Who is this creator?
No community tags yet.
Showing 1 - 50 of 161
November 1st devlog! (Mostly Cooper still)
Hey everyone, a quick word from me, Tib! I'm currently in the process of making the combat for Cooper so there's actual gameplay, and once that's done, the only thing really left to do is the NPCs. Once I'm done with that, Sephra will have most of the tools he needs to work on the game more or less
Nov 1, 2026 0 3
Cooper Rabbit 0.0.2! Big quick changes!
Hey everyone! This time it's me, Tib! I've been hard at work making Cooper before we continue on Predation, as you all know, we are NOT stopping development on Predation at all, but both me and Sephra needed a small break, and we wanted to give you all something new to play! You can get the current
Oct 1, 2026 0 3
Cooper - New Game, early playable preview!
Good evening everyone, Sephra here today! I come baring a new DEMO! http://predationgame.com/downloads/CooperRabbit_0.0.1_DEMO.zip We've been made aware that the above download link might not work, as an alternative, please use the following URL for now: https://drive.google.com/file/d/1mmHwG7kZJ2Qc
Aug 9, 2026 0 4
Cooper Rabbit update post!
Hey everyone, Tib here! As some of you might know, I’ve been asked to help with Cooper a little bit, since both me and Sephra feel super confident in this game, and it’s also a really nice way for us to avoid creative burnout! After a small break last month as I had some personal stuff to take care
Jun 30, 2026 0 1
01/04/26 - Devlog
Hey everyone, it’s a me, Tib! I promise this is not an April Fools joke, there’s plenty of those going around already! I wanted to give everyone a small update on what I’ve been working on! I will do my best not to get too technical, but the truth is, I’m suuuper excited for all of this! Sephra has
Apr 1, 2026 0 1
Devlog for February, 2026
Hey everyone! Its me, Tib! I wanted to give everyone another end of the month update about what I have been working on! Sephra is currently recovering from a sickness so I'm doing my best to keep things rolling as smooth as possible! For Predation, I worked on some bug fixes regarding the save syste
Mar 1, 2026 0
Control re-binding QoL patch! (0.2.8.4)
Hey everyone, it's me, Tib! While Sephra was working on his own little side project (which btw you should absolutely check out!), I cooked up a small quality of life update for Predation. This one doesn't have any new content, BUT, I finally nudged myself to make it possible to FULLY re-bind your co
Jan 16, 2026 0
13/01/26 - Demo Time!
https://drive.google.com/file/d/1Ao7aGwncm6W2-ymGmgjt3Jp9mcJmyOrL/view?usp=sharing Hello everyone! Right, I'm biting the bullet, it's as stable as it's going to get under current circumstances so here you go: REMEMBER THIS LINK IS 18+ https://drive.google.com/file/d/1Ao7aGwncm6W2-ymGmgjt3Jp9mcJmyOrL
Jan 13, 2026 0
08/01/26 - Quick update / Happy New Year!
Howdy all, Sephra here, finally, and I'll say right off the bat this isn't the post I'd rather have made but I'm already much later than I'd hoped in getting this new game stuff to you and I'd rather let you know what's happening and where we're at with it. Basically, for the most part, the mechanic
Jan 8, 2026 0
17/12/25 - Public Testbuild
Hey everyone! I know it's a day or two late, but here's the public release of our latest testbuild! https://hornedlizardstudios.itch.io/predation/devlog/1145530/predation-public-testbuild-0283 This one includes a few small things, for one, I've started work on the quest system, which now includes on
Dec 17, 2025 0
30/11/25 - Devlog & Testbuild!
Nov 30, 2025 0
11/1/25 - Devlog
Howdy all! Sephra here first off, meant to get this up yesterday but was scrabbling to put a thing together to show you that would show off a thing I've been working on without giving away too much, BUT at the same time will give you a good idea the sort of thing it is: Now that is an attempt at a m
Nov 1, 2025 0 1
01/10/25 - Dev Log
Howdy all, There's some links to a couple of videos Tib's done I'll put here so they don't get lost in the shuffle: https://predationdevstorage.blob.core.windows.net/devvideos/vhsshopexample.mp4 https://predationdevstorage.blob.core.windows.net/devvideos/elevatorexample.mp4 Sephra here again, come t
Oct 1, 2025 0 1
8/31/25 - Devlog (with images ooo)
Hey everyone, Sephra here again, after what I realize is a while now but as you might've come to notice at this point, I suck at the whole communication thing generally; however I come bearing some updates, though at this point it's difficult to recall everything included or not so here's some thing
Aug 31, 2025 0 13
A small Devlog / Progress update! (2025/06/28)
Hey everyone! It’s me, Tib! Thought I’d give everyone a little update! As you might have noticed, we’ve started putting out more frequent updates now, small changes, nothing too significant, as we feel like it’s much easier to show our progress this way! Right now, most of the work on my part has be
Jun 28, 2025 0
Small lore focused update (0.2.7.7)
Hey everyone! Tib here! While Sephra and I continue to work on new 'content', I've been updating the already existing build by including more interactions and a few small bugfixes, basically a few more things to do! Here's a brief changelog: -Fixed a bug where if the player held down the "look up" b
May 29, 2025 0
Public release of the latest testbuild! (0.2.7.6)
Hello everyone, it's me, Tib this time! This post is simply a continuation from the last one, where we put out a new testbuild for our lovely supporters, but this time, we're giving access to this build to everyone else! Furthermore, I've finally created a better build pipeline for our Linux build,
Apr 24, 2025 0
HOTFIX 0.2.7.5 - Fixing a few breaking issues
Apr 10, 2025 0
4/9/25 - TEST BUILD TIME
Apr 9, 2025 0
31/03/25 - Devlog
Hello everyone! It’s me, Tib, I wanted to clue everyone in about what’s been going on with me and the project itself. During January I had a lot of sick days and overall my mental health wasn’t the best, so unfortunately I couldn’t get a lot done, but during February and March now, I got quite a bit
Mar 31, 2025 0
30/12/24 - Merry Everybody!
Howdy everyone, Sephra again, wishing you a now late Merry Christmas and a Happy New Year, and general warm sentiment of the season for anyone who doesn't jive with any of that stuff; like the Neptunians of the North Pole we've been working away, under the somewhat foolish belief we might be able to
Dec 30, 2024 0 14
14/11/24 - Public Testbuild!
Howdy! Public release time, with a load of tweaks and changes from the subscriber build that should hopefully make testing the intro out a lot smoother and more enjoyable; Tib's made a changelog here for you to take a look at, see what's been happening these last couple of weeks on their end: --- He
Nov 14, 2024 0
HOTFIX 2 - 0.2.7.2 | Including experimental linux build!
Nov 1, 2024 0
31/10/24 - Devlog & Testbuild
Nov 1, 2024 0
30/09/24 - Devlog
Hello everyone, it’s me, Tib again! As promised before, we’ll be doing monthly devlogs, as it’s a much better way to keep up with things! First of all, this month I had my birthday, so I didn’t get as much work done as I would’ve liked, but I still managed to get a couple of things done, which I’m r
Sep 30, 2024 0 1
0:19
01/09/24 - Devlog
Howdy Everybody, Sephra here for another update; been a little bit, though it has been full of work from all of us at least! Tib will take this one for the most part but I thought some animation previews were in order, show you a couple of new things I've been working on: This guy has gotten an upda
Sep 1, 2024 0 41
22/06/24
Howdy everyone, Sephra here, bit of an interim post just to apologize for not having the big flashy update thing here as quick as planned; as usual things started happening, work led to more work and we ended up releasing it on the Discord first so we could see what people thought on a smaller scale
Jun 22, 2024 0 2
31/5/24 - Devlog
Howdy all, Sephra again with an update for you, this time hopefully with the video actually in the post itself rather than being an attachment like last time; and one that brings a nice bit of progress too! https://predationdevstorage.blob.core.windows.net/devvideos/devai.mp4 So what you are (hopefu
May 31, 2024 0 2
0:24
16/05/24 Devlog - Breaking Stuff
Good evening everyone! Sephra here to give you an update on what we've been up to; we'd planned this for a few days back but ended up getting fairly into what we were doing, and wanted to show you when it was in a good state to do so as a preview! So with Tib working on the combat and the enemy AI,
May 16, 2024 0 42
16/04/24 - Devlog
Evening all! Or wherever it is you find yourself in the day; time for another update from Me (Sephra), with a couple of suggestive examples this time! Work has continued to go well with the whole movement/combat making, we've apparently got enough separate animations for everything Amber can do that
Apr 16, 2024 0 4
17/03/24 - Devlog
Hello again everyone, Sephra writing, thought I would put a quick update out on the things we've been up to lately; has been longer than I realized since posting, sorry about that, but the work has been going on as usual all the same! The both of us took some time out to attend NFC over in Sweden at
Mar 17, 2024 0 8
08/02/24 - Devlog
Hello once again everyone! Sephra again, from the drizzly shoes of Blighty, thought I'd share an update with you on what we've been doing the last couple of weeks; mostly speaking it's AI based stuff for Tib, and some preparations for it for me! The enemies are, we're hoping, going to be much better
Feb 8, 2024 0 4
15/1/24: Devlog
EDIT: Sorry about the test post also, I couldn't upload the initial draft for some reason, had to copy everything over etc. Good evening everyone, Sephra here to let you know how we've been getting on with things lately! Tib has been hard at work since the new year putting things together to make th
Jan 15, 2024 0 4
30/12/2023: Holiday Update!
Greetings everyone, Happy Holidays to all of you from us reprobates over here doodling awful things for you! We've both been working over the festive period, as well as enjoying the festivities briefly, and we're proud say we can release this new update before the year's out; and it's a fun one too!
Dec 31, 2023 0
1/12/23 - New test build on the 4th with luck!
Hey everyone, Sephra again, quick note for you all that we've decided to give this new build a couple more days, so we can release the first two areas instead of just the first and make sure everything's nice and polished; for one thing there's too many NPCs to fit into this small first area and I'd
Dec 1, 2023 0 1
23/11/23 - strange bug face devlog
Howdy everyone! Sephra again, here to update you on our goings on the past week or so: First things first, we've been getting more organazized about things and Tib has made a Roadmap for us so you can all have a look too: https://1drv.ms/w/s!Al0fzdjryBaxiZVAz63wBK8gOxURpQ?e=eJzXOt Of course not much
Nov 23, 2023 0 9
0:02
November 9th, 2023 Devlog!
Helloooooooo, internet! Sammy here, giving a Devlog of my own! Sephra and Tib have been really hard at work, so the least I can do is pick up some of their slack, right? Let me just... put on the lizard suit... Ugh, this thing is stuffy. And it needs a wash! Ahem... Howdy everyone! Sephra here! This
Nov 10, 2023 0 11
26/10/23
Hallo everyone! Sephra this time, here to update you with various things we've been getting on with; this week we've been sprucing up Amber's animation roster to make everything she does feel more fluid and give her some more specific actions, while we're remaking the player's systems. So far it's m
Oct 26, 2023 0 7
Weekly testbuild! (2023/10/20)
Greetings everyone, it's me, Tib! I have a new testbuild for you all, I've been adding quite a lot of things, and while I'm too tired to provide a proper changelog, here's a quick rundown: -Added a load screen, maps will now properly load, and in the future, each map will have it's own artwork, load
Oct 20, 2023 0
Weekly devlog / update!
Hey everyone, it's me, Tib this time! I wanted to give everyone a quick weekly update as always! No new patch today as I've been ironing out some of the base things in the current version of the game, namely to improve performance and address people not being able to play due to the game requiring V
Oct 12, 2023 0 1
05/10/23 Devlog
Hey Everyone! The Lizard returns once more, albeit with a less visual one for you this week; with Tib having been away at the Furcon in Budapest I decided to take some time to try and brush up on coding / the Godot engine again so I can do more useful things with it than just make assets and hand th
Oct 5, 2023 0
26/09/23 Devlog
Howdy everyone, Slightly late devlog for you, apologies! Mostly things have been trucking along as usual, though it was Tib's birthday on the 24th so they've taken some time to enjoy and relax a little; and while they've been having a well deserved break I've been working out some ideas for more of
Sep 26, 2023 0 7
14/09/2023 Devlog
Howdy everyone, Sephra again, another little update for you to let you know some of the stuff we've been up to; strange I know hearing from me so frequently but I hope to make more of a habit of it! And if not me then one of us at least; I'm the best pontificator of all of us though as you've probab
Sep 14, 2023 0 11
Predation - PUBLIC TESTBUILD (vGodot 0.2.1.0)
Howdy everyone, Sephra again to announce the new PUBLIC TEST BUILD of the game! Click here to download! So far we've got the Gallery, for reasons I'd imagine obvious, and a new Credits that we're currently working out the ins and outs of, as you may have been made aware via DM; we want to be as acco
Sep 8, 2023 0 15
Watch this space - Public Build soon!
Howdy everyone, It's 1AM for me and 2AM for Tib, so our plan to put something out this (yesterday) evening has been scuppered somewhat; and yes I know you lot across the pond and elsewhere are still living in the past but over here, we are sleepy Eurotrash and will be getting the updated Public vers
Sep 7, 2023 0 1
Predation TESTBUILD 0.2.0 RELEASE! (2 new animations!)
Aug 31, 2023 0
27/06/23
Howdy everyone, Sephra again, thought I would update you on what's been happening with us of late; for me it's been enemy animations for the most part, both the longer ones and the general movement ones, and for the most part the basic animations for two of the sewer enemies are now done and dusted;
Jun 27, 2023 0 8
07/05/23 Update
Howdy everyone, Sephra this time, wanted to give a small update to the work that's been going on of late; I think you'll all be glad to know I'm focusing mostly on the animations for Predation now, and progress is going pretty nicely; now I can't exactly show off what I mean but I've come up with (o
May 7, 2023 0 51
VERY EARLY TESTBUILD RELEASE! | New Release schedule
Apr 13, 2023 0
Testbuild coming soon!
Hello everyone, it's me, Tib! I know I promised a testbuild by the end of last month, but unfortunately I got completely lost in how amazing the UI system is for Godot and I.... went... a little overboard with it all. The testbuild IS coming soon, but not quite yet, HOWEVER! I'm not coming here empt
Apr 1, 2023 0 1
Showing 1 - 50 of 161

