The Engine Powering Half-Life 3: Every Last Detail - Ep6
Source 2 has been in production for well over a decade, and actually is nearing two decades. This engine is powering HLX, but what can it do that it couldn't do before?
I want to think all the community members who worked on the Miro Board, and especially Rowleto for writing major chunks of this series script, and helping me understand the more technical aspects.
Also, thank you to dirtkiller and Kayla for looking over and improving that script to ensure everything we discuss is accurate.
I'd also like to thank Spzi for the work on the thumbnail, excellent work.
Comments (7)
Why are you not mentioning all the simulation and physics stuff here? Or is that supposed to be a different part of the series?
a AAA game with systems? I hope so
Tyler, Raytracing preview already exists in CS2 Hammer. You can use it today.
Absolutely goated release cadence. Appreciate the vids, Tyler!
what mod is it that you're playing in the footage? i always forget the name
Aww tyler dont hit me with that font tease... I need this game
These are great! Thanks for all the work you put in
