π Journey Sand Shader β Specular Reflection (4/6)
Hi everyone!
The first four parts of the Journey Sand Shade series are now available for everyone.
The fourth part, Journey Sand Shader: Specular Reflection, focuses on reproducing the shiny reflections that you can see in the game. The developers wanted to make the sand look a bit like an ocean you can surf on, and the shading really helped to get that feeling.
You will learn about Rim Lighting, Fresnel and Specular Reflections: the perfect way to celebrate the end of the year!
You can the full series here:
Part 3. Journey Sand Shader: Sand Normal
You can also download the package to recreate the effect here:
Download Unity Package (PREMIUM asset available to all $25+ patrons)
A future series will cover how to slide and leave a trace on the sand that we have just created.
In the meantime, if you have any question, please do not hesitate to get in touch with me!
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