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Lustiest Lair: Expanded

@ancestress
1 bookmarkindexed Sep 11, 2026updatedlast updated Oct 23, 2026importedlast imported Oct 23, 2026
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A slight change to the versioning system.
Hey gang, I've been thinking about version numbers lately. As well know, 1.9 is coming soon and the current latest version is 1.85. Where does that leave us afterwards? 2.0? Lustiest Lair Expanded 2.0 doesn't really make much sense does it? It feels like it'd be reserved for something huge, somethin
Oct 2, 2026 0
Reminder: A master list of what's changing in 1.9 is available
Just a quick reminder, gang, that there is a huge list of every planned change in 1.9 that you can look at right here. It is being actively and regularly updated :) Kindly, Ancestress
Sep 19, 2026 0
Coming Soon - 1.9: The Rebirth Update
========================= Lustiest Lair Expanded 1.9: Rebirth is coming soon! "How soon is 'coming soon'?" Before the end of 2026, I think. I don't want to give myself too specific a deadline. The Workshop update got really stressful the last time I did that! "What's in this update?" This update foc
Aug 21, 2026 0 1
Have you checked the 1.9 Masterlist lately?
Work on 1.9 is going super well! I knew it'd be a big job, but hoh-boy, it's colossal. I'm basically remaking the entire damn mod to polish up the quality of the writing, art, and mechanics! Here's a reminder that a list of planned changes, and the progress I've made, can be found here.
Jul 31, 2026 0
[1.83] Known Issue: Mimic Tongue Grab
Hi gang! In 1.83 the tongue mimic won't release a captive unless they're at death's door. This is a known issue and has already been fixed as of 1.84. For now I recommend either avoiding that encounter while you're testing, or using debug to just kill it. Kindly, Ancestress
Jul 23, 2026 0
What the new DLC announcement means for Lustiest Lair: Expanded
Hey gang, not sure if you knew this, but the new DLC for Darkest Dungeon 1 was announced. Here are some answers to questions you might have: Will LL:E require this DLC? No. I'd prefer to avoid that being the case, and will do everything in my power to keep LL:E free of DLC requirements. Will LL:E su
Jul 21, 2026 0 1
A minor quality-of-life change
Jun 17, 2026 0
How to rewrite a mod like LL:E to make sense. A.k.a. An unwinnable scenario
So one thing I've always wanted to do since I took on the mantle of Lustier Lair from Halftilt was a complete top-to-bottom rewrite of the mod. Many parts of the mod were silly, and overpornified to the point of absolute ridiculousness, which isn't really hot for me. What I got most out of Lustiest
May 30, 2026 0 3
What's coming in 1.9?
I made a big list of everything planned for 1.9 -- it's right here, feel free to take a look!
May 26, 2026 0 1
Why is LL:E's intro so hard?
EDIT: As of 1.81 this issue is fixed! :D Does this situation seem familiar to you? As part of 1.9 I plan on revamping the old road tutorial mission to make it fairer, more forgiving, and teach the player about some of LL:E's mechanics. But why is it so hard and unfair? Is Ancestress being mean on pu
May 22, 2026 0 16
An Unfortunate Mistiming
Unfortunately, my lovelies, I have a rather last-minute and important surgery that has ended up booked for tomorrow - the 20th May - right as LLE 1.8 is supposed to release. I won't be around, but, I've set a free and public patreon post to publish on 20th May 17:00 BST ! With any luck that will be
May 19, 2026 0
Slaver Queen minor rebalance
It's only a small change, but it's going to make a huge difference to Slaver Queen's fight. As part of 1.81 the way she chooses targets for her decree abilities is going to change. How it worked previously: Slaver Queen chooses to use one of her 'Decree' skills Every party member is afflicted with a
May 13, 2026 0
This is the best worst thing I've ever made
Apr 27, 2026 0
LLE 1.8 is getting a trailer!
I have someone working on a trailer for LLE 1.8! I'm also starting a new run from a new game to test absolutely everything start to finish, just to make sure I haven't missed anything. Once I'm satisfied with that I'm going to move on to a release!
Apr 22, 2026 0
400 Days.
Four-hundred days. I have been working on the Workshop for 400 days. And now it's almost done. Just one last little bit of testing remains. 1.8 soon. Kindly, -- Ancestress
Apr 14, 2026 0
Audio is implemented and in the mod!
Apr 4, 2026 0
It's done! It's finally done!
Apr 2, 2026 0
Audio Preview: Spectre
Mar 26, 2026 0
Workshop Audio is about 80% finished now!
Mar 24, 2026 0
[1.9] Hangman Preview + [1.8] Sound Progress Update + Two Questions
Mar 15, 2026 0
Apologies for the delay!
Mar 11, 2026 0
Workshop Audio is about 60~% Done!
Mar 10, 2026 0
The audio is about 20%~ done!
Feb 26, 2026 0
1.77 soon! Just waiting on a little more!
Let's revisit this post for a moment, and see what's left: Dollmaid's statblock Done ✅ Dollmaid's art and animation. Done ✅ Dollmaid's skills and attacks. Done ✅ Dollmaid's camping skills. Done ✅ Dollmaid's generation via quest / town event. Done ✅ Dollmaid's skill FX. (Still waiting on this one! I
Feb 7, 2026 0
Current to-do
1.8 is looking closer than ever! Here's what still needs doing: Dollmaid is all but entirely complete, just need to implement her skill FX then she's good to go and 1.78 can be released. The Dancer's animation and sprites. The Dancer's trophy trinket. The Dancer's loading screen and quest strings. T
Jan 28, 2026 0
Roadmap 2026!
Now with actual date estimates! What do you think should be added in 2.0? <3 Kindly, Ancestress
Jan 11, 2026 0 1
What's left to do in 1.8?
1.8, and the Workshop, have been in development for damn-nearly a year at this point. It's not easy to create an entire DLC-sized update with its own new region, it turns out! Here's what's left to do: Create equipment, weapon, and skill icon arts for the Dollmaid Implement the new Dollmaid hero Imp
Jan 1, 2026 0
Look how she's grown..!
Every major LL:E update just keeps piling more and more stuff into the mod. Wonder if we'll eventually outgrow the base game? -- Ancestress
Dec 16, 2025 0 1
An update on the crash introduced in 1.74: There is hope!
EDIT: A fix has been figured out, implemented, and just needs fine tuning. A bug bounty was paid out for this - yet another reason why your Patreon support helps make LL:E better and better! So it looks like the Spectre crash introduced in 1.74 may be a memory issue in the engine. Here's how it's su
Dec 7, 2025 0 5
ActorDoT Progress
Nov 30, 2025 0
The Workshop is like 75% done
And then once it's entirely implemented in-game the colossal job of creating, mixing, and implementing audio for every enemy, attack, curio, corridor, quest, trap, hero, skill, and BGM begins. I remember when I was just the sound gal for the original LL. Time for a return to the past =_= Wish me luc
Nov 29, 2025 0
The Grind
With 1.7 out, the next job is creating from scratch and implementing an entire region. Updates may take a little while to start happening on account of the scale of work that needs to be done. A lot needs to be done before you'll all even see 1.71 because it takes so much to get the bare bones of a
Jul 12, 2025 0
1.7 Delay: Soft-lock bug. (Part 2: The solutioning)
Do you remember that post I made about studying the dark arts of DD modding to making certain functions work as intended? The time has come. To prevent the softlock the tome must be unfurled once again. We must use AX-A to get around this issue, a particular brand of deranged lunacy that can force D
Jul 1, 2025 0
1.7 Delay: Soft-lock bug. (With explanation!)
(LONG POST WARNING. TL;DR: 1.7 is delayed until I fix a softlock that occurs because Darkest Dungeon's AI is weird and particular.) Hey lovelies! The bug is persisting. My patch simply made it significantly less likely to occur - but still entirely possible. That's not good enough for me. So let's b
Jun 28, 2025 0
Good news and bad news!
The good news is that using Patreon as a tool for folks to help me beta test the mod before public releases works completely. The bad news is that I have to delay the public release a little until I can get a hotfix out. I don't like having severe softlocks / crashes in public releases, and these te
Jun 20, 2025 0
Let's see how I did...
So, 2025 is going well so far! The 1.6 Goblin Invasion update was super awesome and warmly received - which I love y'all for. No notes there. So how about all those promises I made about the Lust in the Dark update? Let's revisit those shall we! Successes: Roaming Minibosses were reworked with all t
Jun 12, 2025 0 1
Oh, did I forgot to mention...
... That you can expect a brand new hero class in 1.8 too with original art by Hazu~?
May 29, 2025 0
What's being worked on?
Usually I like to keep everything strictly behind closed doors until there's something to be shown, but here's what's being worked on for the 1.8 Workshop Update so far: New Enemies: - Marionette (Workshop exclusive.) - Maiden (Workshop exclusive.) - Spectre (Workshop, Ruins, Cove.) - Poltergeist (W
May 28, 2025 0 2
Quick and easy!
So 1.7 is almost where I want it to be. It was always going be a smaller update than 1.6. However, 1.8 is going to be a HUGE addition. An entire region with lots of new enemies, lots of new trinkets, lots of new quests, lots of new systems. What I'm trying to say is that once the smaller 1.7 public
May 26, 2025 0
Experimenting with ActorDots
May 24, 2025 0
New Project: Wired West
Just thought I'd share a little information on a new project that's well underway not related to LLE: I'm working with a team called Ponyboots Games on a new game called 'Wired West' ! https://www.patreon.com/posts/new-project-west-128865196 More information here, but I'd personally wait until we ac
May 14, 2025 0 1
Tier Clarification
Hey lovelies! The rewards for each tier have been rewritten to be a little clearer that everything is eventually released for free. Nothing is changing in terms of what the rewards do. Business as usual :) Kindly, Ancestress
May 8, 2025 0
Dark Mode is back, baby!
I've found someone who is happy to take on and publish that work, since for legal reasons I can't! I will keep y'all updated as and when.
Apr 28, 2025 0
Workload
Apr 9, 2024 0
$50 Bug Bounty: Crash on Capture
After tearing my hair out trying to solve the crash on capture for Slaver Lieutenant and Mounthound enemies, I'm not sure what else I can even try! If anyone is able to permanently resolve the crash-on-capture bug please show me what you changed and, if possible, why and how it was changed. I'm look
Nov 13, 2023 0
Hunting: Artists and Animators
Are you an artist, or an animator with experience in Spine or DragonBones? Hit me up - I've got work for you! <3
Nov 1, 2023 0
New banner just dropped
Oct 15, 2023 0
The hunt for an artist
Oct 14, 2023 0
How I messed up (already?!) and how I'm solving it!
Hi lovelies! I'm new to Patreon - I've never used it before, and would you look at that I've made a mistake as a result. I recently made changes to the tiers of my Patreon page, like I'd always planned to once 1.0 dropped. However, this meant that backers who initially backed the $4 so they could ha
Sep 30, 2023 0
Ideas and Requests Thread
Sep 28, 2023 0
Showing 1 - 50 of 54