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Zero's Sims 4 Mods

@zer0_Mods_

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TUTORIAL - Interactions 5
Let's do yoga. Energy Centering routine. It's one interaction, isn't it? Let's see it in game: YOGA ROUTINE It seems like one single interaction, but if you manage to see it at the end of the video, it's not really just one... this is the opposite of sim_Chat, where you have a lot of interactions, b
Mar 20, 2021 0 5
TUTORIAL - Interactions 4
Been a while since I did one of these. We were starting to break down the tuning of the interactions, but I need to step back to the difference between Super Affordance and Mixer Interaction because it needs to be very clear that they're NOT the same thing. They're similar, almost identical, but the
Mar 20, 2021 0 16
TUTORIAL - Interactions 3
I took a pause from writing the next ep. of Crossing, and I'm taking this time to continue our journey inside interactions, because they need a more extensive breakdown than other things. And I have here a Spell, which is nothing else than an interaction: We'll be looking at this part here, the basi
Feb 6, 2021 0 7
TUTORIAL - Interactions 2
Let's start breaking down the tuning of some interactions, and this will probably take 2 or 3 tutorials. I can't cover, nor I know, all the options an interaction can have, so it's vital to have the TDESC when dealing with interactions, and looking at them when unsure about something (when the TDESC
Jan 18, 2021 0 15
TUTORIAL - Interactions 1
Ok... this cannot be postponed anymore. Interactions are complicated. If you thought Commodities are confusing, think again... interactions will make them appear like the easiest thing in the world. They're complicated not only because there is a frightening amount of them: ...but also because they
Jan 18, 2021 0 12
TUTORIAL MC - Mod Start to Finish 1
Here I am again, it's warm enough to be out of the bed without freezing me bollocks, so I can go on with my Tutorial series dedicated to MC. Last time we opened one of my mods to give a look to the logic behind, and we saw that it's really not that complicated at all. We'll now start recreating that
Jan 17, 2021 0 24
TUTORIAL - Mod Breaking Down
Making Of: AUTONOMY TOGGLE Why this one? While this may seem a complicated mod, this mod, in fact, works with only: Traits And... Buffs That's it, this is what makes this mod work. Nothing more. Now, there are loots: Interactions And PieMenu categories, too... But... loots are only used to give and
Dec 24, 2020 0 11
TUTORIAL - Static Commodities
These are simple. We met them in one buff once, added there to make the sim play the violin. I'm going to explain how they work, because I'm going to completely break down one of my mods for ye in the next tutorial. As you can get from the name, Static Commodities are rather similar to commodities,
Dec 24, 2020 0 6
TUTORIAL - Loots (Actions)
We didn't get into loots in the Constructor tutorials (yet!) but we met them when talking about buffs and commodities and, trust me on this, we're going to meet them all time in our modding career. We technically don't need them to make a simple personality trait, but at some point, we're going to n
Dec 24, 2020 0 27
TUTORIAL - XML 2 (For The Sims 4)
HIERARCHY Xml files follow a hierarchy. Let's look at a couple of things in S4S: In the left window, S4S shows you the line number and a - symbol you can use to collapse everything inside an opening tag, and a closing tag. The tag above means Instance, and it's the root element, everything else alwa
Dec 23, 2020 0 23
TUTORIAL - Traits
In our Constructor Tutorials we also met traits... it's the first thing we met, in fact. Traits, too, can do a lot of things: But they don't actually impact the sims behaviour as much as Buffs. Unlike buffs, thoug, trait sticks, they're permanent, that's it... they stay on the sims until I decide to
Dec 23, 2020 0 19
TUTORIAL - Commodities 2
In answer to the question: This is an interesting question. There are a lot of times Maxis does this in different ways, and I can think not one, but at least 4 ways to do this, depending on what we want to achieve. So, let's look at a couple of times Maxis does this, so you can see the logic behind.
Dec 23, 2020 0 14
TUTORIAL - Buffs
We started Messing with the Constructor, we met Commodities and we met Buffs. We gave a look to them, very briefly... let's give them a proper look, because buffs are probably the most powerful thing in the game to affect a sim behaviour, and not only... they can do a lot of things... really, a lot
Dec 23, 2020 0 30
TUTORIAL - XML (For The Sims 4)
This will be a very basic tutorial, but there are a couple of mistakes I see complete beginners always do, so I think addressing this very basic thing is important. What's this shite? Once upon a time, the earlier versions of the Constructor used to output xmls formatted like this. Why?! Because the
Dec 23, 2020 0 26
TUTORIAL - Commodities
This is going to be a bit more advanced and a break from the Mod Constructor tutorials, we'll just be looking at Maxis tuning to understand what a commodity is, I think already did something similar but let's look at them in deep. Because they're used in many ways, and along with traits, buffs and l
Dec 22, 2020 0 24
TUTORIAL - Mod Constructor 3
LET'S START MESSING! We saw what the Constructor is and can do for us, and we saw the comparison between the constructor UI and a loose xml from the game. We'll now start doing something from scratch, and this is going to be a very, very step by step tutorial to get used to the UI, to where the vari
Dec 22, 2020 0 441
TUTORIAL - Mod Constructor 2
PERSONALITY TRAITS - Options. So, here we get into some actual modding. And, we'll not start in the Constructor, we'll start from a Maxis Xmls. Traits have a lot of options, they can do a lot of things, and when we get into the Constructor, we want AT LEAST have an idea of what we're working on. So
Dec 21, 2020 0 301
TUTORIAL - Mod Constructor 1
INTRODUCTION What is the Mod Constructor? The Mod Constructor is a modding tool made and maintained by Zerbu, specifically studied to be user friendly and allow anyone to create... actually a lot of important things like traits, aspirations, interactions, social events, buffs, etc... when you can cr
Dec 21, 2020 0 351
TUTORIAL - How to Customize Ars Goetia Daemons
AKA: How To Mod My Mod. I was asked if this is possible, technically... yes. You can make the mod spawn your own Sims, be ware that: 1. I didn't test this with sims having CCs, ever 2. custom sliders may very well mess up the sims So, let's say I want to replace Undine with this Sim: Step one: save
Nov 3, 2020 0 14
TUTORIAL - Rabbit Hole Interactions 2
Part 2. Part 1 is HERE So, here I am again, and I changed my keyboard in the meantime to a new one that has both the A and S keys working without me hitting them with violence (that, while it was making wonders for my innate aggression, it was also getting inconvenient at this point) but also has th
Nov 3, 2020 0 34
TUTORIAL - Rabitt-hole Interactions 2
Follow this one before, if you haven't already Custom activities like volunteer events. If you followed my previous tutorial, you have some basic understanding of how a rabitt-hole interaction works, at this point. I'm not going to cover again what already covered there. This is going to be a bit mo
Nov 3, 2020 0 31
TUTORIAL - Rabitt-Hole Interactions
And interactions added to the phone in general. I'm still knackered by the Ars Goetia Mod, but this is going to be a simple Tutorial on how to make a simple rabitt-hole interaction, before getting into something more complicated like doing custom activities similar to the volunteer events. For the p
Nov 2, 2020 0 28
TUTORIAL (More or Less)- Tuning autonomy with Buffs...
...Instead of interactions. Lots of people turn off/on the autonomy of the interactions working directly on the interactions. This is a problem for a number of reasons: 1. Maxis messes around with interactions a lot when a patch comes out, while traits and buffs are often left alone; 2. For things l
Sep 29, 2020 0 3
TUTORIAL - Tests and TestSets
Been a while since I made a tutorial. I already did a tutorial about this, but the stuff can be confusing and that was only for the Test Autonomous. This is, more in general, about tests. If you try to do a mod, you'll find tests everywhere. I have two opened here that I know quite well: They're qui
Sep 1, 2020 0 11
SEASONS - No Auto Shovel + Mini Tutorial
Non autonomous mods are very easy, almost boring to do most of the times... So, I was asked this one... there are a number of ways you can go about this. METHOD ONE: The interaction has a "allow_autonomuos" section: Change "True" to "False", save the package, done. METHOD TWO: The interaction is con
Jun 10, 2020 0 41
TUTORIAL - Level Jump for Custom Careers
I've been asked by many people if it's possible to make custom careers work with University benefit system from having a degree. The answer is: yes, it's possible. The issue is that everything is controlled by a single xml that cannot be partially overridden. This means that a mod like this needs to
Jun 8, 2020 0 71
Tutorial - Let's do an Useful Mod - part 2
So, test based outcomes. the interaction I cloned is the one for Vent. Now you can give it a look.... and it's pretty much the same as the other one, apart from a mood list, the outcome, and some conditions in the test globals: Now this means that the interaction will be associated with the stress e
Dec 3, 2019 0 21
Tutorial - Let's do an Useful Mod!
This tutorial is going to be more advanced. I'll soon make a master post to collect them all in order. As this is a follow up of the basic tutorial, I'll not be covering the process of making a buff, a loot, a social interaction, required to make this mod. I also will not be covering the process of
Dec 3, 2019 0 20
Bonus Tutorial - Using the TDESC part 2
So, I'm doing another one without references because I see this can still be confusing, and i hope this will not be EVEN more confusing (if confused, try and do one, it will make things more clear) So, we have the main instance: Inside the main instance we can have a list, called loot_actions and a
Dec 2, 2019 0 8
Tutorial - Adding a Degree requirement on a career level
THE FILE IN THIS POST IS NOT A MOD. This was requested on Tumblr. Now, before we start, doing this is not hard, but requires to make some changes to tuning files. You can also just open up my mod and copy the things you need from there. I'm going to include a package you can use to export the alread
Dec 2, 2019 0 221
Tutorial - Let's Troubleshot our Mod
Last time, I put my mod in game and I was having some funny results. This is going to be fast. So, first, my Confident buff was sort of a mix of a Confident and Happy buff... what did I do? Well, when something like this happens, the UI telling one thing and the simulation telling another, you can p
Dec 2, 2019 0 61
Tutorial - Let's put our Interaction in Game
Finally! I took it so long, because to do this we're going to use the XML injector. By the way, in order to follow this tutorial, you need to have followed the Let's Make an Interaction! and everything before it, first. So as always, we're taking it very large. MCCC, we all know it. When MCCC came o
Dec 1, 2019 0 301
Bonus Tutorial - Using the TDESC
Last time we saw that the TDESC and the XMLs are the same thing, they also have the same structure, and can help you understand the hierarchy inside the XMLs you'll find yourself working on. So this time, we'll not be working on S4Studio and really we'll not be doing something useful, we'll just do
Dec 1, 2019 0 21
Bonus Tutorial - Navigating the TDESC
If you're following my tutorials lately, you may have noticed that in my last one I started throwing out names, like TunableVariant or Tunable.... and if you tried to look at the TDESC while following them, you may have read those names in there too... You maybe figured this out, or maybe not... and
Nov 30, 2019 0 22
Tutorial - Let's Make an Interaction!
If you haven't, in order to follow this tutorial you need to follow the Let's Make a Buff, Let's Make a Loot, and Let's add options to our Buff! tutorials, first. Before we start this, I need you to take a deep breath and also need to correct myself. I said in our first tutorial that someone suggest
Nov 30, 2019 0 461
Tutorial - Custom Traits in rel-Panel
Sheila Lobert asked me to investigate this "problem" Some custom traits you can download that are made with the Constructor do not show in the relationship panel, they show as Unknown Trait. So, I looked into it and the problem lies in the way the Constructor gives the Instance id to the trait. We'r
Nov 29, 2019 0 23
Tutorial - Let's add options to our Buff!
If you haven't, in order to follow this tutorial you need to follow the Let's Make a Buff and Let's Make a Loot tutorials, first. At the end of the previous part i said that our buff is missing something... let's look at it... It has a name, a mood, a weight, an icon, a description... what's missing
Nov 28, 2019 0 301
Tutorial - Let's Make a Loot!
If you haven't, in order to follow this tutorial you need to follow the Let's Make a Buff! tutorial, first. So we now have our happy little buff just sitting there doing nothing at all... We're now going to look at how to make a loot to give the buff to sims... making a loot is a lot easier than mak
Nov 28, 2019 0 343
Tutorial - Let's make a Buff!
Why? Because it's easy, it requires you to take confidence with both tunings and SimData files, it can help you understand the basic of how things work, and this is going to be the step one of a more complex tutorial. So, let's make an happy buff! And when I say "make it" I mean clonate it, change t
Nov 27, 2019 0 281
Tutorial + Mod (Requested) - Motives Decay Rate
I was requested a mod to make the motives decay 15% slower. I already have a mod to make motives decay go faster or slower (in mine, it depends on the motive, since I use a custom time speed and balanced it to my taste and needs, I never shared that one), and this is by far one of the easier mod you
Nov 27, 2019 0 91
TUTORIAL - r3m Spellbook Injector
PART 3 ( PART 1 - PART 2 ) Let's make our spell do something. To do this, we need to go back to the spell tuning: On the last line we ignored before: Now this, is the actual spell... so let's copy the name, go into the extractor and add it to our mod to see what it does: First thing, as usual, let's
Oct 16, 2019 0 19
TUTORIAL - r3m Spellbook Injector
PART 2 ( Part 1 HERE ) In the first part, we did the snippet and not much more, in this part, we will adjust the Spell, the Loot and the Tome to make our spell work in game, and in the end we will test if: - it shows in game; - it can be unlocked. In the last part (or parts) we will code the actual
Oct 16, 2019 0 191
TUTORIAL - r3m Spellbook Injector
PART 1 I'll try to keep it easy as much as I can. The process is not hard but can be a bit intricate. In this first part we will be focusing on getting our spell to show up in game, the next part will be about coding the actual spell effect. For this tutorial you need: Sims 4 Studio r3m Spellbook In
Oct 16, 2019 0 321
TUTORIAL - Test Autonomous
This is a bit more advanced and it seems also that it's a bit more confusing. How does the test autonomous work? This is used when you want to restrict sims from picking an interaction autonomously. In this test, for example, I wanted to restrict the Chess_Social interaction autonomy only to sims wi
Oct 11, 2019 0 3
TUTORIAL - Very basic XML tutorial
XML is not really a programming language, if you want to know in details how it works, there are plenty tutorials and information you can find around. I'm just going to focus on something that can make you panic in case you never looked at it before in your life, but you want, for example, fix a mod
Oct 6, 2019 0 5
TUTORIAL - HOW TO....
USE THE XML INJECTOR TO ADD A SOCIAL INTERACTION TO THE GAME This will be a very simple, very basic tutorial. What you need: Scumbumbo's XML Injector this is a FANTASTIC tool that lets you add into the game, without having to add on top of it another script. It's ONE script multiple mods can share.
Oct 4, 2019 0 191
TUTORIAL - Replacing an Animation
So, I was asked by YourFalseHope if it's possible to enable the reading of books with magic for normal books. I wanted to see if the animations can work, so I tried to make a little simple mod to replace the animation for reading normal books with the one for reading books with magic, and I'm going
Oct 3, 2019 0 81