08/01/26 - Quick update / Happy New Year!
Howdy all,
Sephra here, finally, and I'll say right off the bat this isn't the post I'd rather have made but I'm already much later than I'd hoped in getting this new game stuff to you and I'd rather let you know what's happening and where we're at with it.
Basically, for the most part, the mechanics are all there; I wanted to put something out where you could see essentially the pillars of what I want the game to be, at least in terms of the main gameplay loop there'll be minigames and events and the like as it carries on, but the basic core loop of it I wanted to get to you; and when I made that post saying 'oh it's close guys I can feel it' I did genuinely think I was about there; then the playtesting started amongst my closest compadres and as it happened I most definitely was not, so I've been trying for the last 2-3 weeks to correct all the problems that were made evident to me through that; I have done a lot, I think, but i'm starting to come to the realization that if I want to cleanly fix the whole thing up it's going to take more than trimming at the code and logic and all that.
So, I am going to put something out soon, I've made the decision to just find a way to cauterize the most annoying errors (mostly in the battle system where there's a lot of convoluted triggers and things that need a whole rewrite) and hope that you'll get the spirit of what I'm intending, and also get some m/m stuff to sample too, there's still a few things you can do in here for sure, just expect it to break!)
So yes, watch this space, I am still working on it, but yes at this point I need to just show you all what I've been doing and take a few days to decompress a bit so the focus will be on getting it workable as a proof of concept, not the equivalent of a small portion of a finished game like my perfectionism would like it to be.
Thanks for understanding, hope you all had some fun times in the holidays! I got one of those Kit-Cat clocks myself,put it between my two monitors which was a pretty bad idea in retrospect but mostly because I get sucked in by the eyes every once in a while.
Much love to you all,
-Seph
Comments (3)
No worries, do what ya gotta do c:
Rome wasn't built in a day, good things take time. Just keep at it, it'll get there. I can't speak for all of the other patrons, but I appreciate the honesty. If making a quality game was easy, everyone would do it. Lol
Thank you! I do wish I'd not jumped the gun in the first place but here we are, it's certainly accelerated the process! Still, once this initial structure is set up properly my hope is to just build assets on top of it; anyway fingers crossed, thanks for the comment much appreciated ^^
