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August 31, 2020

πŸ“ Floating-Point Arithmetic ● Beyond float & double (2/2)

Hi everyone!

This is the second part of the short series dedicated to floating-point arithmetic. After a lengthy introduction, this post shows how to go beyond the limitations of float, double and decimal types.

On top of giving a few tips, it comes with a C# script that allows to greatly improve the precision of the existing types. While not perfect, it is a good compromise compared to much slower C# libraries. You can download the library here.

I am more than happy to hear your thoughts on this, especially if you have any other ideas on how to improve the precision of real numbers in your games!

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Improving Floating-Point Precision in C# - Alan Zucconi (Alan Zucconi)