Magic Series: Advanced Enchantment
Magic Tier: I+ to I++
Magic Type: Universal
<Description>
Advanced Enchantment, like its title suggests, is a series of evolved Enchantment Magicks. They are created from the fusion of regular Enchantment Magic, with one or two additional components. These fusions grant the user access to a greater variety of enchantments, either adapting from the original set, or giving the user new enchantments altogether. Either ways, it gives them more free leeway in battling various opponents.
There are currently seven Advanced Enchantments known in existence. While there may be other upgraded Enchantments in existence, most of them are just adaptations and evolutions of these seven.
<List of Advanced Enchantment Magicks>
Alteration Enchantment: A fusion of Enchantment with Transmutation and Abjuration. Allows the user to go beyond simply enchanting armour and weapons, instead letting them enchant the very environment around them, inducing a variety of effects. New enchantment spells include Deus Sema and Deus Zero.
Bane Enchantment: A fusion of Enchantment with Sorcery. Allows the user to access special enchantments powered by Cursed Energy, that deal specialised damage against a given type of beings. New enchantment spells include Smite and Bane of Arthropods.
Biological Enchantment: A fusion of Enchantment with Eromancy Magic. Returning back to their roots as Enhancement Magic, this form of Enchantment lets the user directly "enchant" their own physical attributes, improving their variables like speed and strength. Likewise, they can adversely "enchant" their targets, weakening their parameters. New enchantment spells include Blessing of Speed and Blessing of Regeneration.
Celestial Enchantment: A fusion of Enchantment with Celestial Body Magic. Allows the user to access special enchantments powered by the Ether. New enchantment spells include Suppression Blade and Unstable Blade.
Elemental Enchantment: A fusion of Enchantment with Red Mastery / Elemental Magic. Allows the user to infuse their weapons and armour with Elemental Magic, letting them attack, and protect themselves against elemental powers. New enchantment spells include Fire Aspect and Ice Aspect.
Enhanced Enchantment: Enchantment empowered by the energies of another Enhancer. Allows the user to access even more powerful versions of their pre-existing Enchantment spells. New enchantment spells include Enhanced Sharpness and Enhanced Protection.
Grace Enchantment: A fusion of Enchantment with Holy Magic. Allows the user to access special enchantments powered by Telesma. New enchantment spells include Compassion and Willpower.
Soul Enchantment: A fusion of Enchantment with Soul Magic. Grants additional Enchantments revolving around the power of Souls. New enchantment spells include Soul Aspect and Soul Drain.
<Pseudo-Advanced Enchantments>
An offshoot of the Advanced Enchantments. These type of Enchantments are not considered full-fledged Advanced Enchantments, as although they grant more powerful Enchantments, sometimes even more potent than that of the regular Advanced Enchantments, they come with certain costs, either depleting the user's lifeforce, or balancing out their boons with a drawback.
There are currently only two known Pseudo-Advanced Enchantments.
Corrupted Enchantment: A fusion of Enchantment with the Corruption ability. Allows the user to access more powerful enchantments, albeit these enchants also have their own share of drawbacks, such as putting a heavier strain on the enchanted item, or draining the user's stamina. New enchantment spells include Shaped Glass and Nightblood.
Demonic Enchantment: A fusion of Enchantment with Blood Magic. Allows the user to access more powerful enchantments, albeit at the cost of some of their blood and lifeforce, both for enchanting and using said enchants. New enchantment spells include Laceration and Overcharge.
Magic References: Fairy Tail, Minecraft (along with extended Fanon)
Character Bases: Ranime98's OCs
