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Weekly #502
Nov 1, 2026 0
Status 31 October 2026
I'm doing this a day early because I'm going to be busy tomorrow. We're now a few scenes into EP1 of Minos. Mortze has done a large number of images in the past few weeks, and we're well underway on the episode. I've told you that you choose whether to play as Hiroshi or Rosa. And I think I've told
Nov 1, 2026 0
Halloween short stories revisited
Over the years, we've created a few Halloween short stories. I didn't do one this year, but I'll direct you to some from the past that you may have forgotten. Not long after releasing Dreaming with Elsa, we did a few Visual Short Story patron perks, including "Dreaming with the Dead." It involved El
Oct 28, 2026 0
Weekly #501
Oct 25, 2026 0
Status 25 October 2026
We're moving forward on images for EP1. Mortze did quite a few this week, but the episode is long and he's needing to put together new environments and rooms. These are places that we'll return to in the future, so it will be easier then, but right now he's just learning about them for the first tim
Oct 25, 2026 0
Status and Weekly #500
Oct 18, 2026 0
Weekly #499
Oct 12, 2026 0
Progress 11 October 2026
Last week, Mortze did the rest of the images for EP0 of Minos. I programmed them and, aside from me needing to find a better music track for the latest scene, EP0 is done. Now on to EP1. As I've said before, the first public release will be EP0 and EP1 together. After that, we'll release them one EP
Oct 12, 2026 0
Weekly #498
Oct 4, 2026 0
Progress 4 October 2026
This week Mortze did the images for the second to last scene in Toro 7: Minos EP0. Then, we're on to EP1. The first public release will combine EP0 and EP1. There was a point in the original Toro 7's development where I said something like, "I didn't put these people on a remote station to have ever
Oct 4, 2026 0
Weekly #497
Sep 28, 2026 0
Progress 27 September 2026
This week Mortze struggled with getting his relatively oldish graphics card to render the complex scenes that show up in Minos. He did, however, get a scene rendered. I just got the images and they look great. We're going to need to work something out, though. I want him spending his time creatively
Sep 27, 2026 0
Weekly #496
Sep 20, 2026 0
Progress 20 September 2026
This week, Mortze did some great images for a new scene in EP0 of Minos, and I integrated them into the game. I hope that things will go more smoothly now. I also worked out the audio for the recent scenes we've done and also wrote a few scenes in EP3. Tlaero
Sep 20, 2026 0
Weekly #495
Sep 14, 2026 0
Progress 13 September 2026
Mortze was out most of this week, but he's spent some time creating hallways in the Minos. We haven't announced this (until now!) but the "Minos" in the title of our next game is a large submarine based on the technology that went into the Toro stations. I'll let you all speculate on why the Company
Sep 14, 2026 0
Weekly #494
Sep 6, 2026 0
Progress 6 September 2026
Sep 6, 2026 0
Weekly #493
Aug 31, 2026 0
Progress 30 August 2026
Mortze is getting close to the end of the enormous introduction scene in Minos. I made this one hard on him by making it take place at a large party. Rendering a lot of people is a serious pain. I'm sure he'll be happy when this scene is done. To that end, he sent me a bunch of images, and I coded t
Aug 30, 2026 0
Weekly #492
Aug 23, 2026 0
Progress 23 August 2026
This week I’ve been progressing on the second part of the big introductory scene in Minos, this time focused on the female MC, Rosa. About Rosa, I don’t know much about her yet but I’m happy with her looks. She’s definitely not the tall voluptuous type but she has an edge somehow. I’m really hoping
Aug 23, 2026 0
Weekly #491
Aug 16, 2026 0
Progress 16 August 2026
This week, Mortze did a number of images to finish off the male version of a massive scene near the start of the game. Now we need to do the comparatively shorter female version of the scene. It's shorter because we should be able to reuse some of the mail side images in the sections where the two o
Aug 16, 2026 0
Weekly #490
Aug 10, 2026 0
Progress 9 August 2026
Although we're still not moving at full speed, Mortze made some images for Minos this week. I've integrated them into the game. For my part, I did some work on the script for Ep3, and I worked out how one of the systems is going to work. I also did some programming to let me ask the player about who
Aug 10, 2026 0
Weekly #489
Aug 3, 2026 0
Progress 2 August 2026
Last week it was still really hot in Mortze's area, but he was able to make some images for Minos. Progress has been slow. Maybe we should send some cooling vibes Mortze's way. I'm sure that will work, won't it? For my part, I released the audio version of Toro 7 and got back to work on the script f
Aug 3, 2026 0
Toro 7 remix version released
I've just released a new version of Toro 7 (v1.7.3). This has the same story, text, and images as you've probably already played, but it now has music and sound effects throughout the game. If you hate sounds in your AVNs, you can set their volumes or mute them in preferences. You may ask, "Why are
Jul 29, 2026 0
Weekly #488
Jul 26, 2026 0
Progress 26 July 2026
Mortze has been having trouble working in the extreme heat that has been hitting his area of the world. We're hopeful that it'll cool down soon. In the meantime, I've been spending a lot of time adding sound to Toro 7. Gleen from GleenX Studio, helped me a bunch and gave a lot of feedback on my choi
Jul 26, 2026 0
Weekly #487
Jul 19, 2026 0
Progress 19 July 2026
This week Mortze did more images and sent them to me today. I'll code them up pretty soon. When we released Toro 7 on Steam we got loud and clear feedback that people expect sound and animations in these games. We haven't figured out what to do with the animations yet, but with the help of Gleen fro
Jul 19, 2026 0
Weekly #486
Jul 12, 2026 0
Progress 12 July 2026
(Patreon changed their UI again and it took me an embarrassing amount of time to figure out how to make a post again.) This week, Mortze created images for the giant scene in Minos that we've been working on. I attached them to the game. Assuming that we do Minos as episodes, the first one we releas
Jul 12, 2026 0
Weekly #485
Jul 6, 2026 0
Progress 5 July 2026
Between the world cup and an extreme heat wave where he lives, Mortze wasn't able to do much this week. I continued to write the script, but I'm pulling farther away. So, I slowed down somewhat and spent time reviewing things. I've all but decided that we're going to do episodes, and I need to make
Jul 5, 2026 0
Weekly #484
Jun 29, 2026 0
Progress 28 June 2026
This week Mortze sent me some cool pictures for the enormous scene I mentioned last week. It's not only long, but it takes place in a room with a lot of people in it. Lots of people means lots of work for Mortze. Not to mention long render times. But it's looking great so far. I'm still working on w
Jun 29, 2026 0
Weekly #483
Jun 21, 2026 0
Progress 20 June 2026
Mortze is working on images for an enormous scene near the start of Minos. I assume this scene will take a few weeks to render out. We haven't formally decided whether we're going to release this as episodes or as a full release, but I'm coding it as though it will be episodes. If it goes all at onc
Jun 21, 2026 0
Weekly #482
Jun 14, 2026 0
Progress 14 June 2026
It's early days on Minos, but we're moving along. Mortze was on vacation for most of the week, but he sent me the images for a short scene just before he left. I made use of them and wrote more text for further down the line. I finally got to the point where the last potential LI is introduced. I th
Jun 14, 2026 0
Weekly #481
Jun 7, 2026 0
Progress 7 June 2026
Last week we saw the release of Darkness Falls: Signals. If you haven't seen it yet, check out the post just before this one. This week, Mortze did his first set of images for our next game, Toro 7: Minos. So, we're officially off and running on Minos. I joined the images to the words for those page
Jun 7, 2026 0
Darkness Falls: Signals released
This is the public release of our next Elsaverse game. In this one, Detectives Blake and Won investigate a murder that doesn't seem to have a motive. Of course, this is Sangrive, where "the most unlikely explanation isn't as weird as reality." If the previous Darkness Falls episodes were modeled aft
Jun 1, 2026 0 1
Progress 31 May 2026 and Weekly #480
This week I did some last minute things for Darkness Falls: Signals and am prepared to release it to the public either tonight or tomorrow afternoon. Mortze has officially started work on Toro 7: Minos. He's mostly been creating character and location models for the game, but I believe that he'll st
May 31, 2026 0 3
Beta of Darkness Falls: Signals released to Partner patrons
May 26, 2026 0
Weekly #479
May 24, 2026 0
Progress 23 May 2026
This week Mortze did the images for all four sex scenes as well as the extra images. He's basically done with Signals. I wrote the scripts for the sex scenes and attached all of the images. I'm going to do some more testing and Moskys is hard at work on the Spanish translation. I suspect that I'm go
May 24, 2026 0
Showing 1 - 50 of 1155

