π Journey Sand Shader β Glitter Reflection (5/6)
Hi everyone!
The fifth part of the Journey Sand Shader series is now available for everyone.
In this part, Journey Sand Shader: Glitter Reflection, I wanted to focus on one of my favourite effects. Many games, from Astroneer to Slime Rancher, feature glittery reflections just beneath the surface of sand terrains.
A variety of techniques can be used to recreate such an effect. For this tutorial, I have shown one that is very similar to the one actually used in Journey.
If you end up using this tutorial in your games, please let me know! I am always happy to see what people create!
You can the full series here:
Part 3. Journey Sand Shader: Sand Normal
You can also download the package to recreate the effect here:
Download Unity Package (PREMIUM asset available to all $25+ patrons)
A future series will cover how to slide and leave a trace on the sand that we have just created.
In the meantime, if you have any question, please do not hesitate to get in touch with me!
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