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February 6, 2026

Underwater Stage Progress – 2

Hello, this is Redspike. The underwater stage is finally done!

You can now swim around freely in first-person and explore the entire underwater area. I’ve put together a short video for this devlog so you can see how it looks in-game. I also spent a lot of time on underwater sound effects to make everything feel more natural.

You’ll hear subtle water movement sounds when you swim, turn your view, or move around, which really helps make the underwater experience feel more natural.

Now that the underwater stage is done, it’s time to properly get into monster creation. In the next devlog, I’m gonna walk through how I’m making the shark monster.

Comments (15)

J
JoeMusashi · February 8, 2026

Just double checking and apologies if you've already answered this, but is there only a bad ending in the latest version of the game? This stage is looking really cool btw!

R
RedSpike · February 13, 2026

Yes, as of the latest version, it ends with the bad ending for now. Thanks for asking!

b
biaodiii · February 8, 2026

By the way, you'll buff the exchanger in the next version, right?

R
RedSpike · February 13, 2026

At the time, I thought the amount of rings from the Exchanger was fine. But since the game is mainly about collecting rings, I realized it didn’t really fit that idea. So I’m planning to greatly increase the amount in the next version.

b
biaodiii · February 8, 2026

I love this game so much! Please keep updating it — I'll always support you.The game effect looks like you used the "fly" function in the game engine—did you use that to implement the swimming feature?

R
RedSpike · February 13, 2026

Thank you so much for your support, it really means a lot! 😀 The engine does have a built-in swimming feature, but it didn’t quite fit the style of my game. So I slightly modified the engine and replaced it with underwater sound effects and a flying-based movement instead. With the original underwater system, there was something like drag or resistance, which caused problems especially since the magic rings need to follow the player smoothly.

d
do_more_gooder · February 7, 2026

the sage is so pretty! i can't believe you actually have side swimming arm animations, that's awesome! shark monster! yes!

E
Elsener Alex · February 7, 2026

It just looks gorgeous. Can’t wait to play the level (and be trapped by the girls in it 🥰)

B
Beelzebub747 · February 6, 2026

looks cool

R
Richard Hill · February 6, 2026

Looking great, gonna be an amazing new level.

K
Kazanova · February 6, 2026

So i spotted we need to keep attention on our oxygen level? That's for a first time real danger. I wonder whats gonna happen if we run out of it? Can it lead to game over? And if so, is there will be a scene, as with all other ways to lose?

C
Christopher Hollier · February 6, 2026

Redspike, this looks amazing! Really love the oxygen mechanic. Thanks for not leaving the game as is. It's currently a 10/10, no doubt. But like all 10/10 games you always have an itch for more. So thanks again for continuing to add content.

g
god's weakest warrior · February 6, 2026

The light beams at the top are a nice detail. Looks great!

C
Crossbow1701 · February 6, 2026

You got the fear inducing sonic underwater game over sound

N
Neo · February 6, 2026

I appreciate the attention to detail with sideways swimming, amazing progress!