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DYNANiK

@DYNANiK
0 bookmarksindexed Sep 14, 2026updatedlast updated Oct 9, 2026importedlast imported Nov 3, 2026
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Showing 1 - 50 of 77
THIS WILL BE A HUUUUGE ONE...
After having already created two completely fictional tracks, I wanted to try recreating a real-world area as faithfully as possible. For this, I chose my hometown: Buchholz in the Lüneburg Heath (Lower Saxony, Germany). Typically, the landscape in Lower Saxony is flat and sparsely wooded, which wou
Sep 6, 2026 0 8
GLISSE OU MEURS (Early Access)
Sep 4, 2026 0
New map coming soon...
...featuring a big urban area, a little highway section, and a rally racetrack. Stay tuned!
Sep 3, 2026 0 5
IT'S FUGGING TIME !!!
I’ve finally finished the map. Somehow, the last 10% turned out to be a bit trickier than expected. The old version suffered from some severe performance drops. Since this is/was my first map project, nobody had ever told me about draw calls and their impact, lol. So, I changed my export process (us
Aug 23, 2026 0 29
FUGGING EXTENDED
Aug 22, 2026 0
Map extension coming soon...
Hey guys, I’ve put a lot of work into the Fugging extension over the last few weeks. I think it should be ready this weekend. I’ve slightly reworked the original part of the map. For instance, the entire road network has been remodeled, and the gravel sections feel authentic now, since I completely
Aug 20, 2026 0 10
LOS ANGELES LAPS TOUR
This map will get a proper AI path in the future so it’s compatible with CRAZY KART! In the meantime, if you’d like to create one yourselves, feel free to send it my way. - Removed barriers - Added window lighting - Added scene lighting - Added streetlamp lighting - Added collision - Added Vertex Am
Aug 8, 2026 0 61
WII DAISY CIRCUIT
This map will get a proper AI path in the future so it’s compatible with CRAZY KART! In the meantime, if you’d like to create one yourselves, feel free to send it my way. - Added window lighting - Added scene lighting - Added streetlamp lighting - Added collision - Added Vertex Ambient Occlusion - A
Aug 8, 2026 0 51
TOUR SYDNEY SPRINT
This map will get a proper AI path in the future so it’s compatible with CRAZY KART! In the meantime, if you’d like to create one yourselves, feel free to send it my way. - Added window lighting - Added scene lighting - Added streetlamp lighting - Added collision - Added Vertex Ambient Occlusion - A
Aug 8, 2026 0 61
TOUR BANGKOK RUSH
This map will get a proper AI path in the future so it’s compatible with CRAZY KART! In the meantime, if you’d like to create one yourselves, feel free to send it my way. - Added window lighting - Added scene lighting - Added streetlamp lighting - Added collision - Added Vertex Ambient Occlusion - A
Aug 7, 2026 0 61
WII COCONUT MALL
This map will get a proper AI path in the future so it’s compatible with CRAZY KART! In the meantime, if you’d like to create one yourselves, feel free to send it my way. - Added proper road mesh with imperfections - Added window lighting - Added scene lighting - Added streetlamp lighting - Added mi
Aug 6, 2026 0 61
TOUR AMSTERDAM DRIFT
This map will get a proper AI path in the future so it’s compatible with CRAZY KART! In the meantime, if you’d like to create one yourselves, feel free to send it my way. - Added proper road mesh with imperfections - Added window lighting - Added scene lighting - Added collision - Added Vertex Ambie
Aug 5, 2026 0 51
Things are slowly getting moving...
The expansion for the Fugging map is almost ready, and I've converted MK8D Tour Berlin Byways as a side product lol... Since I spent most of my time exporting and tinkering in ksEditor, I built my own exporter for Blender... and it works really well! I’ve made this asset playable in AC as a test...
Aug 4, 2026 0 6
TOUR BERLIN BYWAYS
This map will get a proper AI path in the future so it’s compatible with CRAZY KART! In the meantime, if you’d like to create one yourselves, feel free to send it my way. - Added proper road mesh with imperfections - Added window lighting - Added scene lighting - Added streetlamp lighting - Added co
Aug 4, 2026 0 61
CRAZY CORSA 1.1 OUT NOW!
🚓 New: - Real car models — CPU rivals (and cops) can show as real 3D cars instead of wireframes. Pick a car per rival, one car for cops. - CC MAP — a full-screen navigation dashboard on your in-car screen: route, markers, blockades, rivals, cops and peers. - Race start ceremony — grid line-up + 3-s
Jul 31, 2026 0 8
Fugging 1.1 and some news...
Hey everyone. I’ve added collision to almost all the objects on the map that ought to have it. Besides that, the Crazy Corsa 1.1 update will be ready this Friday... finally. I've put this off for long enough now, lol. On the other hand, I’m already hard at work on an expansion for the map. This will
Jul 26, 2026 0 4
Some updates...
CarAmp 1.2.1: - Fixed spontaneous play/pause on session start: some wheels and gamepads emit a single-frame "pressed" glitch when they reinitialize (e.g. an FFB centering pulse), which could fire a bound action once without touching any button. Bindings now require two consecutive frames before trig
Jul 23, 2026 0
FUGGING GATHERING (FREE)
Let us come together at this fictional place somewhere in southern Germany... ... Actually, there really is a place called Fugging, though it’s in Austria. It used to be spelled with a "ck," but they renamed it at some point; I really don't get why... I found that kind of funny. This is my very firs
Jul 13, 2026 0 111
I think my map should be finished this weekend...
I think it's starting to look pretty decent. Maybe I'll finally manage to finish that crazy Corsa update, lol. Stay tuned... Kart/Drift Track Small Freeroam Area (1 square km) Animated Objects, VAO, Lasershow (LUA), Audio Sources and more
Jul 10, 2026 0 9
Just wanted to give a quick update
I’ve kind of gotten a bit carried away with Blender. What started as "let's see how I can create assets with this" somehow turned into "I might as well build a whole map" lol. I know I had already announced Crazy Corsa v.1.1. I’m still testing it thoroughly, but I think it should be ready by next we
Jul 2, 2026 0 4
Everyone starts small...
Originally, I just wanted to get the hang of Blender a bit so I could create my own 3D assets (for Crazy Corsa, for example). Well, things are kind of getting a bit out of hand now, lol... Really nothing special, a drift track and a tiny free-roam area. But then again, it’s more of a proof of concep
Jun 19, 2026 0 7
CRAZY KART 0.9 Multiplayer
Jun 13, 2026 0
1:43
CRAZY KART 0.9 FREE
M****-Kart style mayhem for Assetto Corsa. Any car, any track, 16 power-ups. Crazy Kart turns Assetto Corsa into a battle race. Take EVERY car against CPU rivals, grab item boxes, and fling bombs, bananas, lightning, and more across the field. It runs basically on any track with an AI line. Single-p
Jun 13, 2026 0 111
A good and a bad news...
Unfortunately, the Crazy Corsa update is going to be delayed a bit longer. I’m still trying to implement something really cool! But on the bright side, CRAZY KART is expected to be released in 12 hrs. All Patreon tiers automatically receive a key for the multiplayer mode!
Jun 12, 2026 0 1
BEAST - Yokohama: 2REAL Pedestrians
Jun 11, 2026 0
BEAST - Osaka: 2REAL Pedestrians
Pedestrian Preset for 2REAL Traffic Tool (required) INSTALL: Just drag & drop the pedestrians.json files into your Track's Data Folder. Adjust the number of pedestrians inside Traffic Tool.
Jun 10, 2026 0 51
BEAST - Okinawa: 2REAL Traffic & Pedestrians
Pedestrian & Traffic Preset for 2REAL Traffic Tool (required) INSTALL: Just drag & drop the 2 .json files and the surfaces.ini into your Track's Data Folder. Adjust the number of cars and pedestrians inside Traffic Tool.
Jun 10, 2026 0 53
Northern Passage: 2REAL Traffic
Jun 10, 2026 0
Real Monaco: 2REAL Pedestrians
Jun 10, 2026 0
What would you think of a total conversion that turned AC into an RTS game?
I wrote a small tower defense game for myself to pass the time while hanging out in the F7 camera for hours... for instance, when creating traffic mods. That gave me the idea of ​​implementing a proper game featuring unit and base building. Or rather, a full conversion that uses only AC's engine as
Jun 9, 2026 0 4
2:56
CRAZY KART coming soon...
There are so many great (kart) tracks out there, but no mod that even remotely replicates the gameplay of a certain game by a certain company with very zealous lawyers. This is, of course, also due to the technical limitations of AC's engine. To make this type of gameplay, specifically the power-ups
Jun 7, 2026 0 11
ONESTEP London Freeroam (1.4): 2REAL Traffic & Pedestrians preset
This is a huge one: 30.000 traffic- and 10.000 pedestrian waypoints. Due to the latest Traffic Tool update, pedestrians sometimes walk slightly offset from the lanes. As a result, they occasionally walk partially on the road when on narrow sidewalks. Unfortunately, this cannot be completely avoided.
Jun 7, 2026 0 53
A few things I'm tinkering with right now:
2 REAL Traffic for ONESTEP LONDON FREEROAM Expected to be released tomorrow... CRAZY KART BETA 0.9 Expected next weekend... CRAZY CORSA 1.1 UPDATE Expected to be released in the next few days. Painting my apartment lol That is why, unfortunately, I am not making as much progress as I would like :-D
Jun 6, 2026 0 7
3:02
CARAMP 1.2.2
CarAmp – Media Player Control & Car Speaker Simulation CarAmp is the third app from the SLIDE OR DIE IMMERSION PACK. The Immersion Pack includes three apps: AmbiLight, CarAmp, and RealAuto. Each app functions independently, but it will be possible to control AmbiLight's effects using output from bot
Jun 4, 2026 0 122
ACSL 2.0
ASSETTO CORSA SESSION LAUNCHER Change everything, everywhere… Live changes to track, layout, vehicle, weather, and time of day during an ongoing session. The session automatically restarts and settings are applied. You can place 3D portals in the world. Drive through one and it teleports you to a sa
May 31, 2026 0 91
Azure Coast + Cote d'Azure: 2REAL & Online Traffic 1.1
Traffic Preset for 2REAL Traffic Tool (required) INSTALL: Just drag & drop the traffic.json and the surfaces.ini file into your Track's Data Folder. Fast_lane.aip for Online Servers: The file must be uploaded on the server and is useless locally.
May 30, 2026 0 53
Just some news about CRAZY CORSA
I'm currently working on the 1.1 that will bring a bunch of fixes aaaaand new features. As so far: 🚓 New: - Real car models — CPU rivals (and cops) can show as real 3D cars instead of wireframes. Pick a car per rival, one car for cops. - CC MAP — a full-screen navigation dashboard on your in-car sc
May 29, 2026 0 10
Onestep - The Valley/Diversion: Pedestrians, 2REAL & Online Traffic 1.1
Pedestrian & Traffic Preset for 2REAL Traffic Tool (required) INSTALL: Just drag & drop the 2 .json files and the surfaces.ini into your Track's data folder. Adjust the number of cars and pedestrians inside Traffic Tool. Fast_lane.aip for Online Servers: The file must be uploaded on the server and i
May 28, 2026 0 54
Sierra de Cadiz: 2REAL Traffic & Pedestrians
Pedestrian & Traffic Preset for 2REAL Traffic Tool (required) INSTALL: Just drag & drop the 2 .json files and the surfaces.ini into your Track's Data Folder. Adjust the number of cars and pedestrians inside Traffic Tool.
May 27, 2026 0 53
I've messes up a bit...
I forgot to close the loops in the pedestrian presets, which caused the pedestrians to simply vanish at the end of their lanes—obviously, that wasn't supposed to happen. I have fixed all the presets and re-uploaded them... Unfortunately, you will have to download them again. =( I also included the `
May 26, 2026 0 1
Need For Speed Most Wanted: Pedestrians & Online Traffic
Pedestrian Preset for 2REAL Traffic Tool (required) INSTALL: Just drag & drop the pedestrians.JSON into your Track's Data Folder. Adjust the number of pedestrians inside Traffic Tool. Fast_lane.aip for Online Servers: The file must be uploaded on the server and is useless locally.
May 26, 2026 0 52
Custom AI - race, traffic & pedestrian lanes for every map you want
May 25, 2026 0
Kanazawa City: Pedestrians, 2REAL & Online Traffic
Pedestrian & Traffic Preset for 2REAL Traffic Tool (required) INSTALL: Just drag & drop the .JSON files into your Track's Data Folder. Adjust the number of pedestrians inside Traffic Tool. Fast_lane.aip for Online Servers: The file must be uploaded on the server and is useless locally.
May 24, 2026 0 53
BEAST - Fukuoka: Pedestrians & Online Traffic
Pedestrian Preset for 2REAL Traffic Tool (required) INSTALL: Just drag & drop the pedestrians.JSON into your Track's Data Folder. Adjust the number of pedestrians inside Traffic Tool. Fast_lane.aip for Online Servers: The file must be uploaded on the server and is useless locally.
May 22, 2026 0 32
Need For Speed Underground 2: Pedestrians & Online Traffic
Pedestrian Preset for 2REAL Traffic Tool (required) INSTALL: Just drag & drop the pedestrians.JSON into your Track's Data Folder. Adjust the number of pedestrians inside Traffic Tool. Fast_lane.aip for Online Servers: The file must be uploaded on the server and is useless locally.
May 22, 2026 0 52
Onestep - The Lanes: Pedestrians, 2REAL & Online Traffic
Pedestrian & Traffic Preset for 2REAL Traffic Tool (required) INSTALL: Just drag & drop the 2 .JSON files into your Track's Data Folder. Adjust the number of pedestrians inside Traffic Tool. Fast_lane.aip for Online Servers: The file must be uploaded on the server and is useless locally.
May 22, 2026 0 53
Onestep - Court Farms: Pedestrians & Online Traffic
Pedestrian Preset for 2REAL Traffic Tool (required) INSTALL: Just drag & drop the pedestrians.JSON into your Track's Data Folder. Adjust the number of pedestrians inside Traffic Tool. Fast_lane.aip for Online Servers: The file must be uploaded on the server and is useless locally.
May 22, 2026 0 52
Onestep - Swiss Alps: Pedestrians & Online Traffic
Pedestrian Preset for 2REAL Traffic Tool (required) INSTALL: Just drag & drop the pedestrians.JSON into your Track's Data Folder. Adjust the number of pedestrians inside Traffic Tool. Fast_lane.aip for Online Servers: The file must be uploaded on the server and is useless locally.
May 22, 2026 0 52
I would really like to know which apps you use ☺️
May 19, 2026 0 2
REALAUTO 1.2
RealAuto retrofits every Assetto Corsa car with modern driving aids: an adaptive automatic transmission (4 driving modes), cruise control with radar-based ACC, lane-keeping assist, and launch control. The new version also features a manual override mode that let you drive ANY car in manual mode with
May 17, 2026 0 51
Showing 1 - 50 of 77