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Alan Zucconi

@AlanZucconi
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๐Ÿ“ Creating 4D Objects โ— Unity4D (Part 4)
Hi everyone! ๐Ÿ‘‹ This is the fourth, and final part of the new tutorial dedicated to extending Unity into the fourth dimension. In this instalment, we will see different techniques to create various 4D objects, such as tesseracts, hyperspheres and 600-cells (the 4D equivalent of an icosahedron). All
Oct 11, 2023 0 2
๐Ÿ“ Rendering 4D Objects โ— Unity4D (Part 3)
Hi everyone! ๐Ÿ‘‹ This is the third part of the new tutorial dedicated to extending Unity into the fourth dimension. In this instalment, we will tackle the most important issue: rendering 4D objects! The first three articles are now public, and the rest of the series is available on Early Access to al
Sep 13, 2023 0 2
๐Ÿ“ Extending Unity 3D to 4D โ— Unity4D (Part 2)
Hi everyone! ๐Ÿ‘‹ This is the second part of the new tutorial dedicated to extending Unity into the fourth dimension. In this instalment, we will start writing the code necessary to represent and manipulate 4D objects. The first two articles are now public, and the rest of the series is available on E
Aug 16, 2023 0 3
โฌ‡๏ธ Unity4D โ— Unity Package
Jul 12, 2023 0
๐Ÿ“ Unity4D โ— Tutorial Series
Hi everyone! ๐Ÿ‘‹ It is with great pleasure that I can finally announce a new tutorial series! As you probably know by now, I like to write content that is a bit unexpected... and what is more unexpected than a complete tutorial to turn Unity 3D into Unity 4D? ๐Ÿ˜Ž This series is dedicated to extending
Jul 12, 2023 0 4
๐Ÿ“ Slippy Maps โ— Tutorial
Hi everyone! ๐Ÿ‘ If you follow my work, you know that in the past I have talked extensively about video games and maps. This month I want to show you how you can create your very own interactive web-based map with Unity and LeafletJS. ๐Ÿ—บ๏ธ If you have a game and would like to create a zoomable slippy
Jun 22, 2023 0 3
โฌ‡๏ธ Slippy Maps โ— Unity Package
Jun 22, 2023 0
๐Ÿ“ Sunrise Sort
Hi everyone! ๐Ÿ‘‹ If you follow this blog, you should know by now that my not-so-healthy obsession for sorting algorithms. This is the preview of an article which talk about a somewhat forgotten sorting algorithm: the Sunrise sort. Unlike any other algorithm, it has the rather bizarre property of bein
Aug 30, 2021 0 1
CS
โฌ‡๏ธ Sunrise Sort โ— C# Script
Hi everyone! ๐Ÿ‘‹ This is the C# script for the Sunrise sort, a sorting algorithm with the rather bizarre property of being fully unstable. You can read more on its article: Sunrise Sort: The Forgotten Sorting Algorithm. ๐Ÿง”๐Ÿป
Aug 21, 2021 0 1
๐Ÿ‘๏ธ Sunrise Sort โ— Early Access
Aug 21, 2021 0
๐Ÿ“ Delegates, Lambda Expressions & Closures in C# โ— Tutorial
Hi everyone! ๐Ÿ‘‹ Believe it or not, one of my most popular tutorials is the one about Enums, Flags & Bitwise Operators in C#. For this reason, I have decided to cover another trickyโ€”yet very powerfulโ€”aspect of C#: functional programming. Following a recent poll on Twitter, a lot of people were keen o
Mar 22, 2021 0 1
๐Ÿ‘๏ธ Delegates, Lambda Expressions & Closures in C# โ— Tutorial Preview
Mar 13, 2021 0
โฌ‡๏ธ Piecewise Linear Interpolation โ— Unity Package
Jan 24, 2021 0
โฌ‡๏ธ Piecewise Linear Interpolation โ— Unity Script
Jan 24, 2021 0
๐Ÿ“ Catenaries for Gamedev โ— The Implementation (2/2)
Hi everyone! ๐Ÿ‘‹ This is the second part of the tutorial on catenaries. The second, and final post, has finally been made public! Catenaries for Gamedev Part 1. The Mathematics of Catenary Part 2. Implementing Catenaries for Games Two Unity packages are available for this tutorial: The Standard packa
Dec 28, 2020 0 2
โฌ‡๏ธ๐Ÿ“ฆ Catenaries for Gamedev โ— Advanced Unity Package
Dec 23, 2020 0
๐Ÿ“ Catenaries of Gamedev โ— The Mathematics (1/2)
Hi everyone! ๐Ÿ‘‹ After a few busy weeks teaching, I finally had some time to work and publish a new tutorial series! It covers a subject that many of you are familiar with: hanging wires, cables and chains! This new series covers the mathematics and implementation of catenaries, the mathematical obje
Dec 21, 2020 0 2
๐Ÿ‘๏ธ Catenaries for Gamedev โ— Tutorial Series Preview
Dec 13, 2020 0
โฌ‡๏ธ๐Ÿ“ฆ Catenaries for Gamedev โ— Unity Package
Dec 13, 2020 0
โฌ‡๏ธ Inverse Kinematics in 3D โ— Unity Package
Sep 14, 2020 0
โฌ‡๏ธ Inverse Kinematics in 3D โ— Unity Script
Sep 14, 2020 0
๐Ÿ“ Floating-Point Arithmetic โ— Beyond float & double (2/2)
Hi everyone! This is the second part of the short series dedicated to floating-point arithmetic. After a lengthy introduction, this post shows how to go beyond the limitations of float, double and decimal types. Part 1. An Introduction to Floating-Point Arithmetic Part 2. Beyond Floating-Point in C#
Aug 31, 2020 0 1
๐Ÿ“ Floating-Point Arithmetic โ— An Introduction (1/2)
Hi everyone! As a developer with a strong passion for gravity simulators, I often find myself in trouble due to the limited precision that languages such as C# offer. If you are a Unity developer, you probably know that most of Unity's back-end uses float variables, which have very limited precision
Aug 17, 2020 0 2
๐Ÿ‘๏ธ Floating-Point Arithmetic โ— Tutorial Series Preview
Aug 3, 2020 0
๐Ÿ“ Simulating Epidemics โ— (3/3)
Hi everyone! The is the last part of the series dedicated to the study of epidemics: From an Outbreak to an Epidemic. In this post we will explore different techniques to simulate the spread of diseases through commuting. You can read the rest of the series here: Part 1. The Mathematics of Epidemics
Apr 29, 2020 0 2
๐Ÿ“ Simulating Epidemics โ— (2/3)
Hi everyone! The is the second post for the series dedicated to the study of epidemics: Simulating Epidemics. As the title suggests, we will explore how to create SIR-like models in Unity, to simulate how a disease can spread in a community. You can read the rest of the series here: Part 1. The Math
Apr 14, 2020 0 4
โฌ‡๏ธ Unity โฎ‚ Arduino โ— Zip
Apr 1, 2020 0
โฌ‡๏ธ Unity โฎ‚ Arduino โ— Unity Package
Apr 1, 2020 0
๐Ÿ“ The Mathematics of Epidemics โ— (1/3)
Hi everyone! It is impossible to deny that the recent pandemics of COVID-19 has changed the world we live in. As a Science Communicatorโ€”one which family has been affectedโ€”I feel is important I take this opportunity to add my contribution to the current discourse. This new series will focus on unders
Mar 30, 2020 0 2
โฌ‡๏ธ Simulating Epidemics โ— Unity Package
Mar 30, 2020 0
[TUTORIAL] Inverse Kinematics for Robotic Arms
After a long journey about the Mathematics of Forward Kinematics and the geometrical details of gradient descent, we are ready to finally show a working implementation for the problem of inverse kinematics. This tutorial will show how it can be applied to a robotic arm, like the one in the image bel
Jun 6, 2017 0 1
[TUTORIAL] An Introduction to Gradient Descent
If you are a game developers, you might be familiar with the concept of procedural animations. This post introduces Gradient Descent, which is one of the most popular minimisation algorithms among many programmers. This variant is designed to be compatible with Inverse Kinematics. That is the techni
May 24, 2017 0 1
[TUTORIAL] Nested Coroutines in Unity
This tutorial shows how to make the most out of coroutines in Unity. Introduction Part 1. Synchronous Waits Part 2. Asynchronous Coroutines Part 3. Synchronous Coroutines Part 4. Parallel Coroutines Conclusion This post is part of a series about coroutines. Part 1. Iterators in C#: yields, IEnumerab
Feb 15, 2017 0 1
[TUTORIAL] Iterators in C#
Iterating over lists in C# is often done using for loops. This tutorial shows how the foreach construct can be coupled with the yield statement to create more elegant and safe code. Introduction Part 1. Implementation Part 2. The yield Statement Part 3. Limitations Conclusion As always, thank you fo
Jan 25, 2017 0 1
[TUTORIAL] Asynchronous Serial Communication
In a previous post, How To Integrate Arduino With Unity, we have shown how data can be sent and received through the serial port. The main problem encountered was dealing with the latency and the delays that communicating across different devices introduces. The solution proposed in that tutorial us
Dec 7, 2016 0 1
[PREVIEW] Asynchronous Serial Communication
Dec 1, 2016 0