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January 11, 2021

๐Ÿ“ Gamedev Pronunciation Guide

Hi everyone! ๐Ÿ‘‹

If you are working in the field of Computer Science, chances are you might have encountered quite a lot of technical terms and foreign names, such as Dijkstra and Nyquist. And chances are that you have learnt a good part of them solely from books. And there is nothing more embarrassing than being in an interview and mispronouncing some key term in your field of expertise! Learning the correct pronunciation is also an act of respect towards the many men and women which dedication has become the foundation of our daily work.

This is a rather unusual tutorial to see on my website, which often focuses on hardcore coding. But I think that it has the potential to help you a lot more than many other niche, shader-related tutorials.

That being said, fear not! The next tutorial series will be released soon, and it will focus on linear interpolation, colour gradients and curve corrections!

In the meantime, if you have any term to suggest, I will be happy to add it to this list!

๐Ÿง”๐Ÿป

Gamedev Pronunciation Guide - Alan Zucconi (Alan Zucconi)