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Roadmap to Corruption: Themyscira Edition
Townhall this Thursday at 4:00 pm CDT, 9:00 pm UTC on Discord. Follow the event-announcements channel, #event-announcements, so you do not miss it. Let’s talk about the next SU build and what you can expect. It has been five and a quarter months since the last SU drop, and we know many of you want d
Oct 14, 2025 0
Quick Update from the GG Crew
It’s been a busy few weeks over here at Gunsmoke Games. Between kicking off the pivot, replying to some of your concerns, and showing off our first character design, we’ve had our hands full. But game dev continues. We’ve officially got our first internal alpha up and running! It’s still early and n
Aug 19, 2025 0 1
Progress Report – July Update
It’s been two months, and this is our first progress update. We recently finished our first full estimate of the assets (art, backgrounds, etc.) we’ll need for the upcoming build. The list is big, but we’ve planned carefully. We added a 10% time buffer for unexpected work, and another 20% buffer in
Jul 9, 2025 0 1
The Monthly Mutation
Every month, we go through a little mutation of our own. Some Patrons discover us and join the squad, while others move on to new adventures. That’s the natural cycle of Patreon life. But this year, we want to keep things a little more transparent, a little more hyped, and a lot more us. So here’s o
Jun 27, 2025 0
10 Years of SU: From Bend or Break to... Well, We're Still Breaking Things
We’ve come a long way, and we wouldn’t be here without you. Exactly 10 years ago this month, SR7 came to me raving about a game made by some guy named Akabur. I’d never heard of him, but the way SR7 described it? I was in. That night, we dropped everything we were doing and dove headfirst into the w
Jun 19, 2025 0
Ripping the Band-Aid Off: Dev Progress, Wildfire Skies, and English Milds
Whenever I sit down to write one of these posts, I’m always a bit anxious about how things might be taken out of context. Over the past 10 years, I’ve had hundreds of DMs from SR7 asking, “Why didn’t you say it more clearly?” even when I’ve tried desperately to be clear. The truth is, I’m often writ
Jun 12, 2025 0
You Spoke. We Listened.
Last week, we announced that we were putting the Unity version on the backburner, and it quickly became clear just how much the Unity project means to many of you. What we missed, and what you made crystal clear, is that it’s not just about content. It’s about connection, and we hear you. Here’s the
Jun 2, 2025 0
What About The Unity Version
Hey Everyone, We’ve been getting absolutely bombarded with questions about "the main game", and honestly, fair enough. We haven’t been super clear about what’s happening on that front, and our recent shift in direction has definitely caused some confusion. So let’s clear the air. So… what’s going on
May 28, 2025 0
The Idea Around Events in Ren'py (standalones)
Hey Everyone, We’ve been getting a ton of questions lately about standalones—what they are, how they fit into Something Unlimited, and what exactly we’re trying to do with them. Every time we drop one, like Gotham, we get a wide spectrum of feedback. Some people absolutely love the new direction, ot
May 21, 2025 0
Our Insights and Thoughts on Gotham 0.51
Hi Everyone, It’s been a solid two weeks since the release of Gotham 0.51, and we've been busy wrapping up final thoughts on that build while also kicking off planning for the next one. First off, we're going to make a much stronger effort around communication moving forward. I’ll be the first to ad
May 15, 2025 0
Build Update Progress
We have been quietly working away towards this next Gotham update. But we're are here to announce that we're about 80% complete on the assets creation. SR7 has began handing off assets for Henshin to implement. From here once all assets are in we will hand off the build to our testing team. We want
Feb 17, 2025 0
October Dev Blog
The leaves are changing colour here in Canada, and the nights are dropping to 0 C. With that means our year is nearly over, and we have this last quart to cap off a huge transition year for us. This months build will be Halloween. This was our first foray back to legacy content (Content prior to The
Oct 23, 2024 0
September Dev Blog
I was going to write a more personal blog on how our summer has been with SR7 and myself. But it became a long drawn out post that just really conveyed zero information. Basically summer went by way too fast, the leaves are changing, and the air has that winter bite in it already. Canada is a beauti
Sep 21, 2024 0
Roadmap July - December
You the supporters have made it abundantly clear there are far to many loose threads open currently in SU. So we felt it only is appropriate to lay out the release order and overall sections where SU's plot will be held. Our goal is to have all the events lead up to the finale. So that people can pl
Jul 4, 2024 0
June Dev Blog Part 1
As we approach the midway mark of this month, it's time to update you all on our progress. Over the last two major cycles (Jan/Feb, March/Apr), there was always a moment when we realized we would be missing targets. I'm happy to say that as we enter the second half of this month, we are currently ah
Jun 12, 2024 0
April Dev Blog
Here’s our detailed status update for April. We’re adjusting our content release schedule to provide more frequent updates later in the month, which allows us to share richer details and developments. Content Versions: We’re supporting standalone versions through two primary formats: public and Patr
Apr 22, 2024 0 1
Part One: The Model, Mission Statement, and Consequences
Part One: The Model, Mission Statement, and Consequences There has been considerable introspection within our team, and personally, by myself (SmokeShank), regarding influences that have shaped our game. Over the course of nearly 9 years, we have been actively working on our project, SU, under the P
Apr 8, 2024 0
Dev Blog #2
We're going to be doing small snippet news posts moving forward. 2-3 per month! Evolution has moments of stagnation, and we are no exception. However, evolution also has no goal, and there is no benefit in continuing to evolve in an environment that no longer exists. SU has hit that point; Gotham is
Mar 29, 2024 0 1
Lessons Learned : March Dev Blog
The start of 2024 has been transformative for our team, marking more change than the past five years combined. In this dev blog, we address significant updates and upcoming adjustments. We launched dev blogs last year to improve communication and transparency, receiving positive feedback for more tr
Mar 15, 2024 0 1
February Dev Blog
We're now just two weeks away from our anticipated release on February 29th, and the excitement within our team is high. We've been working tirelessly to wrap up the final touches on the event. I'm thrilled to report that all the artwork is complete, and we're currently finalizing the writing. Next
Feb 15, 2024 0
Mid Cycle Update
Hello Everyone, We usually prefer the element of surprise for our updates, but given the recent information gap, we believe it's important to keep you all in the loop. Update on SU:Themyscira We've overcome the hurdles we mentioned earlier. Our initial plan was to innovate some new methods for smoot
Jan 30, 2024 0
Dev Blog: Themyscira Stand Alone & 2024 Roadmap
Hey everyone, we hope you had a fantastic holiday season and are geared up to jump into 2024 with us. Let's skip the fluff and dive straight into the meat of this month's dev blog, where we have two exciting updates to share: February's Themyscira update and the roadmap for our scheduled releases th
Jan 15, 2024 0
Dev Blog: A Year In Review
Greetings, Smokeshank here! As we bid adieu to 2023, I thought it would be insightful to take a look back at the year that was a roller coaster of challenges, victories, and pivotal moments for the GG team. So, let's dive into the whirlwind that was our "2023 Year in Review." Setting the Stage: Febr
Dec 15, 2023 0
Thankful Unlmited
Greetings everyone and welcome to the month of thanks! With Thanksgiving on the way, we want to share our commitment with the amazing community we have. We're keeping all of you in the loop as a show of thanks for everyone at GG so let's jump into it! The recent Gotham update was decently received.
Nov 15, 2023 0
The Spookiest DevBlog
Hello, everyone! We don't want to hog your attention so we'll jump straight into the monthy news for October! Winter Sale Do make sure to read up on our previous post regarding our first Winter Sale and a new Tier we're adding just for it! It's the first time we've ever seen or heard of anyone doing
Oct 13, 2023 0
Montly Chat
Greetings everyone! With Summer slowly fading away and Fall FINALLY starting to cool things down, we wanted to have a nice monthly chat with you all. As Sunset works on the next update for October, we've been using the time to clean up and have a few better ways of showcasing our work by trying to i
Sep 15, 2023 0
August Dev Blog
Greetings! So as you can tell from the title, there's actually going to be some bigger changes outside of just the Tiers we reworked not that long ago (link) Going forward we're going to be reshaping our approach and going into more in depth DevBlogs. Not only will it detail info for the month but i
Aug 18, 2023 0

