December 28, 2020
π Catenaries for Gamedev β The Implementation (2/2)
Hi everyone! π
This is the second part of the tutorial on catenaries. The second, and final post, has finally been made public!
Catenaries for Gamedev
Part 1. The Mathematics of Catenary
Two Unity packages are available for this tutorial:
The Standard package includes the code to efficiently draw 2D and 3D catenaries, along with a simple test scene;
The Advanced package includes support for skinned models (such as 3D wires and chains), along with a cool corded cable HDRP shader.
If you end up using this tutorial, I'd love to see what you are making it! So please, feel free to share it with me!
π§π»
Implementing Catenaries for Games - Alan Zucconi (Alan Zucconi)
