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RedSpike

@Redspike523
4 bookmarksindexed Sep 14, 2026updatedlast updated Oct 30, 2026importedlast imported Nov 3, 2026
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Showing 1 - 50 of 183
Menu Overhaul & NPC Interactions
Hello, Redspike here! I've been working on improving the game's menus in preparation for the upcoming roguelike system! One of the biggest changes is mouse support for menus. Previously, certain menu options could only be controlled with the keyboard, but now you can click through all menu options u
Oct 30, 2026 0 3
Lightmap Experiments
Hello, Redspike here! This time, I've been working on improving the game's visuals by making better use of some existing features in the GZDoom engine. One of the features I'm currently experimenting with lightmaps! Lightmaps allow for more natural lighting and shadows, helping to bring out the atmo
Oct 19, 2026 0 11
Buff Ring System Overhaul
Hello, this is Redspike! It's been a while since my last devlog! After the previous update, I took a short break and recently resumed development. In this devlog, I'd like to share some of the changes I'm currently working on for the Buff Ring system! Buff Ring UI Improvements I've added a status in
Oct 9, 2026 0 3
Nakara 1.1.2 Hotfix
Hello, this is Redspike. I’ve released the 1.1.2 hotfix to fix the save issues that came up after the recent 1.1 update. The problem was that some save data from older versions wasn’t carrying over properly when it was loaded and saved in the newer version. To fix this, I changed the save system so
Sep 7, 2026 0
Nakara 1.1.1 Hotfix
I have released a hotfix to address an issue where existing settings and progress data could fail to load correctly in some environments after the Nakara 1.1 update, especially on the Steam version. Starting with the 1.1.1 hotfix, Nakara's settings and progress data will be stored in the following l
Sep 1, 2026 0
Nakara 1.1 Steam Update Notice
Hello, this is Redspike. The Nakara 1.1 update was originally scheduled to be released on Steam on August 31, but there was an issue during the publisher’s process of uploading the update files to Steam, so the update has been delayed to September 1. The issue has now been resolved, and I was told t
Aug 31, 2026 0
Nakara 1.1 Update
Hello, this is Redspike! Nakara 1.1 update is finally here! The 1.1 update is now available on Patreon and DLsite, and the Steam version is scheduled to be updated on Monday, August 31. Thank you so much to everyone who waited for this update! For the 1.1 update, I spent a lot of time finishing and
Aug 29, 2026 0
Version 1.1 Patch Notes Preview
New Content & Features New Labyrinth: Drowned Ruins Deep under the sea lies an old city that was once full of life, but is now completely underwater. Nakara has turned its broken buildings, temples, and connected waterways into a new labyrinth. The beautiful coral and fish may catch your attention,
Aug 24, 2026 0 27
Drowned Ruins stage theme
Aug 21, 2026 0 11
Okuros Preview
Aug 19, 2026 0 8
Masturbation Scene 3 Complete!
Aug 12, 2026 0 2
Masturbation Scene 3 process - 1
Aug 7, 2026 0 2
Masturbation Scene 2 Complete!
Jul 31, 2026 0 2
Masturbation Scene 2 process - 1
Jul 27, 2026 0 2
Masturbation Scene 1 Complete!
Hello, this is R3dspike. I have finished the masturbation scene that was shown earlier! This time, I completed the basic masturbation scene. I also plan to make two more scenes for different situations. I will explain how the Lust System and masturbation feature work in more detail in the Okuros pre
Jul 21, 2026 0 2
Added Lust System!
Hello, this is R3dspike. This time, I would like to introduce the new Lust System. I wanted some monsters to threaten the player in their own special ways instead of attacking directly. For this system, I expanded the stamina meter that was used when the player was caught by the Succubus Prisoner. T
Jul 18, 2026 0 4
0:32
Okuros H Scene completed w/ SFXs
Jul 3, 2026 0 21
Okuros H Scene process - 2
Jun 26, 2026 0 2
Okuros H Scene process - 1
Jun 19, 2026 0 2
Okuros Restraint Scene Progress -3
Jun 12, 2026 0 2
Okuros Restraint Scene Progress -2
Jun 10, 2026 0 2
Okuros Restraint Scene Progress -1
Jun 6, 2026 0 2
Sharkin’s Spear Preview
Hello! This is Redspike. Following the previous Sharkin preview, this devlog will introduce Sharkin’s spear and some of its core features. Sharkin’s spear is also a temporary weapon that can be picked up and used, similar to Aooni’s kanabo. Sharkin’s spear is closely tied to the breath gauge. More d
May 31, 2026 0 3
Sharkin Preview
Hello everyone! It’s been a while since the last devlog. This update took much longer than I expected, but I’m finally ready to show it. The swimming animations were much harder to make than I first thought, and I went through a lot of trial and error during development. On top of that, I kept addin
May 20, 2026 0 9
0:32
Sharkin Scene process - 3
Mar 28, 2026 0 21
Steam Key Distribution Notice
Hello, this is RedSpike. The Steam release of Nakara is coming very soon. I was able to reach this point thanks to your support. Thank you so much for your patience. I’d like to share an update about the free Steam key distribution. *Free Steam keys will be given to supporters who pledged $10 or mor
Mar 18, 2026 0
Sharkin Scene process - 2
Mar 14, 2026 0 2
Sharkin Scene process - 1
Hello, this is RedSpike. It’s been a while, so today I’d like to share some progress on the H-scene work. Originally, I planned to show an in-game preview of Sharkin (Shark Girl), but there are still several parts that need more polish, so I decided to reveal it after a bit more refinement. Since th
Mar 7, 2026 0 2
0:31
Underwater Stage Progress – 2
Hello, this is Redspike. The underwater stage is finally done! You can now swim around freely in first-person and explore the entire underwater area. I’ve put together a short video for this devlog so you can see how it looks in-game. I also spent a lot of time on underwater sound effects to make ev
Feb 6, 2026 0 61
Underwater Stage Progress – 1
Hello, this is Redspike. I’ve been spending most of my time working on the underwater stage, so I wanted to share a quick update. One of the hardest parts was making the underwater environment actually feel alive. I really wanted fish to swim around naturally, and getting that right took a lot of tr
Jan 16, 2026 0 3
New Stage Development Update
Hello, this is Redspike. It’s been a while since I last shared a development update. I’m glad to finally bring you some news — a new labyrinth with a fresh concept is slowly coming together, and it’s getting close to a stage where I can start showing it off. The labyrinth I’m currently working on is
Dec 15, 2025 0 9
Steam Wishlist Now Live!
Steam Wishlist: https://store.steampowered.com/app/4083770/Nakara/ Hello everyone! I’m excited to share some great news with you today. I’ve been preparing for a possible second Steam review by adjusting the title and updating some cutscenes and portraits. But thanks to the help of my publisher, the
Nov 19, 2025 0
Nakara Development Update
Hello, this is Redspike. It’s been a while since my last update. Today, I would like to talk about the future direction of Nakara and what is planned going forward. Looking Back on the Development of Nakara Nakara originally began as a small, short-term project. The initial plan was to develop it ov
Nov 12, 2025 0
Notice on Free Copy
Hello, this is Redspike. Issue First of all, I sincerely apologize for the lack of clear communication about the free copy of the game and for the inconvenience caused by my decision on the distribution method. Originally, I planned to distribute the game only through Itch.io and DLsite, and to prov
Oct 5, 2025 0
Nakara 1.0.2 – Hotfix
🔧 Fix Notes A new feature has been added to the game options that allows switching between OpenGL and Vulkan renderers. This was introduced to resolve execution and graphics issues occurring in certain PC environments. 🖥 Graphics Issue Fix This problem is caused by certain graphics cards being inc
Oct 5, 2025 0 7
Nakara 1.0.1 – Hotfix & Game Improvements
General Hotfixes Bug Fixes Fixed an issue where the game would crash if you were defeated by certain patterns during the battle against Nakara. Fixed an issue where clearing a stage under the Kitsune’s Charm would trap you in the Chaos Realm and halt progress. Fixed an issue where Nakara’s minions s
Sep 26, 2025 0 13
Nakara v1.1.2
This is the official release build of Nakara 1.1.2 Once again, thank you for making this release possible. I hope you enjoy playing Nakara! 💜
Sep 12, 2025 0 11
Release date announcement
Hello, this is Redspike. In the patch notes I posted on August 27, I did not properly mention the release date, which may have caused some confusion, so I’d like to give you a clearer. “Nakara” is planned for release on September 12. I’m currently finishing up the final touches and preparing the gam
Sep 4, 2025 0
Nakara ver 1.0 Patch Preview
New Content and Features New Labyrinth: The edge of the labyrinth With all the Magic Rings collected, Ernest regained the power of a true hero after the Goddess blessed him once more. However, Nakara sensed his power and sent him to the edge of the Labyrinth: where no survivors have ever reached ali
Aug 27, 2025 0 16
The edge of the labyrinth stage theme
Aug 18, 2025 0 11
Nakara’s Theme
Aug 18, 2025 0 21
0:28
Nakara's Servant Scene completed w/ SFXs
Aug 11, 2025 0 21
Nakara's Servant Scene process - 2
Aug 4, 2025 0 2
Nakara's Servant Scene process - 1
Jul 28, 2025 0 2
Nakara's Servants sprite animation (Full.ver) and Preview
Jul 21, 2025 0 2
Nakara's Servants sprite animation (Short.ver) and Screenshots
Jul 21, 2025 0 4
0:29
Giant tentacle Scene completed w/ SFXs
Jul 15, 2025 0 21
Giant tentacle Scene process - 2
Jul 7, 2025 0 2
Giant tentacle Scene process - 1
Jun 30, 2025 0 2
0:27
Nakara H Scene 2 completed w/ SFXs
Jun 23, 2025 0 21
Showing 1 - 50 of 183