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April 21, 2026

The state of Divine Arms (2nd part)

Hello everyone! First of all, thank you for the dm's and wishes. All is going towards fine. I'm late as always, but I just had to do a lot of sorting and finished a lot of personal stuff so I can focus back on development.

For now, the dust have somehow settled and I already have someone to pass the hospital scheduling. The market and oil prices are still fucking high. And my electric bill is almost at $300 because of this dumb war nobody asked for.

Commissions

Thanks for those who asked about it! Honestly, I would rather dev than do these but in case earnings are not enough, I will holler once more to open slots. For now, I'll try to manage.

New indulge system

Siggy can initiate play time with enemies. Another way to restore hearts or get cards. There are two ways to do this. One is to purposely break her armor to lunge at enemies to initiate it. The next one is to use up a sacred orb if she is already naked. To avoid card abuses, the enemies will try to dodge this action and waste orb or risk armor breaks.

Simpler Minigame / Minigame in general

This indulge will throw a new type of minigame. But compared to when enemies initiate on Siggy, this is a no lose minigame type. For now I have a paperbag man with a whack-a-mole gameplay in mind but it can change once I mull some more ideas. By NO LOSE, it means, you will not break hearts. You either win the minigame with a reward or get nothing if you... fail? (failing is not losing...?)

That said, the normal minigame will get some balance and an easier approach.

For now, here's how the indulge plays out:

All enemies will have this toy-deforming scene. We will have maybe a minimum of 5 loops like this and the deformed enemies will all share the same loop animations.

Here's the Goombrio going for a different hole.(Ganker and all enemies will have the same presented options)

MOVING FORWARD

So I am not out of the trouble loop yet. But while things are easing well, I won't be complacent, as life finds a way to be a bitch in the worst possible times. So as much as I want to develop full time, it will not be possible. That said, this is still my priority and while I wait for better days and better schedule,

For now, I'll only focus on doing animations for the indulge and the next enemies. (70%)

For the (30%) All coding I will do now is to refactor and improvement of the current state. There will also be a huge overhaul on some of the systems that's gonna make things feel... different and familiar. It's a huge deal, makes me forget the problems and really enjoy working on it so I gave it a 30% as I need to still code to be sane. But please stay tuned for it. It is an improvement..? I swear!

Anyway, thank you all once again for staying. Patrons do come and go, but for those who held on specially in these questionable times, it is you who keep me going. Thank you, it means a lot and here's to hoping the next days are sunny.

kReig out!

Comments (5)

u
unknown · April 22, 2026

love ittt❤️‍🩹❤️‍🩹❤️‍🩹

Z
Zany Hitakus · April 22, 2026

Looking awesome! Love the idea that the Indulge scenes have Siggy reversing things and taking control of the enemy. I do have a question regarding Siggy’s defeat in general. I know we’re probably a little while away from it at the moment as you’re working on the game mechanics and creating the enemies but is the future plan to have every enemy also have its own unique game over animation when they defeat Siggy? Cause that would be epic~ Question aside this is looking stunning and I always look forward to your updates ❤️

c
colo998 · April 22, 2026

How do I download the animations?

B
Broderick Black · April 21, 2026

Good luck

S
SCP632 · April 21, 2026

Glad to know things are slowly but surely getting better for you. Siggy looks so good in that animation