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Update and important campaign news moving forward.
Hello everyone. First of all, thank you for the pledges and support for the last couple of months after hearing the situation. I've been out and about doing local work and commissions to pay debt and survive each day and I would like everyone to now that I am literally being saved by you guys for su
Oct 2, 2026 0
The state of ViperV
First of all, I just wish to assure everyone that despite the lack of updates for the past months, development has not stopped. I wish everyone to know that I have now taken the necessary steps to break the dreadful loop that I have been to in both as a dev and as an individual. for some time now, e
Aug 1, 2026 0
New enemy scene WIP and dev news
Hello everyone! New enemy coming soon! But you already have an idea what kind because the sketch is quite visible. Anyway, it is a water-dwelling enemy and will be our first projectile type. It's not going to break armor, but it will definitely be a threat for Siggy when grouped with the other enemi
Jun 1, 2026 0 1
The state of Divine Arms (2nd part)
Hello everyone! First of all, thank you for the dm's and wishes. All is going towards fine. I'm late as always, but I just had to do a lot of sorting and finished a lot of personal stuff so I can focus back on development. For now, the dust have somehow settled and I already have someone to pass the
Apr 21, 2026 0 4
State of Divine Arms 2026
Hello everyone! Sorry for the looong absence. Life hit hard early this year. Have been in and out of the hospital for my sister. Had a road accident and my PC's board broke. Have been deeper debt since and it was just a devastating 1st quarter. Not even mentioning the effects of the war, but hey. I'
Mar 31, 2026 0 1
Moving to Godot 4.6
Hello everyone! Will have a bit of a dev time delay as I have started to move the project to Godot 4.6 to get all the important performance benefits. The current game was in 4.4 and I totally skipped 4.5 but I really need to get this up to the current version. At the moment, there are lots of broken
Feb 1, 2026 0
Version 2.88 is here!
Dec 10, 2025 0
Final stretch!
Hello everyone! I'm really sorry for the huge delay. We got hit by two consecutive storms and have slowly been getting life, health and sanity back to normal. There have been tons of additions to the game that also is a part of the delay, as bugs also piled up. But it will be out this week 100% I ju
Nov 30, 2025 0 1
News and update soon!
Trying to make a YT video of the current progress but the video editing app is being finicky. If it continues to fail, I'll settle with many .gifs to showcase the new gameplay visuals. There's a lot to unpack. Anyway, I'll keep trying. Be back in 24-48 hours!
Oct 31, 2025 0
Mushroom cancelled (actually just delayed)
Hello everyone. Sorry for the late news and update. I'm in the stormy season for sometime now and just recovered from a nasty ailment the weather brings. Also just recovered from burnout, because, yeah creatives get them every now and then. Anyway, major change is that I simplified many things devel
Sep 3, 2025 0 1
It's that time again! But we keep deving!
Hello everyone! It has been a wild month! I've had some good rest and fun with the birthday break week for sure! But man, oh man, I'm sure you've heard what has been happening lately. As lucky as it may sound that we're still even existing, I am at constant fear of being pruned anytime. (Every other
Aug 1, 2025 0 1
Next enemy scene
Jul 4, 2025 0
v2.46 is out!
Jun 27, 2025 0
New Alpha soon!
The Ganker is 80% integrated in game. I still need to add in the sound effects and maybe reuse the old ones for now. He will also need to be integrated to the minigame as well, along with the actual spicy loop. Mahalai+ supporters will get to test it this June as soon as I iron out possible bugs. A
Jun 1, 2025 0 1
Ganker scene loop done!
May 16, 2025 0
Ganker animation soon!
Apr 30, 2025 0
Animation Phase Begins!
Mar 31, 2025 0
Progress report - Feb 2025
Mar 1, 2025 0
News and a test map
Feb 1, 2025 0
Back to work!
Happy new year, everyone! Had a lot of rest and lifestyle changes and health is now back on track! No need for maintenance meds and I just got to keep things the way I do things recently. That said, I already started working last week, fixed some existing bugs and now currently working on the tilese
Dec 31, 2024 0 1
Year-end Dev Report
Hello everyone! kReig here and here's the stats of what's going on with Divine Arms' development and future goals. But first, 4 things I want to clear out that I frequently notice / get asked. One, my dev name is kReig and not Viper. ViperV means Very Important Perv. The snake part is just something
Dec 1, 2024 0 1
Divine Arms v2.4b
Nov 15, 2024 0
Minor delay
Hello everyone! We got hit by a typhoon and had zero to unstable power for almost a week. Things have stabilized now with internet returning few days ago. To be sure, I'm giving myself the lost week to catch up but hopefully I can get this done in under. Many things are added and the core is almost
Oct 31, 2024 0 1
Playable update soon!
Oct 1, 2024 0
Successful transition to Godot 4.3
Sep 1, 2024 0
Animations Update
Jul 30, 2024 0
Minor delay
Jun 28, 2024 0
Animation Season - Campaign Changes
Jun 1, 2024 0
Dev news update for v2.4 [Edited]
May 1, 2024 0
Divine Arms v2.35 Final Tech Demo
Apr 5, 2024 0
Almost ready!
Just doing some final tests and debugs. v2.35 will be up in 24-48 hours! There's just so much stuff to unpack. Thanks for the patience! -kReig out
Mar 31, 2024 0 1
v2.35 Soon!
Hi everyone! v2.4 is on the way, but there's still pretty much a ton of things to do to complete it. I'll upload v2.35 soon, so you guys can see the current changes and added stuff. Thanks for understanding and the support and most of all, thanks for letting me cook! -kReig out!
Mar 1, 2024 0 1
v2.3 coming soon!
Dec 29, 2023 0
Back to development!
Dec 1, 2023 0
The state of Divine Arms.
Jun 30, 2023 0
July 2016 patron supported
Thank you so much for the support this month!
Jul 31, 2016 0
June 2016 patron supported
Thank you so much for the support this month!
Jun 30, 2016 0
May 2016 patron supported
Thank you so much for the support this month!
May 31, 2016 0
April 2016 patron supported
Thank you so much for the support this month!
Apr 30, 2016 0
March 2016 Patreon supported
Thank you so much for the support this month!
Mar 31, 2016 0
February 2016 patron supported
Thank you so much for the support this month!
Mar 1, 2016 0
January 2016 patron supported
Thank you so much for the support this month!
Jan 31, 2016 0
December 2015 patron supported
Thank you so much for the support this month!
Dec 31, 2015 0
November 2015 patron supported
Thank you so much for the support this month!
Dec 1, 2015 0
November 2014 Patreon supported
Thank you so much for the support this month!
Dec 1, 2014 0

