Hexbound: a world in every hex, and a little thank-you
Hey everyone! :)
I've been a little quieter here and on Discord lately, and I wanted to show you what's been keeping me so busy.
The answer is Hexbound. Pretty much all day. Hahaha.
I've spent these last days creating assets, refining the art direction, thinking about how everything fits together, and trying to make the experience feel good to use. The shape of a bridge. The silhouette of a ruin. How a tree looks beside a village. How quickly you can find the thing you want and paint it onto your world.
This is becoming one of the biggest modules I've made, and one I've put the most love into. So, let me show you a little of what we've been making. <3
Little places that become an adventure
Farms, windmills, barns, bridges and crossings. Places your players might pass on the road, stop for the night, or somehow turn into the center of an entire adventure. You know how that goes. You prepare a whole kingdom and they become emotionally attached to the person selling cheese.
Something happened here
Old temples, forgotten monuments, tombs and the remains of places that mattered to someone. I want you to look at these assets and immediately start imagining what happened there. Who built this? Why is it abandoned? What is still waiting underneath?
A world that belongs together
And, of course, the landscapes around those places. Different trees, different shapes, different moods. I'm paying a lot of attention to how these families belong together, so you can build a world that feels consistent while still giving each region its own personality.
A little world inside every hex
The part that makes me especially excited goes beyond the artwork.
The vision for Hexbound is that every hex can become a little world of its own. The information about that place, the battle maps you've already prepared in Foundry, its scenes in Exalted Scenes, music ready in Narrator's Jukebox, and your session preparation in SessionFlow. All connected to the location where they belong.
A beautiful map you can paint, with the preparation you need to actually run the adventure close at hand.
That's the direction I'm building toward, and the connections with our other modules are a big part of that ambition. I keep imagining opening my own D&D campaign, choosing a location, and having everything I prepared for that place right there. I really, really want to use this at my own table.
It's taking time. I know.
I've set a very high bar for the art, the quality and the way this module feels to use. Reaching it means doing the work. My ambition is to make the best hex map available for Foundry. And if we don't reach that with the first release, I'll keep improving it until we do. I'm completely in love with what Hexbound can become.
The current release target is early next week, with a launch video so I can properly show you what we've been building. There's still a lot to finish, but I wanted you to know where things stand.
A little thank-you while you wait
The Adventurer download window for W&W Items: The Item Emporium ended on November 2.
The collection includes hundreds of illustrated items across eight shops for D&D 5e, Pathfinder 2e and Daggerheart, ready to bring into your games.
Download W&W Items v1.1 and read the installation guide
W&W Arcane Circle members can download the latest version from the original post linked above.
It's a small way to make up for the quiet stretch and say thank you for your patience. Your support gives me the time to care this much about these projects. I don't take that for granted. <3
Kisses,
Gabú
Comments (1)
It's very pretty!
