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Alan Zucconi

@AlanZucconi
0 bookmarksindexed Sep 17, 2026updatedlast updated Oct 11, 2026importedlast imported Nov 3, 2026
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๐Ÿ“ Creating 4D Objects โ— Unity4D (Part 4)
Hi everyone! ๐Ÿ‘‹ This is the fourth, and final part of the new tutorial dedicated to extending Unity into the fourth dimension. In this instalment, we will see different techniques to create various 4D objects, such as tesseracts, hyperspheres and 600-cells (the 4D equivalent of an icosahedron). All
Oct 11, 2023 0 2
๐Ÿ“ Rendering 4D Objects โ— Unity4D (Part 3)
Hi everyone! ๐Ÿ‘‹ This is the third part of the new tutorial dedicated to extending Unity into the fourth dimension. In this instalment, we will tackle the most important issue: rendering 4D objects! The first three articles are now public, and the rest of the series is available on Early Access to al
Sep 13, 2023 0 2
๐Ÿ“ Extending Unity 3D to 4D โ— Unity4D (Part 2)
Hi everyone! ๐Ÿ‘‹ This is the second part of the new tutorial dedicated to extending Unity into the fourth dimension. In this instalment, we will start writing the code necessary to represent and manipulate 4D objects. The first two articles are now public, and the rest of the series is available on E
Aug 16, 2023 0 3
โฌ‡๏ธ Volumetric Rendering โ— Unity Package
Aug 8, 2023 0
๐Ÿ“ Understanding the Fourth Dimension โ— Unity4D (Part 1)
Hi everyone! ๐Ÿ‘‹ This is the first part of a new tutorial dedicated to extending Unity into the fourth dimension. In this instalment we will start exploring hyperspace, from its representation in movies and games, to the best tricks to imagine and visualise what a 4D object would look like. The first
Jul 19, 2023 0 2
โฌ‡๏ธ Unity4D โ— Unity Package
Jul 12, 2023 0
๐Ÿ“ Unity4D โ— Tutorial Series
Hi everyone! ๐Ÿ‘‹ It is with great pleasure that I can finally announce a new tutorial series! As you probably know by now, I like to write content that is a bit unexpected... and what is more unexpected than a complete tutorial to turn Unity 3D into Unity 4D? ๐Ÿ˜Ž This series is dedicated to extending
Jul 12, 2023 0 4
๐Ÿ“ Slippy Maps โ— Tutorial
Hi everyone! ๐Ÿ‘ If you follow my work, you know that in the past I have talked extensively about video games and maps. This month I want to show you how you can create your very own interactive web-based map with Unity and LeafletJS. ๐Ÿ—บ๏ธ If you have a game and would like to create a zoomable slippy
Jun 22, 2023 0 3
โฌ‡๏ธ Slippy Maps โ— Unity Package
Jun 22, 2023 0
๐Ÿ“ Seam Carving โ— Tutorial
Hi everyone! ๐Ÿ‘‹ A few weeks ago I posted a long article talking about the rise of generative AI, and what it meant for the many people involved in creative jobs (like artists and game developers). To balance things out, I wanted to talk about some more "classical AI" techniques which are still very
Jun 8, 2023 0 3
โฌ‡๏ธ Seam Carving โ— Unity Package
May 29, 2023 0
๐Ÿ‘๏ธ Seam Carving โ— Article Preview
May 29, 2023 0
๐Ÿ“ Thin-Film Interference โ— Tutorial Series
Hi everyone! ๐Ÿ‘‹ The ones of you who have been following my blog for some time, might remember my longest series ever about iridescent shaders in Unity. The series focused on diffraction grating, which is one of the main optical phenomena responsible for iridescent reflections. The last two posts, ho
Sep 3, 2022 0 2
๐Ÿ“ Topographical Maps in Unity: Edge Detection (2/2)
Hi everyone! ๐Ÿ‘‹ The second part of the tutorial series about topographical maps in Unity is finally out! This article will cover the edge detection, which is the first step necessary to create real-time maps: Part 1: Topographical Maps: Terrain Shading Part 2: Topographical Maps: Edge Detection This
May 4, 2022 0 2
๐Ÿ“ Topographical Maps in Unity: Terrain Shading (1/2)
Apr 27, 2022 0
โฌ‡๏ธ Topographical Map โ— Unity Package
Apr 19, 2022 0
๐Ÿ‘๏ธ Topographical Maps โ— Tutorial Series Early Access
Apr 19, 2022 0
โฌ‡๏ธ Valve Flickering Lights โ— Unity Package
Jun 15, 2021 0
๐Ÿ“ Valve's Flickering Lights
Hi everyone! ๐Ÿ‘ A few hours ago Reddit exploded on discovering that Valve has been re-using the same flickering code for almost 25 years, from "Half-Life" to "Portal". The same code also appeared in "Quake" and "DoomED". This bite sized tutorial explains how the code works. A Unity package to replic
Jun 15, 2021 0 2
๐Ÿ“ Linear Interpolation โ— Piecewise Interpolation (3/3)
Hi everyone! ๐Ÿ‘‹ This is the third (and final!) part of the tutorial series about one of my favourite Mathematical tools: linear interpolation! Part 1: Linear Interpolation Part 2: Piecewise Interpolation Part 3: Color Curve Correction This tutorial relies on Piecewise Interpolation (covered in Part
Feb 22, 2021 0 3
๐Ÿ“ Linear Interpolation โ— Piecewise Interpolation (2/3)
Hi everyone! ๐Ÿ‘‹ This is the second part of the tutorial series about one of my favourite Mathematical tools: linear interpolation! Part 1: Linear Interpolation Part 2: Piecewise Interpolation Part 3: Color Curve Correction Part 3 is available for preview for $5+ patrons. This tutorial covers a power
Feb 15, 2021 0 2
๐Ÿ“ Linear Interpolation โ— An Introduction (1/3)
Hi everyone! ๐Ÿ‘‹ This is the first part of a new tutorial series about one of my favourite Mathematical tools: linear interpolation! Part 1: Linear Interpolation Part 2: Piecewise Interpolation Part 3: Color Curve Correction Part 2 & 3 are available for preview for $5+ patrons. The tutorial covers th
Feb 8, 2021 0 2
โฌ‡๏ธ Piecewise Linear Interpolation โ— Unity Package
Jan 24, 2021 0
๐Ÿ“ Catenaries for Gamedev โ— The Implementation (2/2)
Hi everyone! ๐Ÿ‘‹ This is the second part of the tutorial on catenaries. The second, and final post, has finally been made public! Catenaries for Gamedev Part 1. The Mathematics of Catenary Part 2. Implementing Catenaries for Games Two Unity packages are available for this tutorial: The Standard packa
Dec 28, 2020 0 2
โฌ‡๏ธ๐Ÿ“ฆ Catenaries for Gamedev โ— Advanced Unity Package
Dec 23, 2020 0
๐Ÿ‘๏ธ Catenaries for Gamedev โ— Tutorial Series Preview
Dec 13, 2020 0
โฌ‡๏ธ๐Ÿ“ฆ Catenaries for Gamedev โ— Unity Package
Dec 13, 2020 0
โฌ‡๏ธ Inverse Kinematics in 3D โ— Unity Package
Sep 14, 2020 0
โฌ‡๏ธ Inverse Kinematics in 3D โ— Unity Script
Sep 14, 2020 0
๐Ÿ‘๏ธ Inverse Kinematics in 3D โ— Tutorial Series Preview
Sep 14, 2020 0
โฌ‡๏ธ Improving Floating-Point Precision in C# โ— Download
Aug 3, 2020 0
๐Ÿ“ Creating 360ยฐ Videos in Unity โ— (2/2)
Hi everyone! This is the second part of the online series dedicated to the creation of 360ยฐ videos. In this article, you will learn how to create them in Unity. Part 1. An Introduction to 360ยฐ Videos Part 2. How to Create a 360ยฐ Video in Unity Three additional articles are going to be released at a
Jun 29, 2020 0 1
๐Ÿ“ An Intro to 360ยฐ Videos โ— (1/2)
Hi everyone! This online series will cover everything you need to know about 360ยฐ videos; from how to create them in Unity, to how to edit them in Premiere Pro in a format compatible with YouTube. Whether you want to create an immersive 360ยฐ video, or a trailer for your VR game, this is the tutorial
May 19, 2020 0 1
โฌ‡๏ธ How to Create 360ยฐ Videos โ— Unity Package
May 19, 2020 0
๐Ÿ“ Simulating Epidemics โ— (3/3)
Hi everyone! The is the last part of the series dedicated to the study of epidemics: From an Outbreak to an Epidemic. In this post we will explore different techniques to simulate the spread of diseases through commuting. You can read the rest of the series here: Part 1. The Mathematics of Epidemics
Apr 29, 2020 0 2
๐Ÿ”ด Gamedev Graveyard #2 โ— Live Stream NOW
Hi everyone! If you did not have a chance to see it, last week I went live on YouTube from my Gamedev Graveyard. Given such a warm reception, I am doing my best to make this into a weekly event! In last week's episode, I showed a very cool prototype I made a few days ago. It is about repairing sci-f
Apr 22, 2020 0 1
๐Ÿ“ Simulating Epidemics โ— (2/3)
Hi everyone! The is the second post for the series dedicated to the study of epidemics: Simulating Epidemics. As the title suggests, we will explore how to create SIR-like models in Unity, to simulate how a disease can spread in a community. You can read the rest of the series here: Part 1. The Math
Apr 14, 2020 0 4
๐Ÿ”ด Gamedev Graveyard #1 โ— Live Stream NOW
Hi everyone! As announced a few days ago, I did my first live stream on Twitch! If you are interested but did not manage to catch it live, I have now uploaded it on YouTube! I will stream again this week (Thursday at 6pm London Time), but this time it will be on YouTube. All future live streams will
Apr 12, 2020 0
๐Ÿง”๐Ÿป๐Ÿ“ข First Live Stream on Twitch
Hi everyone! I know most of you are currently at home in lockdown. I am trying to post much more content, hoping this will keep us all busy. This Thursday (9th April) at 5pm London time I will be live streaming on Twitch for the very first time at https://www.twitch.tv/alanzucconi! It will be a fair
Apr 7, 2020 0
โฌ‡๏ธ Unity โฎ‚ Arduino โ— Zip
Apr 1, 2020 0
โฌ‡๏ธ Unity โฎ‚ Arduino โ— Unity Package
Apr 1, 2020 0
๐Ÿ“ The Mathematics of Epidemics โ— (1/3)
Hi everyone! It is impossible to deny that the recent pandemics of COVID-19 has changed the world we live in. As a Science Communicatorโ€”one which family has been affectedโ€”I feel is important I take this opportunity to add my contribution to the current discourse. This new series will focus on unders
Mar 30, 2020 0 2
โฌ‡๏ธ Simulating Epidemics โ— Unity Package
Mar 30, 2020 0
๐Ÿ“ Journey Sand Shader โ— Sand Ripples (6/6)
Hi everyone! The final part of the tutorial about Journey sand rendering is finally here! In the final instalment, I will focus on how to recreate the ripples that wind creates on sand dunes. I have kept this as the last tutorial as it involves more Maths, compared to the previous ones. I hope you h
Jan 21, 2020 0 3
๐Ÿ“ Journey Sand Shader โ— Glitter Reflection (5/6)
Hi everyone! The fifth part of the Journey Sand Shader series is now available for everyone. In this part, Journey Sand Shader: Glitter Reflection, I wanted to focus on one of my favourite effects. Many games, from Astroneer to Slime Rancher, feature glittery reflections just beneath the surface of
Jan 8, 2020 0 2
๐Ÿ“š Journey Sand Shader โ— Series
Hi everyone! For months I have been teasing you about the Journey Sand Shader tutorial series. It has finally arrived! This is a six-part series which will cover how to create the stunning sand effect seen in Journey. The tutorial will guide you, step by step, introducing all the necessary concepts.
Oct 8, 2019 0 3
โฌ‡๏ธ Journey Sand Shader โ— Unity Package
Oct 8, 2019 0
โฌ‡๏ธ Believable Caustics Reflections โ— Shader File
Sep 13, 2019 0
๐Ÿ“ Believable Caustics Reflections
Sep 13, 2019 0
๐Ÿ“ Interactive Map Shader #3
Hi everyone! The third part of the series about interactive 3D maps is now available! The third part will focus on terrain shading, and how to achieve the correct lighting on meshes that have been deformed using a vertex shader. This is an online course in three parts: Part 1: Interactive Map Shader
Jul 31, 2019 0 2
Showing 1 - 50 of 117