Just some news about CRAZY CORSA
I'm currently working on the 1.1 that will bring a bunch of fixes aaaaand new features. As so far:
๐ New:
- Real car models โ CPU rivals (and cops) can show as real 3D cars instead of wireframes. Pick a car per rival, one car for cops.
- CC MAP โ a full-screen navigation dashboard on your in-car screen: route, markers, blockades, rivals, cops and peers.
- Race start ceremony โ grid line-up + 3-second countdown for solo and online, city and highway.
- Online lobby โ pre-race roster, ready-up, and a host cancel button.
- Discord results โ post your runs to a Discord channel, with per-track best tracking.
- Adaptive difficulty โ optional rubber-band that keeps CPU rivals close to your pace.
- Garage ram-swap โ ram a car to jump into it. (For "non 2REAL" users)
โจ Improved:
- Smarter rivals โ CPUs now route along real lanes, prefer the correct driving direction, handle bridges, and no longer drive through each other.
- Multiplayer โ large stability pass on the steal-race, deliveries, and 3-player sync.
- UI โ single Play tab, cleaner mood and heat displays, in-panel 2D/3D map toggle.
- Performance โ much faster startup and smoother frame times.
๐ Fixed:
- Cops no longer get stuck on the road when you stand off it.
- Police lights, sirens and bust timing cleaned up.
- Alien event, collision detection and right-hand-drive seating fixes.
- Lots of smaller multiplayer and scoring bug fixes.
I'll keep you posted.
Cheers
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