Sharkin Scene process - 1
Hello, this is RedSpike.
It’s been a while, so today I’d like to share some progress on the H-scene work.
Originally, I planned to show an in-game preview of Sharkin (Shark Girl), but there are still several parts that need more polish, so I decided to reveal it after a bit more refinement.
Since the devlog was starting to take longer than expected, I began working on the H-scene alongside it and wanted to share that progress first.
I’ll continue working on the H-scene while also finishing the in-game sprites, and I’ll reveal them as soon as they’re ready.
Thank you, as always, for your support.
Comments (4)
Looks amazing. I know the concept art had this enemy having a huge/long tail, is that no longer the case? I think her form looks really good as is.
I wanted to ask, how you learned to became such good developer? Is Nakara your first project? Did you had any before it? I also started learning game making recently and i was wondering what way you gone through to come to this game?
Sorry for the late reply. Thank you for calling me a good developer, I really appreciate that. Before Nakara, I went through a lot of trial and error, and it took a very long time. I think it’s been more than 10 years. I’m still learning even now, and Nakara is actually my first released game. I hope you enjoy making games too. It’s not an easy journey, but it’s a very rewarding one.
This is amazing!
