I'm also considering on adding more narration to certain side characters and events, but this might be too extensive for next patch. If nothing unusual happens, it should be out by end of this week/next week. 

Thank you for your attention! 

Oh, we also hit 1000 patrons (more or less), which is great. 

Comments (10)

H
Happyhopes · June 1, 2018

Hey there, I got myself a lovely scylla housekeeper to clean and cook for me. I noticed she wasnt cleaning when assigned to cooking and discovered that in mansion.gd file you have these jobs as criteria for cleaning: ['rest','chef','library','nurse','maid','headgirl','farmmanager','labassist','jailer']. I changed 'chef' to 'cooking' and she now does job properly!

M
Maverik · June 1, 2018

Whoops, thanks for the note

D
DesertEagle1280 · May 31, 2018

Sounds awesome Mav! Looking forward to it

S
Sogen · May 31, 2018

Could we also get one or two more damaging spells added to the spell list? Being only able to fire off two meaningful attacks every three turns makes endgame and large-scale engagements with a spellcaster focused character a misery.

r
raska42 · May 29, 2018

Have you considered revamping the player racial abilities as well? A starting point allocated to a specific stat or a tiny rep bonus/penalty stops mattering after the first few turns. While it does keep race mostly cosmetic (which may be your goal), it seems like there's missed potential there.

M
Maverik · May 29, 2018

Yeah, I'm not a big fan of making player racial abilities something but cosmetic. They are just bit too numerous and I prefer to let players play what they want to.

O
Oldcityguy · May 29, 2018

I like the idea of bonuses for certain starts. On another completely different topic, I've noticed that there are some specializations I never use such as Merchant and Executor, and some I use all the time such as Ranger, Bodyguard, Assassin, Tamer and Geisha. sometimes I use Trapper (good early in game), Nympho ( if I have a low grade Drow mage early in the game) and occasionally Housekeeper. If there are specializations that are hardly used it might be good to replace or remove them.

S
Shaun Holmes · May 30, 2018

You want to get rid of Executor which i use on Head girl, Jailer and merchant good if you get the beastkin Tanuki as then when you sell excess supplies and made goods you get more money.

A
Alex McGregor · May 29, 2018

sounds like you have some fun ideas for the future... >.> any chance of getting a NPC Centaur lady we can get like the various others added to things in the future /laugh what you know me by now, I like me my centaurs and I figure it can't hurt to ask /grin anyway, thanks for your hard work, and I look forward to seeing what you have for us in the future

M
Maverik · May 29, 2018

You mean the one shown in Gorn market?