March 4, 2026

The Engine Powering Half-Life 3: Every Last Detail - Ep6

Source 2 has been in production for well over a decade, and actually is nearing two decades. This engine is powering HLX, but what can it do that it couldn't do before?

I want to think all the community members who worked on the Miro Board, and especially Rowleto for writing major chunks of this series script, and helping me understand the more technical aspects.

Also, thank you to dirtkiller and Kayla for looking over and improving that script to ensure everything we discuss is accurate.

I'd also like to thank Spzi for the work on the thumbnail, excellent work.

Comments (7)

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Adreus May · March 8, 2026

Why are you not mentioning all the simulation and physics stuff here? Or is that supposed to be a different part of the series?

D
Di Ma · March 6, 2026

a AAA game with systems? I hope so

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Elliot Lowis · March 5, 2026

Tyler, Raytracing preview already exists in CS2 Hammer. You can use it today.

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Ken Jeong · March 4, 2026

Absolutely goated release cadence. Appreciate the vids, Tyler!

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adi · March 4, 2026

what mod is it that you're playing in the footage? i always forget the name

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Reed Lancaster · March 4, 2026

Aww tyler dont hit me with that font tease... I need this game

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michael norris · March 4, 2026

These are great! Thanks for all the work you put in