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Alan Zucconi

@AlanZucconi
0 bookmarksindexed Sep 17, 2026updatedlast updated Oct 11, 2026importedlast imported Nov 3, 2026
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๐Ÿ“ Xorshift Generators โ— Tutorial
Hi everyone! ๐Ÿ‘‹ After a year of work, I can finally share with you my latest article about xorshift generators! If you have ever used Unity or JavaScript, you have likely used them without knowing. Many engines and framework rely on xorshift generators to produce random numbers. In this long article
Sep 1, 2026 0 51
๐Ÿ“ Orbital Mechanics โ— Tutorial
Hi everyone! ๐Ÿ‘‹ Over the years, I've worked on a lot of space-related projects, including the Exoplanet Catalogue (a list of all the confirmed exoplanets) and 0RBITALIS. I'm very happy to announce that the longest and most detailed tutorials I've written is a deep dive into orbital mechanics! ๐Ÿ›ฐ๏ธ Th
Sep 5, 2025 0 3
๐Ÿ“ Principal Component Analysis for Programmers โ— Tutorial
Hi everyone! ๐Ÿ‘‹ Today I want to share with you the latest tutorial I worked on! It's one of my longest and more complex articles so far, and it's a about a subject I really like: Principal Component Analysis. This is a simple, yet powerful technique used primarily in Data Analysis to reduce the dime
Feb 5, 2025 0 1
๐Ÿ‘พ AI and Games Conference 2024
Hi! ๐Ÿ‘‹ Last Friday we run the first AI and Games Conference in London, and it was an absolute blast! ๐Ÿคฉ With over 200 attendees, it was one of the largest European events dedicated to Game AI in the past few years! The event was a collaboration with Tommy Thompson (the voice behind the AI and Games
Nov 12, 2024 0 4
๐Ÿท๏ธ "Game AI" โ— Discount Code (5% off)
Sep 12, 2024 0
๐Ÿท๏ธ "Game AI" โ— Discount Code (10% off)
Sep 12, 2024 0
๐Ÿท๏ธ "Game AI" โ— Discount Code (20% off)
Sep 12, 2024 0
๐Ÿท๏ธ "Game AI" โ— Discount Code (50% off)
Sep 12, 2024 0
๐ŸŽฎ "Game AI" โ— Course Preview
Hi! ๐Ÿ‘‹ After a long wait, I can finally announce the project I've been hinting at for the past year! ๐ŸŽ‰ "Game AI" is an online course designed for game developers and programmers who are keen to learn how Artificial Intelligence is applied in videogames. It focuses on Classical AI, covering popular
Sep 12, 2024 0 7
๐Ÿ‘พ AI and Games Conference 2024
Hi everyone! ๐Ÿ‘‹ On Friday 8th November, we are hosting the first AI and Games Conference in London! This is the first event dedicated to Game AI in Europe since 2017, built with the goal to allow for networking, knowledge exchange and supporting the Game AI community! ๐ŸŽฎ The event is in partnership
Aug 14, 2024 0 7
โฌ‡๏ธ Minecraft Plugin Development โ— IntelliJ Project
Apr 17, 2024 0
๐Ÿ“ Minecraft Plugin Development โ— Complete Tutorial
Hi everyone! ๐Ÿ‘‹ Back in 2021 I wrote a series about creating Minecraft data packs to add functionalities such as guns and fireballs. Three years later, I am writing about Minecraft again to cover a much more advanced topic: plugin development. This is a complete guide that explains how to get starte
Apr 17, 2024 0 2
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๐ŸŽฅ A Cruel Engine's Thesis
A short present to celebrate April Fool's Day. ๐Ÿฐ (It's also on Twitter if you feel like sharing it!)
Apr 1, 2024 0 11
๐Ÿ“… What's coming in 2024...
Hi everyone! ๐Ÿ‘‹ 2023 is almost over, and I think is a good time to let you know what to expect from 2024, and to recap the content I created this year! ๐Ÿค– Game AI Course If you've been following me for a few years, I hope you've noticed a gradual shift in my content. When I started this journey, bac
Dec 20, 2023 0 5
๐ŸŽฅ Games, Sex & Romance โ— Conference
Nov 14, 2023 0
๐Ÿ“ Creating 4D Objects โ— Unity4D (Part 4)
Hi everyone! ๐Ÿ‘‹ This is the fourth, and final part of the new tutorial dedicated to extending Unity into the fourth dimension. In this instalment, we will see different techniques to create various 4D objects, such as tesseracts, hyperspheres and 600-cells (the 4D equivalent of an icosahedron). All
Oct 11, 2023 0 2
๐ŸŽฅ The Fourth Dimension โ— Documentary
Hi everyone! ๐Ÿ‘‹ I'm reaching out to let you know that my latest documentary about the Fourth Dimension will finally premiere TODAY at 6pm BST / 1pm EST! The video covers the history of the fourth dimension through Art, Movies and Games. It also explains some of the Maths behind hypergeometries, and
Sep 14, 2023 0 1
๐Ÿ“ Rendering 4D Objects โ— Unity4D (Part 3)
Hi everyone! ๐Ÿ‘‹ This is the third part of the new tutorial dedicated to extending Unity into the fourth dimension. In this instalment, we will tackle the most important issue: rendering 4D objects! The first three articles are now public, and the rest of the series is available on Early Access to al
Sep 13, 2023 0 2
๐Ÿ‘๏ธ The Fourth Dimension โ— Video Preview
Aug 23, 2023 0
๐Ÿ“ Extending Unity 3D to 4D โ— Unity4D (Part 2)
Hi everyone! ๐Ÿ‘‹ This is the second part of the new tutorial dedicated to extending Unity into the fourth dimension. In this instalment, we will start writing the code necessary to represent and manipulate 4D objects. The first two articles are now public, and the rest of the series is available on E
Aug 16, 2023 0 3
โฌ‡๏ธ Volumetric Rendering โ— Unity Package
Aug 8, 2023 0
๐Ÿ“น A Guide to ChatGPT โ— PREMIERE 6PM BST ๐Ÿ”ด
Hi everyone! ๐Ÿ‘‹ Besides being a Lecturer and creating online content, I often work as a Science Communicator. I would like to share with you this talk I gave a few weeks, which briefly explains how ChatGPT works and focuses on guidelines that can maximise your performance and reduce the risks associ
Jul 27, 2023 0
๐Ÿ“ Understanding the Fourth Dimension โ— Unity4D (Part 1)
Hi everyone! ๐Ÿ‘‹ This is the first part of a new tutorial dedicated to extending Unity into the fourth dimension. In this instalment we will start exploring hyperspace, from its representation in movies and games, to the best tricks to imagine and visualise what a 4D object would look like. The first
Jul 19, 2023 0 2
โฌ‡๏ธ Unity4D โ— Unity Package
Jul 12, 2023 0
๐Ÿ“ Unity4D โ— Tutorial Series
Hi everyone! ๐Ÿ‘‹ It is with great pleasure that I can finally announce a new tutorial series! As you probably know by now, I like to write content that is a bit unexpected... and what is more unexpected than a complete tutorial to turn Unity 3D into Unity 4D? ๐Ÿ˜Ž This series is dedicated to extending
Jul 12, 2023 0 4
๐Ÿ“ Slippy Maps โ— Tutorial
Hi everyone! ๐Ÿ‘ If you follow my work, you know that in the past I have talked extensively about video games and maps. This month I want to show you how you can create your very own interactive web-based map with Unity and LeafletJS. ๐Ÿ—บ๏ธ If you have a game and would like to create a zoomable slippy
Jun 22, 2023 0 3
โฌ‡๏ธ Slippy Maps โ— Unity Package
Jun 22, 2023 0
๐Ÿ“ Seam Carving โ— Tutorial
Hi everyone! ๐Ÿ‘‹ A few weeks ago I posted a long article talking about the rise of generative AI, and what it meant for the many people involved in creative jobs (like artists and game developers). To balance things out, I wanted to talk about some more "classical AI" techniques which are still very
Jun 8, 2023 0 3
โฌ‡๏ธ Seam Carving โ— Unity Package
May 29, 2023 0
๐Ÿ‘๏ธ Seam Carving โ— Article Preview
May 29, 2023 0
๐Ÿ‘๏ธ The Rise of AI Art โ— Article Preview
Feb 11, 2023 0
๐ŸŒ Global Game Jam 2023 @ Goldsmiths
Hi everyone! ๐Ÿ‘‹ Long time no see! ๐Ÿ˜… If you have been following me from some time, you know that winter is the busiest time for me, so is usually when I am a bit quieter on Patreon! But rest assured, I have been working on quite a lot of cool project! Just to name one, I am currently organising the
Feb 1, 2023 0 3
๐Ÿ“ Thin-Film Interference โ— Tutorial Series
Hi everyone! ๐Ÿ‘‹ The ones of you who have been following my blog for some time, might remember my longest series ever about iridescent shaders in Unity. The series focused on diffraction grating, which is one of the main optical phenomena responsible for iridescent reflections. The last two posts, ho
Sep 3, 2022 0 2
๐Ÿ“ Modelling Kalman Filters โ— Kalman Filters (3&4/5)
Hi everyone! ๐Ÿ‘‹ The content spree continues! ๐Ÿคช This week I am publishing TWO (2!!!) more articles! Part 3: Modelling Kalman Filters Part 4: The Extended Kalman Filter They continue the journey into the secrets of Kalman Filters. In case you missed it, the first two posts are already out: Part 1: Ka
Aug 10, 2022 0 2
๐Ÿ“ From Theory to Implementation โ— Kalman Filters (1&2/5)
Hi everyone! ๐Ÿ‘‹ This week I am publishing not one, but TWO (2!!!) articles! ๐Ÿคช Part 1: Kalman Filters: From Theory to Implementation Part 2: The Mathematics of Kalman Filter These two posts introduce the super interesting topic of Kalman Filters. In case you have never heard of them, Kalman Filters
Aug 2, 2022 0 2
๐Ÿ‘๏ธ Kalman Filter: From Theory to Implementation โ— Series Preview
Jul 24, 2022 0
๐Ÿ“ The World Generation of Minecraft โ— Article
Hi everyone! ๐Ÿ‘‹ Last month the documentary about the world generation of Minecraft finally premiered on YouTube! ๐Ÿฅณ I would like to thank you all for such a warm reception, as it ended up being the best performing video on my channel so far! ๐Ÿ˜Š As I always do, I am also publishing a written version
Jun 15, 2022 0 2
๐Ÿ‘๏ธ The World Generation of Minecraft โ— Article Preview
Jun 5, 2022 0
๐ŸŽฎ Discord Server: Gamedev Graveyard
May 29, 2022 0
๐Ÿ“น The World Generation of Minecraft โ— A Documentary
Hi everyone! ๐Ÿ‘‹ For the past year I have been working on a documentary focusing on the world generation of Minecraft. As a Lecturer in Artificial Intelligence AND a massive fan of the game, this was a very rewarding project! It is finally premiering TONIGHT at 7pm BST / 2pm EST! For the occasion, I
May 27, 2022 0 2
๐Ÿ“ Topographical Maps in Unity: Edge Detection (2/2)
Hi everyone! ๐Ÿ‘‹ The second part of the tutorial series about topographical maps in Unity is finally out! This article will cover the edge detection, which is the first step necessary to create real-time maps: Part 1: Topographical Maps: Terrain Shading Part 2: Topographical Maps: Edge Detection This
May 4, 2022 0 2
๐Ÿ“ Topographical Maps in Unity: Terrain Shading (1/2)
Apr 27, 2022 0
โฌ‡๏ธ Topographical Map โ— Unity Package
Apr 19, 2022 0
๐Ÿ‘๏ธ Topographical Maps โ— Tutorial Series Early Access
Apr 19, 2022 0
๐Ÿ“ World Building Through Fictional Languages
Hi everyone! ๐Ÿ‘‹ Just a few days ago TUNIC was finally released. I have been following the development of the game since 2015, and one aspect I felt in love with is its secret language. ๐ŸฆŠ This gave me the inspiration to write an article about the use of fictional languages in games. This is not supp
Mar 28, 2022 0 3
๐Ÿ‘๏ธ World Building Through Fictional Languages โ— Article Preview
Mar 23, 2022 0
๐Ÿ‘๏ธ The World Generation of Minecraft โ— Video Preview
Jan 11, 2022 0
๐ŸŽ„ End of the Year Recap
Hi everyone! ๐Ÿ‘‹ It is safe to say that 2021 was ...an interesting year, to say the least! ๐Ÿ˜… I just want to take this opportunity to do a recap of the content that I was able to work on publish, along with some hints into what I am working on! Catenaries for Gamedev ๐ŸŒ‰ The year started with a series
Dec 23, 2021 0 2
๐Ÿงต Thread Recap #2
Hi everyone! ๐Ÿ‘‹ The past few weeks have been quite intense! As many of you know, on top of making online content, I also work as a Lecturer in Artificial Intelligence and Game Development. Going back to campus after 18 months was indeed quite intense! ๐Ÿ”ฅ๐Ÿง”๐Ÿป๐Ÿ”ฅ While I did not have a chance to finish
Nov 5, 2021 0 4
๐Ÿ“ Sunrise Sort
Hi everyone! ๐Ÿ‘‹ If you follow this blog, you should know by now that my not-so-healthy obsession for sorting algorithms. This is the preview of an article which talk about a somewhat forgotten sorting algorithm: the Sunrise sort. Unlike any other algorithm, it has the rather bizarre property of bein
Aug 30, 2021 0 1
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