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Wand & Widgets

@WandAndWidgets
0 bookmarksindexed Oct 11, 2026updatedlast updated Oct 31, 2026importedlast imported Nov 3, 2026
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Hexbound: a world in every hex, and a little thank-you
Hey everyone! :) I've been a little quieter here and on Discord lately, and I wanted to show you what's been keeping me so busy. The answer is Hexbound. Pretty much all day. Hahaha. I've spent these last days creating assets, refining the art direction, thinking about how everything fits together, a
Oct 31, 2026 0 4
0:09
Something big is coming...
Hey everyone! :) You've probably heard me talk about starting a Dungeons & Dragons game by now. But there's a personal reason this new game means so much to me, and it's also where the idea for my next module began. For more than ten years, I've been running an Exalted campaign for my friends. Actua
Oct 26, 2026 0 31
1:15
SessionFlow 1.2: more room for your game
Hey everyone! :) This update grew straight out of your reports and requests. I went back through the things you told me were getting in the way, and 1.2 brings quite a few of those changes together. A lot of them share the same idea: your preparation should be there when you need it, without making
Oct 21, 2026 0 61
Feature Highlight: SessionFlow’s GM Panel
Hey everyone! :) I want to do something a little different today. A Feature Highlight, taking a proper look at something inside one of my modules that I feel deserves a little more attention. And I really wanted to start with SessionFlow's GM Panel. I have a feeling a lot of people either haven't tr
Oct 20, 2026 0 9
W&W Wonderworks Volume I: Basic Objects
Oct 19, 2026 0
W&W Loot 0.9.1: a small beta update
Oct 19, 2026 0
MapForge 1.2.1: getting ready for what's next
Hey everyone! MapForge 1.2.1 is a small update, but an important one for something new I'm releasing later today. That new module needed a few changes to how it works with MapForge, and this update gets those pieces in place. I'm really excited to finally show you what I've been working on. What's c
Oct 19, 2026 0 1
W&W Sheet 0.9.1: more room to play
Oct 14, 2026 0
Wilderness & Campsites: Basic Pack | From one GM to another
Oct 13, 2026 0
MapForge 1.2: Less searching, more map-making
Hey everyone! I've been spending a lot of time making maps in MapForge, and running into the little things that get between an idea and actually putting it on the map. “I know I have that rock somewhere” should not be a whole side quest. So MapForge 1.2 gives the library a lot of attention, adds a q
Oct 13, 2026 0 4
Exalted Scenes 8.0: a whole new way to run your scenes
Hey everyone! <3 I've been really excited to share this one with you. Exalted Scenes 8.0 is here, and it changes the part of the module that bothered me the most: how much work it could take to use it. I love what Exalted Scenes lets us do at the table. But, as it grew, it also picked up more window
Oct 9, 2026 0 8
The fight is over. Who gets the loot? Meet W&W Loot
Oct 6, 2026 0
Narrator's Jukebox 5.2: a little more room for your story :)
Oct 5, 2026 0
0:14
Come help me test W&W Sheet :) Supporter access through Tuesday
Update, October 7: the temporary Supporter invitation has ended. The W&W Sheet beta continues in W&W Adventurer and W&W Arcane Circle. Thank you for helping me test it <3 Hey everyone! I'd love to see W&W Sheet meet a few more characters. So, for a little while, I'm opening this beta to W&W Supporte
Oct 4, 2026 0 11
I wanted my players to feel their characters. Meet W&W Sheet.
Oct 2, 2026 0
A quick update from me
Hey everyone! Sorry I’ve been a little quiet these past few days. Some unexpected work kept me away from home more than usual, but I’m back now. I’m still working on the new module, and I’m really excited about what it’s becoming. It needs a little more time, so I don’t have a release date to share
Sep 30, 2026 0
1:48
SessionFlow 1.1 is here: your reports, fixed, and a first taste of map reveal
First, a confession I kept a folder called "bug reports" and told myself I'd get to it right after the next feature. Then after the next one. By this month it had 57 threads in it, and some of you had reported the same thing twice, politely, months apart, which is the kindest way anyone has ever tol
Sep 18, 2026 0 11
Narrator's Jukebox 5.1.0: an important update about YouTube, please read before your next session
Hey everyone. This is one of those posts I would rather not be writing, so I will keep it honest and short, and then we can all get back to our tables. What happened YouTube has a rule for anyone who embeds their videos: the video has to stay visible on screen while it plays. Narrator's Jukebox neve
Sep 18, 2026 0 11
Heavy Lore 2.0: The Modern Chapter
Hey everyone! I'm really proud to share this one with you. Heavy Lore has grown quite a bit since 1.6, and this feels like the right moment to give it a new chapter: Heavy Lore 2.0. The big addition is a whole collection of modern objects, bringing that same love for little physical details to games
Sep 14, 2026 0 9
0:14
Something REALLY BIG is coming for Heavy Lore - Stay tuned ;)
Sep 11, 2026 0 11
Mortal Needs 3.0: A little more life between the fights
Hey everyone! Mortal Needs was one of the first modules I made, and it is still a special one to me. I wanted the everyday things to matter a little more in our games. A meal after a long journey. A warm place to sleep. Someone noticing that another character is frightened, exhausted, or quietly hav
Sep 10, 2026 0 9
You asked me to show you how. Let's bring a map to life. + MAPFORGE 1.1.1
Hey everyone, Wand & Widgets here! After the MapForge 1.1 video, someone left a comment saying they liked what they saw, but wanted me to show them how it actually works. That stayed with me. I spend so much time building these modules, and sometimes I forget that all the possibilities I can see in
Sep 9, 2026 0 13
MapForge 1.1 is here: Living Objects
Okay. Deep breath. This is the biggest update I have ever shipped for MapForge, and I am a little nervous and very excited to finally put it in your hands. For a long time, the things you place on a map in MapForge were beautiful and completely dead. A chest was a picture of a chest. A lever was a p
Sep 5, 2026 0 17
Here's the video I owe you.
It has been more than a month since my last video on YouTube, and that is way too long. So I recorded something different this time. No module demo, no new feature. Just me and a little goblin, talking to you directly. You already saw most of what happened here on Patreon, because you were the ones
Sep 4, 2026 0 1
2:39
Heavy Lore 1.6.0 "The Lectern"
Adventurers and Arcane Circle, this one is small, and I want to be honest about that up front. There is no new kind of artifact in it, no new paper, no new wax. What 1.6.0 brings is a door: Heavy Lore now has a proper public API, so other modules, macros and automation tools can finally talk to it.
Sep 1, 2026 0 11
2:45
Exalted Scenes 7.1
A crazy idea, and a promise first I just had a crazy idea for Exalted Scenes. I am not going to tell you what it is yet, because I honestly don't know if I can pull it off. There is a lot I still have to research and learn before I find out. What I do know is that it would change what this module is
Aug 19, 2026 0 61
IMPORTANT!! MPC Beta 1.1 is up, and if you have an RTX 50 series card you want it.
Short version: Beta 1 shipped a graphics library from April 2024, and the RTX 50 series came out in 2025. That library has no code for those cards at all, so MPC could not use the GPU on them, fell back to the processor without saying so, and animated renders took hours instead of minutes. A member
Aug 14, 2026 0
2:47
Narrator's Jukebox 5.0 is here: The Maestro Update
You raise the baton, the orchestra obeys Some updates are a list of new features. This one is a promise: when you conduct your table's soundscape, it obeys. Completely, instantly, on every screen at the table. Narrator's Jukebox 5.0, The Maestro Update, is available today for W&W Adventurer and W&W
Aug 14, 2026 0 131
I said I would show you how. MapForge Pack Creator, Beta 1.
Aug 13, 2026 0
I’m Back - and MapForge Pack Creator Is Getting Close
Hello everyone! After about a week away with my family, I’m finally back. We traveled to Foz do Iguaçu, and it was an incredible experience. Seeing the falls in person was honestly one of the most beautiful things I have ever seen. I had a wonderful time and returned feeling rested, happy, and ready
Aug 5, 2026 0 4
A Little Teaser: Meet MPC
Before I disappear for a few days, I wanted to leave you with a proper glimpse of what is coming next. I have been pushing very hard to finish MPC - the MapForge Pack Creator - before this trip. I truly wanted to put it in your hands before I left. But it is not quite at the standard I want yet, and
Jul 27, 2026 0 1
2:08
Your Flavor 5.0 is here (Free Module!)
Make Foundry feel like your world I think this is the moment Your Flavor finally became the module I always wanted it to be. Over the last few days, we rebuilt the entire experience. Every tab was revisited. Every major screen was reorganized. The module is clearer, faster to understand, more respon
Jul 26, 2026 0 171
2:34
Heavy Lore 1.5.0 - "The Scriptorium"
Heavy Lore launched in June. What came back from you was more than we ever hoped for: bug reports, feature requests, wild ideas, and macros written at two in the morning, across Discord and Patreon. We read every single one of them. This update is our answer. The fixes you were promised, the feature
Jul 22, 2026 0 232
3:09
The Stockpile 1.3.0 - The Community Update
This update is built from your reports. Every bug the community filed since launch is fixed, and a long list of the most requested features made it in. Thank you for every report, request and kind word. Keep them coming! Bug fixes Pathfinder 2e sales now pay in real coins. Selling an item used to du
Jul 21, 2026 0 321
The Stockpile Finally Gets Its Spotlight
Hey everyone! Wand & Widgets here. Very late, but finally: the full Module Spotlight for The Stockpile is out! A module this big, with so many features and systems working together, really should not have gone this long without a proper video. So I’m very happy to finally release it and, hopefully,
Jul 20, 2026 0 1
MapForge 1.0 is live!
Alright, let's get the tradition out of the way first: I'm sorry for the delay. I know, I know. But this time I have a really good excuse. Bringing MapForge to Foundry V14 was, honestly, an odyssey. This module is huge. Way bigger than it has any right to be. And V14 changed a lot of things under th
Jul 14, 2026 0 19
0:15
MapForge 1.0 Is Almost Here
Hey everyone! After a month packed with new releases, it's finally time to switch gears. This month will be focused on updates, polish, and new features, starting with a big one. MapForge 1.0 is almost here. It will officially join the Foundry module ecosystem, so no more ZIP downloads or manual ins
Jul 8, 2026 0 11
WnW Items Now Speaks Daggerheart
Jul 4, 2026 0
It Starts Today: WnW Items, Volume 1
Jul 4, 2026 0
The Stockpile is here.
After a long time, and more than a few delays, The Stockpile is finally live, up on the official Foundry package listing and ready to drop into your game today. I built The Stockpile to be the definitive shop module for Foundry. Not a loot spreadsheet with a coat of paint, a place. A merchant with a
Jul 2, 2026 0 21
The Stockpile is nearly here (and I owe you a small apology first)
Hey everyone, Let me start with the honest part. I told you a new module would be out, and we're now more than a week past the date I promised. I'm sorry. I really hate missing a date I put in front of you. Here's the truth of it. The Stockpile turned out to be a much bigger animal than I expected.
Jun 26, 2026 0 20
0:15
A Small Delay, But Maybe a Better Launch
Hey everyone! I owe you a quick update. I really wanted to release the new module this Friday, but I wasn’t able to finish it early enough to submit it and get it approved by the Foundry team in time for launch. So, unfortunately, the release will have to move to next week. I’m sorry for the delay.
Jun 20, 2026 0 31
0:15
A Huge New Module Is Coming, and We Need Your Help
Hey everyone! Tomorrow or Friday we’ll be releasing a new module, and this one is big. Like, really big. It is also a much more complex module than usual, which means that, unfortunately, it won’t be as system-agnostic as most of our other releases. That said, I gave myself a mission: little by litt
Jun 17, 2026 0 11
0:15
HEAVY LORE is LIVE!!!
You can now download the module directly through Foundry’s official premium system! Heavy Lore is available for Adventurer and Arcane Circle patrons. I genuinely hope you love it. ❤️ And when you create an AMAZING page or book cover filled with beautiful artwork, clever effects, and a strong visual
Jun 12, 2026 0 11
Heavy Lore: our next module is coming, watch it in action!
🎬 The video is up, and the books are real. Adventurers and Arcane Circle, our fourth module is on its way to the official Foundry VTT catalog: Heavy Lore, lore with weight. Stop reading lore out loud. Heavy Lore lets you hand your players the object: a leather journal that opens with weight, a tome
Jun 11, 2026 0 1
0:15
SessionFlow v1.0.2 - A Small Quality of Life Update
Hey everyone! I’m getting ready to release a small SessionFlow update focused mostly on quality of life improvements. Some SessionFlow widgets carry a lot of useful information, but I know not everyone has a huge amount of screen space available during a session. To help with that, several widgets n
Jun 9, 2026 0 41
0:15
Mortal Needs v2.3.1 is LIVE! Secret Curses, UI Display Modes, and a Rebuilt SessionFlow Cockpit!
Hello, everyone! Before we dive into the juicy details of this update, I want to share a quick update on what’s coming next. Moving forward, my main focus is going to shift toward shipping brand-new modules and tools that I've been brainstorming and designing. However, before diving headfirst into t
Jun 8, 2026 0 131
0:15
SessionFlow 1.0 - The Colossal Evolution
Welcome to SessionFlow 1.0. This is a monumental milestone. For this update, we went back to the drawing board and touched every single feature, panel, and widget in the module. Everything has been redesigned from the ground up to be more beautiful, more intuitive, and infinitely more powerful. Whet
Jun 4, 2026 0 301
0:15
Why 1.0 is taking a little longer (and why I think you'll forgive me)
Hey everyone, I owe you a little honesty about the wait. The next update has been quiet for a while now, and I want you to know exactly why. I've been pouring everything I have into SessionFlow 1.0. And when I say everything changes, I really do mean everything. Here's a taste of what's coming: A br
Jun 1, 2026 0 11
I did a very silly thing... (Anime + RPG Madness Inside)
Today's post is a little different. Usually, I’m here giving you technical updates, sharing new module features. But today, I went completely off the rails and built a full anime opening and ending sequence for my 10-year tabletop RPG campaign. Yes, really. No, I am not okay. To be completely honest
May 25, 2026 0
Showing 1 - 50 of 127