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Tyler McVicker

@tylermcvicker

0 bookmarksindexed Sep 14, 2026updatedlast updated Oct 18, 2026importedlast imported Oct 20, 2026
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15:10
I've Got Half-Life 3 News - HLX Files #20
This is an unfinished, audio only cut of my next video. All visuals, and likely some changes to the script and audio will occur between now and the public release, as is usual. Oh god oh no Valve is really working hard. We've got a selection of new information to talk about, including two details th
Oct 17, 2026 0 11
18:22
The Real State of Half-Life 3 Development in 2026 - HLX Files #20
A Dota 2 update just dropped a significant amount of information that points to where HLX actually stands right now, and there is a lot more going on across every Valve project than most people are talking about. Let's figure out what all of it actually means. This one is actually combining two diff
Jul 4, 2026 0 11
21:24
HLX From Valve's Own Mouth - Miro Board #7
THE FINAL EPISODE OF THE MIRO BOARD IS ALMOST FINISHED - HERE IS AN EARLY CUT FOR MY SUPPORTERS! This episode goes into the story of the next Half-Life game, as spoken through Valve's own words. Everything discussed in this video comes from publicly available information, sourced from dozens of webs
Apr 23, 2026 0 11
8:57
The Engine Powering Half-Life 3: Every Last Detail - Ep6
Source 2 has been in production for well over a decade, and actually is nearing two decades. This engine is powering HLX, but what can it do that it couldn't do before? I want to think all the community members who worked on the Miro Board, and especially Rowleto for writing major chunks of this ser
Mar 4, 2026 0 11
8:38
The AI of NPCs in Half-Life 3: Every Last Detail - Ep5
How do enemies react to the player, their surroundings, and other enemies? Much has been improved from past games, and we have a deep look into these systems. I want to think all the community members who worked on the Miro Board, and especially Rowleto for writing major chunks of this series script
Mar 4, 2026 0 11
8:17
The Enemies & Locations of Half-Life 3: Every Last Detail - Ep4
We have quite a lot of information about what kind of new enemies to expect from Half-Life 3 (HLX), however, if you feel that this is too much of a spoiler, then feel free to skip this. I want to think all the community members who worked on the Miro Board, and especially Rowleto for writing major c
Mar 3, 2026 0 11
9:37
The Gameplay Mechanics of Half-Life 3: Every Last Detail - Ep2
You like spawn volumes, vehicle combat, zero gravity combat & the return of some classics? I want to think all the community members who worked on the Miro Board, and especially Rowleto for writing major chunks of this series script, and helping me understand the more technical aspects. Also, thank
Feb 27, 2026 0 11
14:13
The Half-Life Hangover - HLX Files #17
Valve is back from winter break and fresh updates across Counter-Strike 2 and Deadlock dropped new breadcrumbs for Half-Life 3 and the ongoing evolution of Source 2, plus a quick check-in on what the community turned into while everyone was waiting. No dates, no promises, just what changed, why it m
Feb 1, 2026 0 11
10:57
The Half-Life Hangover - HLX Files #17
A large amount of information was found in the latest updates to CS2 and Deadlock. Half-Life Alyx is getting a vinyl release, and the Half-Life community had a fit unlike anything I'd ever seen. In this, what will end up being VERY DIFFERENT, and early cut of the next episode of the HLX Files, we ta
Jan 29, 2026 0 11
22:01
Ultimate Half-Life 3 Deep Dive: Every Last Detail Ep1
This is the first in a series of six videos that detail every single bit of information found through datamines related to HLX/HL3. The information you will find within this series is the result of nearly six years of dedicated research and collaboration by many members of the community. This first
Jan 25, 2026 0 11
10:32
[FINAL CUT] The Final Episode? HOPE. - HLX Files #16
This is a final cut of the upcoming episode of the HLX Files. The previous description still stands; This MIGHT end up being the final episode of the HLX Files. We have had an absolutely wild few weeks, and by all accounts, the next few will be crazier. We've got all the stuff here, ready to parse t
Nov 16, 2025 0 11
10:38
The Final Episode? HOPE. - HLX Files #16
This MIGHT end up being the final episode of the HLX Files. We have had an absolutely wild few weeks, and by all accounts, the next few will be crazier. We've got all the stuff here, ready to parse through. This is an early, unfinished cut of my upcoming video, and it is missing all overlays and vis
Nov 15, 2025 0 11
9:40
Your Monthly HL3 Update - HLX Files #14
Here we go again, nothing monumental this time around, but enough to keep your appetite for half of your life to stay satisfied. It's still around, it's still kicking, and Valve is still, seemingly, almost there.
Sep 3, 2025 0 11
11:27
The Great Valve Refactoring - HLX Files #12
THIS IS UNFINISHED, AND HAS SECTIONS OF BLANK-NESS FOR TIMING, OVERLAYS ARE NOT COMPLETED. The latest Counter-Strike 2 update quietly overhauled Source 2’s animation and AI systems — and in doing so, leaked a ton of HLX content. This is the clearest sign yet that Valve is getting ready to ship somet
Jul 31, 2025 0 11
8:11
Valve Just Can't Help Themselves - HLX Files #10
Valve just can't keep themselves from talking about it. Whatever they are cooking must me CRAZY.
Apr 18, 2025 0 11
8:46
Half-Life 3 Derangement Syndrome - HLX Files #8
Half-Life 3 is happening, we've known this for ages. However, something that doesn't seem to be happening? An ARG from Valve Software. Today we look at all the false leads that the community has found, and where to look for the real information, when it comes time. (plus some fun news)
Jan 30, 2025 0 11
8:27
Oh Boy! HL3 Leaks Again! - The New Valve Ketchup #1
We've got something to discuss, and I think you're doing to like it.
Nov 29, 2024 0 11
HL:X - The Follow-Up to Half-Life Alyx Leaked?
A year on from the release of Half-Life Alyx and Valve accidentally ships strings from two separate virtual reality projects in development. Some of these strings are from Citadel, which we have covered at length in the past, and others show an evolution of HLVR's original concepts, now codenamed HL
Mar 27, 2021 0 1