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March 7, 2026

Sharkin Scene process - 1

Hello, this is RedSpike.

It’s been a while, so today I’d like to share some progress on the H-scene work.

Originally, I planned to show an in-game preview of Sharkin (Shark Girl), but there are still several parts that need more polish, so I decided to reveal it after a bit more refinement.

Since the devlog was starting to take longer than expected, I began working on the H-scene alongside it and wanted to share that progress first.

I’ll continue working on the H-scene while also finishing the in-game sprites, and I’ll reveal them as soon as they’re ready.

Thank you, as always, for your support.

Comments (4)

C
Christopher Hollier · March 8, 2026

Looks amazing. I know the concept art had this enemy having a huge/long tail, is that no longer the case? I think her form looks really good as is.

K
Kazanova · March 7, 2026

I wanted to ask, how you learned to became such good developer? Is Nakara your first project? Did you had any before it? I also started learning game making recently and i was wondering what way you gone through to come to this game?

R
RedSpike · March 28, 2026

Sorry for the late reply. Thank you for calling me a good developer, I really appreciate that. Before Nakara, I went through a lot of trial and error, and it took a very long time. I think it’s been more than 10 years. I’m still learning even now, and Nakara is actually my first released game. I hope you enjoy making games too. It’s not an easy journey, but it’s a very rewarding one.

N
Nella Development · March 7, 2026

This is amazing!