February 1, 2026
Moving to Godot 4.6
Hello everyone! Will have a bit of a dev time delay as I have started to move the project to Godot 4.6 to get all the important performance benefits. The current game was in 4.4 and I totally skipped 4.5 but I really need to get this up to the current version.
At the moment, there are lots of broken things and I need some time to fix it.
I'll present a new spicy animation soon that in a sense feels like the old 'INDULGE' system. I will explain how it will be integrated as well separate from the current spicy scenes.
I was working on it but I had to prioritize stabilizing the game to Godot 4.6 first as i get anxious while its broken and can't animate well while worrying.
I'll update everyone soon! Thanks for understanding!
