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October 2, 2026

Update and important campaign news moving forward.

Hello everyone. First of all, thank you for the pledges and support for the last couple of months after hearing the situation.

I've been out and about doing local work and commissions to pay debt and survive each day and I would like everyone to now that I am literally being saved by you guys for survival. I had hopes for my property getting sold, but so far, no takers.

I'll probably stay clear of local work soon as travelling and semi office work just drains me so much, I'll just get sick and that will be a worse situation. So I may stick with commissions for the 'meet the ends' work. (once the current ones are done, I'll open a few slots maybe here as a Patreon tier)

That said, I've decided on something controversial.

But first or again, know that Divine Arms is NOT cancelled. I am doing this for Siggy, in fact.

Realistically, if I had the funds and won't need to do side work, Divine Arms at it's current state will still need a consistent 2-3 years of solo dev to complete, at it's midimum. (I won't settle for minimum) - and at the campaign's current state, it may never see 1.0

Those who had interest in the property I decided to sell did not buy it in the end. I even lost $200 for the legal paperwork to get it out there, and the longer it stays unsold, the more I lose hope it ever will.

So for the survival of ViperV and Divine Arms, I am reviving Forbidden Arms.

So please hear me out. As stated, this is a financial situation preventing me from going full time for Divine Arms and you ask how is Forbidden Arms saving it?

One, it already has enough sprites and assets. Two, it already has ample lewd scenes. It just needed to be ported from Godot 3 to 4 which is already 80% done and have been doing since September with whatever time I have after all side work.

The gist of the plan is this:

  • Forbidden Arms gameplay using all existing sprites.

  • No complex story like Divine Arms. Only lewd unlocks for gameplay when you win.

  • Just a single (currently secret) mechanic to keep it interesting.

  • ALL of ViperV's animated scenes that everyone have seen and have NOT seen will be unlockable. That is near 100 animations if we include Dazky's! (Forbidden Arms' actual lewd animations) and I will be adding a few more!

  • Yes, all animated scenes including ALL my finished animations and Chris Armin's of DA

  • Mahalai, Siggy, Lucrea and guest characters will be in the game! Semi-Canon but basic story.

  • Static lewd images are also unlockable and have already asked guest artists, including my wife's work and possibly fan art to be included in the unlocks.

  • Finish the game in 2027

  • Sell through Steam and hopefully get enough funds to then do Divine Arms full time.

  • Maybe have enough profit to hire Armin again for Divine Arms. If not, I already have someone in mind or i'll just do it myself again. (Not ideal, just last resort)

  • Property gets sold? Much better turn of events.

I know a few NSFW publishers to pitch the game to as well! Though If you know Shades from Shady Lewd Kart, (where Siggy is a guest character among others) He's a great guy, a champion of nsfw devs and is a publisher. Probably my first pick.

By Jan or Feb, (assuming El Nino has not killed me yet), a playable demo will be available. The core build loop should be done by then and the only things left to do after would be adding all the remaining lewds and actual game progression. Oh! And the missing sprites. Old animator, as per tradition did leave me with unfinished work, so I'll have to fill those parts in. But no worries as the remaining sprites will be easy to do because the enemies in the game are very simple to do and is part of the secret mechanic that I have to design to be lazy and rushed but fits the narrative seamlessly. Besides, it is not going to be a big game, maybe just 3-4 phases / bosses and again, just simple skill upgrades and lewd unlocks. At 3 minimum phasing, we're looking at 40-50 unlockable lewds per.

Anyway, thanks you for reading all the way down here and I hope you find the plan promising and I hope many of you would support me on this as I feel this is kind of my last resort and chance to save the whole campaign as I really see no other way.

(Unless my property gets sold soon... ( >_>)" )

Once I finish some local contract work, I'll switch back to commissions, so if you can, please support me there, too as I realize the more I don't have to leave home to do side-work, the more manageable it is to do dev work and commissions.

Thank you all for the support and I hope you keep doing so. It keeps me fighting despite all the storms. (literally and figuratively)

-kReig out!

Comments (10)

K
Kazuma · November 3, 2026

Where's the Discord link, admin?

D
DemonSain · October 25, 2026

I think it's better to stick to the previous mode. After all, this is an R18 game. The current mode has become neither here nor there. I hope you can take this suggestion and revert to the previous click-to-play style, which can also reduce your development pressure. This kind of game now neither feels like an R18 game nor like an all-ages game, so it can't attract the audience. I’m a player from China and very willing to support you. Lastly, I wish you a happy life, keep it up! Your style is really great

G
Goblin Slayer · October 10, 2026

absolute cinema, keep it up Boss

N
Noslock · October 6, 2026

Hi, im a new user, i love this game and where il can take the lastest version of divine arm ?

M
Malkraft · October 3, 2026

Hope you will get through this rough time, you deserve to receive way more with how hard you are working! For the steam launch make sure to prepare it as much as possible so it doesn't flop. Post demos month prior to all your socials + steam & f95, then communicate on your launch daily until release date. I'm sure the guys at Shady corner will repeat this but it is so so important to build awareness and a base of potential buyers before launch. You cannot just shadow drop it, then expect buyers to pick the game solely from mouth to ear. Finally do think about investing into a trailer, it REALLY helps the sells. Rooting for you, godspeed!

S
Sid · October 2, 2026

When my own financial situation improves hopefully in a couple of months I'll see what I can do to help out :) I Loved the art Jen drew for me so I hope to commission her more in the future esp. if that helps you as well.

G
Gimpelflo · October 2, 2026

The €1 and €3 membership tiers are too efficient, and it’s probably not worth keeping them; there’s no real reason to buy the more expensive memberships. You could also sell your games on Patreon—in my opinion, that should bring in more revenue—but that’s just my take on it.

S
SCP632 · October 2, 2026

Sorry things haven't been working out too well. The plan does sound good and hope it works out. I'll be supporting you through this so keep it up and good luck

S
Screams, and Screams, and Screams, and Screams, and Screams, and · October 2, 2026

Please don't release exclusively on steam, as they have implemented ID checks for adult games that are impossible to work around. Itch.io is better for adult games

C
Csg4242000 · October 2, 2026

Just take care of your health! I can wait longer!