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Zero's Sims 4 Mods

@zer0_Mods_
0 bookmarksindexed Sep 9, 2026updatedlast updated Sep 23, 2026importedlast imported Oct 25, 2026
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Expanded Realm Of Magic
With Expanded Realm of Magic, you get a plethora of mods that were previously only available as stand-alone, along with some brand new, unique custom spells. This mod requires the Core Library and Injection Tools. The mod also requires the Spellbook Injector for the new spells to appear in the spell
Feb 26, 2026 0 30
Read Normal Books with Magic
This mod requires the Core Library UPDATES: 29/09/2025 Patch Update Languages: Russian Translation by Urayxor Dutch Translation by Gothique Simmer Mages, including Vampire Mages and Mooncasters from my other mods, can now read all books with magic. Skill books require distinct files to function prop
Sep 29, 2025 0
Potions Ingredients Overhaul (Re-Post)
A small mod that overrides the magic potions recipes to change the ingredients used to brew to something more witchy and challenging to find. It also changes the ingredients you can purchase or find from duels/experimenting to the new ones. UPDATES: 27/09/2025 Patch Update DOWNLOAD (G-Drive) Ingredi
Sep 27, 2025 0 1
Black Magic - Remake
This mod requires the Core Library This mod also requires Journey to Batuu (sorry about this, but that pack has some amazing animations), Jungle Adventure and Paranormal. Other packs (Vampires and For Rent) are pretty much optional. UPDATES: July 2025 Patch Fixed Reaperscall spell not working Fixed
Jul 9, 2025 0 10
Magic for Other Occults (re-Posts)
UPDATES: Life&Death Patch (1.110.265.1030) Vampire Magic Description on Curseforge (and in-game) Mod remade, delete all the old files and the old required file (magic enabler for other occults), the mod is now stand-alone and one file only. If you installed the Custom Recipe's Ingredients, the recip
Oct 24, 2024 0 1
Block Access to The Magic Realm
This mod requires LOT51 Core Library Updates History Google Drive Folder To send me translations for mods, come to Discord UPDATES: 22/07 Changed the injector and made some fixes. Click on the links to download from Drive. MAIN FILE DOWNLOAD This mod hides the Spellcasters even further. NOTICE: the
Jun 27, 2022 0 2
RoM - Magic Realm Initiation Rework
In Maxis, in order to be granted magic from the Sages all you need to do is collect 7 motes, turn them in and you're a Spellcaster. I never liked this idiotic quest, so I decided to rework it. Now, you'll need to complete a different task for each Sage, as they all need to agree on your initiation.
Jun 20, 2022 0 31
RoM - The Poisonous Apple
This mod requires the XML INJECTOR, Utility - Death Interactions and Utility - Cauldron Potions Shared Tuning This mod also requires Strangerville I was asked to do this a long time ago. This adds a special apple in game witches and vampire witches can turn into a poisonous apple. The special apple
Jul 30, 2021 0 91
RoM - Potions Reworks Collection
All the mods changing the effects of potions: Real Potion of Rejuvenation: the stupid potion will now actually age down your sim... or age them up, if it fails. Potion of Nausea is Poison: on the same note, the potion of nausea will now make the sim just vomit only initially... once the nausea effec
Jun 1, 2021 0 13
RoM - Expanded Spells Collection
All the expanded spells in one post: Expanded Necrocall Improves the useless Necrocall spell. In Vanilla, the spell only summons a ghost from a gravestone or urn, with this mod you have the option to summon and command 4 different types of undead: a ghost, a night wrath, a skeleton and an ancient va
Jun 1, 2021 0 18
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RoM - Mentor not facing the Student fix
Fixes the mentoring sim not facing the student when asking for Magical Training. Doesn't fix the mentor going into a room and the student into another when there isn't enough space around, so keep it in mind.
Apr 7, 2021 0 1
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RoM - Broom Walkby Trait "Fix"
There is a trait given to NPCs selected for the broom walkby role called trait_WitchOccult_Broom_Walkby that makes them use the broom autonomously. If you play rotationally, you may have noticed some of your mages using brooms even when not having a broom in the inventory or using a broom you didn't
Mar 22, 2021 0 1
RoM - Expanded Morphiate
Now you can select what you want to turn the other sim into, has all the Maxis options and a couple more: You can also still cast the standard Maxis random spell. FIXED: a conflict with the bunnify spell.
Mar 11, 2021 0 31
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RoM - Harder Witchcraft
This is a collection of various mods to make witches less overpowered I've been using in my game for a while. It adds a new bloodline trait (bloodline none) that gains half xp, and builds more charge. The other bloodline traits are the same as Maxis, but accommodated for the changes made by the no b
Mar 11, 2021 0 1
Magic Rituals at the Séance Table
This mod requires LOT51 Core Library Updates History Google Drive Folder To send me translations for mods, come to Discord AKA: Group Spells. DOWNLOAD FROM DRIVE This mod allows witches to perform group rituals at the table. The Rituals require a minimum of 3 witches (or vampire witches) to be perfo
Mar 5, 2021 0 5
RoM - Runes for Magic Rituals
This mod uses the Séance Circle system of Paranormal Stuff to allow Mages to perform Magic Rituals. There are 3 new runes you can draw on the floor and use to cast some special spells. The ability to draw the runes is unlocked with the Motes Vision perk, because you need Motes in your inventory to d
Mar 3, 2021 0 93
No Spectral Look for Magic Vendors...
...and Magic Vendors are Spellcasters This mod modifies the Magic Vendors in the Realm so the game doesn't pick your generic Market Stall Vendor that you can also find in other regions with the option of also removing the spectral look. For the mod to function properly, although not required, you ne
Feb 7, 2021 0 1
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RoM / Vampires - Scared by Magic and Vampire Bite
Yeah... Maxis didn't do this, so... About the reaction from magic, they get scared only if the reaction running is the horrified one. The awe one doesn't make them scared. The Scary Magic package is not compatible with Spells Reactions Tweak, this mod is updated to include this change, too.
Jan 22, 2021 0 3
Ars Goetia
This mod requires LOT51 Core Library Updates History Google Drive Folder To send me translations for mods, come to Discord Tutorial: How to Customize Ars Goetia Daemons This mod allows you to conjure Demons by creating a summoning rune with the Paranormal System or by using Natalia Auditore's Magic
Nov 2, 2020 0 14
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RoM - Love and Fight spell tweak
You should now be able to select the caster too.
Oct 29, 2020 0 1
RoM - Secret Sages Spells
This mod requires: THE XML INJECTOR, Spellbook Injector, Death Interactions and Ability to Read So, here we go... these are the Secret Spells the Sages were refusing to reveal to you. There are a total of 11 new spells, but they're grouped under 3 single spells in the spellbook: You can cast them by
Oct 28, 2020 0 111
RoM - Halloween 2020: Voodoo / Hoodoo Magic
This mod requires: THE XML INJECTOR, Spellbook Injector, Death Interactions and Ability to Read A bit early, but I'll be busy and I wanted this out for Halloween. This is a rework of Voodoo. In game, the most Voodoo does is giving a buff. That's not even, technically, Voodoo... so, what's Voodoo? Vo
Oct 27, 2020 0 261
RoM - Perks Cost Way More...
...But are free from the tree system. What it means? I got sick of all the mages feeling the same, so I made the overmax count something, I like to work my ass for things. Since the perks cost a lot more with this mod, they are also free from the tree system, you don't have to follow the order but t
Oct 18, 2020 0 11
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RoM - Small Mods
Here I am again with two very small mods... not much in the mood to do mods lately, anyway... Spells Reactions Tweak I hate that a Sim always react to spells, even when they knows very well that the other sim is a mage, so I made this mod... a non-mage Sim will react to another sim casting a spell o
Oct 18, 2020 0 2
RoM - Cast Spells Club Rule Tweak
I never looked into it before... Removed bulgariate spell, added magic duel (makes no sense that it's not there) and practice spellcasting to modify it further, remove the spells you don't want from here:
Sep 29, 2020 0 11
Occults Activities
This mod requires LOT51 Core Library Updates History Google Drive Folder To send me translations for mods, come to Discord DOWNLOAD FROM DRIVE This mod adds rabbit-hole activities for vampires and spellcasters, which can be accessed via your Sims phone's "Travel" category. Witches can go foraging, v
Sep 25, 2020 0 4
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RoM - No Confident Reaction after Casting Spells!
After ONE YEAR of resetting my Sims just after they successfully cast a spell, I found the way to... REMOVE THE STUPID CONFIDENT REACTION They do after casting a spell.
Sep 16, 2020 0 1
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RoM - Brew Herbalism Remedies with the Cauldron
Another stupid integration for RoM with previous packs that are not integrated with it... OR is one of my favourite packs, and why on earth a witch should brew herbalism remedies on the stove or grill when a cauldron is available?! Since the cauldron makes 4 remedies, the ingredients requirement is
Sep 15, 2020 0 2
Batuu Occults powers Enabled
Maxis took the disturb to block everything on Batuu, and I took the disturb to unblock it. Vampires and Mermaid powers unblocked as well. There are some conflicts with other of my mods, in case you have the conflicting mods, only install the packages that don't conflict and you're good to go. Detail
Sep 10, 2020 0 52
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RoM - Herbio can spawn Outdoor Retreat Plants
Another small mod... doesn't need explanations. I just added OR plants to the list. Just found out that it's Herbio, whatever...
Aug 30, 2020 0 1
RoM - MASTER MAGIC!
Magic Schools Made Relevant PLUS: Ask the Sages to be your teachers and build a relationship with special interactions! READING THE DESCRIPTION OF THIS MOD IS MADATORY This mod modifies in game mechanics and has some incompatibilities, I'll not give support if you didn't read. This mod requires the
Aug 30, 2020 0 101
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RoM - Harder Sages and No Curses
Two small mods I did for an upcoming mod I was working on: Harder Sages will make it so the relationship required with the Sages in order for them to teach you will need to be higher (50+, 15+ if the witch is past rank 3) No Curses... remove the curses (because I think they're only annoyances)
Aug 30, 2020 0 2
OR - Nephele as The Hermit of GF (and Traditional Witch)
I've been asked to share The Witch of the Forest from Crossing (the sims I also used in the preview of Traditional Witchcraft) in the role of the Hermit of Granite Falls, similar to Carmilla in Vampire Magic, so here she is. I had to remove her CC so she'll look a bit different in your game. To use
Aug 28, 2020 0 13
RoM - Deadly Duels
REQUIRES: Death Interactions Ok... I'm an asshole. I keep going out of the game to mod! If you're not satisfied with the consequences of the heated duels, yet... I bring you Deadly Duels. It's exactly this, you can challenge another mage to death. The loser instantly dies of witch overload. NPCs hat
Aug 27, 2020 0 61
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RoM - Magic Duels Tweaks
THIS MOD IS NOT COMPATIBLE WITH VAMPIRE MAGIC. This mod is already included in Vampire Magic out of the box, so if you have Vampire Magic YOU DON'T NEED THIS ONE _____ This is a stand-alone version of some tweaks I did to the magic duels. First it was bothering me that losing an heated magic duel ha
Aug 27, 2020 0 2
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RoM - Useful Wands
I'm setting up a new save to actually play the game, because I haven't really played it since November and there are many things I ignore, so I'm not around much lately... This is taking me a lot, since I keep getting distracted doing other stuff... such is my will to play this game (I either mod it
Aug 20, 2020 0 2
RoM - Traditional Witchcraft
SPIRITS WORK PLUS SHAMANISM THIS MOD REQUIRES: Island Living, Discover University and The Xml Injector If you read my Comic Crossing you know where this comes from. If you don't, here is a quick recap for you: In July 2019 I started writing that stuff, and I had my vision on Witchcraft. I had worked
Aug 4, 2020 0 231
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RoM - Dedeathify Children
Requested on Instagram. The resurrect spell doesn't work on children, now it should work... I'm not sure why Maxis didn't include children though.
Jun 8, 2020 0 1
RoM - Repairio Spell out of the Spell Menu
I was asked on Instagram if it was possible to make spellcasters use the spell by default when repairing an object. I think this was asked before by other people too, so i went on and looked into it. Turns out, the repair interaction is actually a bunch of different interactions basing on the object
May 21, 2020 0 11
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RoM/Vampires - Some Buff Changes
Hey there, sorry for not being around much lately... I've been more into writing. But I got annoyed by something, as usual... and this is probably just my minor annoyance, but the buff vampires get just by being near a Pipe Organ? It annoys the shit out of me so I sent it to fuck off. This game's to
May 20, 2020 0 2
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RoM - No walkby using Brooms
Right, I'm done... I don't like occults showing off their "occultness". This should prevent walkby from using brooms. I don't know if played sims can activate the broom autonomously like the vampire powers, because as a matter of fact, I just don't like brooms and never use them. MAGIC HQ ONLY - NPC
Mar 1, 2020 0 2
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RoM - Stronger Infatuate
Infatuate will now give a Large romance gain if the caster is on normal charge (Medium on un-modded game) and a Huge romance gain if the caster is charged (Large on un-modded game) UPDATES: 20/12/2020 - No Updates needed
Sep 16, 2019 0 1
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RoM - Potion Of Immortality Real Immortal
Ok, I managed to test it even though my PC is tired and keeps giving me Blue Screens... and it seems to work.... It was brought to my attention that the potion of immortality doesn't freeze a sim age... as this pisses me off greatly because I had plans for the potion in my main save, I made multiple
Sep 15, 2019 0 4