Zero_RoM_MagicDuelsTweaks_NoConsequences.package 62.5 KB
Zero_RoM_MagicDuelsTweaks_LosingBlocksMagic.package 70.3 KB
August 27, 2020

RoM - Magic Duels Tweaks

THIS MOD IS NOT COMPATIBLE WITH VAMPIRE MAGIC.  

This mod is already included in Vampire Magic out of the box, so if you have Vampire Magic YOU DON'T NEED THIS ONE

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This is a stand-alone version of some tweaks I did to the magic duels. 

First it was bothering me that losing an heated magic duel had no consequences so I added a penalty, losing will now block magic for two days. 

It will not remove the witch occult, but if you'll try anything magical (studying tomes, experimenting, casting spells...) you'll not be able to. The effect wears off in two days (they'll be able to discard the content of the cauldron, though... in case, you know... you need to cook mac&cheese).

I should have blocked every magical interaction but let me know if I missed something.

Second, it was bothering me that the Sages are advertised as the "stronger mages in the world" but they're actually not, so I gave them a bonus in magic duels. 

In line with Vampire Magic there are two versions of this mod.

- Losing blocks magic applies both my tweaks

- No Consequences only gives a bonus to Sages

-- ONLY PICK ONE --

ALTERNATIVE DOWNLOAD: DRIVE 

Languages:

Russian (trail_of_blood)