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Grace Enchanter Battlesuit (Complete).png 1.1 MB
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February 16, 2026

Class: Grace Enchanter

Conceptual Reality Tier: Null (Levels 1 to 15) | I (Levels 16 to 20)

Pre-requisites: Enchantment, Holy Magic (Basic)

Can evolve into:

  • Bane Grace Enchantment (Fusion w/ Bane Enchantment)

  • Celestial Grace Enchantment (Fusion w/ Celestial Enchantment)

  • Elemental Grace Enchantment (Fusion w/ Elemental Enchantment)

Magic Series: Advanced Enchantments

<Lore Description>

Grace Enchanters are an advanced class of Enchanters, practicing a special type of Enchantment known as Grace Enchantment. This discipline of Enchantment is created from the union of regular Enchantment and Holy Magic, and are wielded mainly by the Angels, and a few devout Paladins of their cause.

These Grace Enchantments (or Graces for short) are not powered by human Spiritual Energy (Ki), but instead the Spiritual Angel of the Angels (Telesma), and can be applied either on weapons, or on the user themselves. Similar to regular Enchantments, these Enchantments mainly revolve around strengthening the user. However, what makes them different from regular Enchants, is that they can develop new abilities from more infusions of Telesma, in contrast to how enhancing Enchants merely increase the efficacy of their given effect.

There are some priests and devouts who believe that the essence of these Graces come not entirely from their component Magicks, but instead the blessings of the Godheads. Whether this is true or not is currently still in debate, but the truth nonetheless still holds that the Graces are very holy in nature, giving credence to this theory. However, some other people believe that it is the Fey who first created the Graces.

<Class Description>

Fighting Style: Damage, Tank

Combat Difficulty: 1/4

Armor Proficiencies: Medium

Weapon Proficiencies: Simple Weapons, Martial Weapons that have the Medium property

Tools: Calligrapher's supplies

Saving Throws (Masteries): Strength, Constitution

Skills: Athletics

<Class Features>

As a Grace Enchanter, one gains the following class features, upon reaching the specified levels of proficiency in this class:

  • Level 1: Cup (Compassion)

    • The first Grace Enchantment. This Grace enables the user to absorb and mitigate physical injuries and emotional distress from others, transferring them into oneself to facilitate their healing. However, this naturally puts a massive strain on the wielder physically and emotionally, so this ability cannot be used at all times.

  • Level 2: Heart (Willpower)

    • The second Grace Enchantment. This Grace grants the user enhanced tenacity, maintaining control over themselves without going berserk, and partially resisting mental attacks.

  • Level 3: Ring (Temperance)

    • The third Grace Enchantment. This Grace grants the user enhanced speed and healing factor. In addition, the user's immune system is also enhanced, making them more resilient to viruses and poisons. This Grace is also a watered-down version of one of the Arcana Force Graces.

  • Level 4: Staff (Conviction)

    • The fourth Grace Enchantment. This Grace allows the user to draw out upper levels of innate strength, with the wielder drawing more of their strength the more they possess the will to protect others. However, this power has a slight drawback, where the wielder's body requires tempering to properly use their full strength. Most novice wielders have broken their own bones from using this ability.

  • Level 5: Sword (Valor)

    • The fifth and final Grace Enchantment. This Grace enhances the user's resolve, allowing them to negate mental interference such as pressure, confusion and fascination. Additionally, their innate skill in swordsmanship is also enhanced.

  • Level 6: Cup Evolution I - Enhanced Resilience

    • The first upgrade to the Cup Grace, to counter the physical and emotional strain. The user now has enhanced resilience against ranged and magical attacks, and additionally possesses an enhanced stamina recovery rate.

  • Level 7: Heart Evolution I - Spirit Control

    • The first upgrade to the Heart Grace. The user has enhanced control over their own soul, which allows them to condense and strengthen their Spirit Energy. This power also allows the wielder to strengthen, and defend against soul and illusion attacks.

  • Level 8: Ring Evolution I - Healing Booster

    • The first upgrade to the Ring Grace. The user's healing magic potency increases by 20%, while their damage taken is reduced by 10%.

  • Level 9: Staff Evolution I - Heightened Resilience

    • The first upgrade to the Staff Grace. After many uses, the user fully acclimates to their power, being granted heightened inner defense as a result of their training.

  • Level 10: Sword Evolution I - Courage Enhancement

    • The first upgrade to the Sword Grace. The user can share fragments of their Grace to their allies, also granting them heightened courage and resolve in battle.

  • Level 11: Cup Evolution II - Enhanced Intellect

    • The second upgrade to the Cup Grace. The user's natural intellect improves by a slight margin.

  • Level 12: Heart Evolution II - Unconscious Movement

    • The second upgrade to the Heart Grace. The user's Willpower sustains their fighting spirit, letting them keep fighting even as their mind is unconscious.

  • Level 13: Ring Evolution II - Divine Resilience

    • The second upgrade to the Ring Grace. The user now reduces all damage sources inflicted on them by half.

  • Level 14: Staff Evolution II - Conviction Reduction

    • The second upgrade to the Staff Grace. The user goes beyond drawing upon their own Conviction, and can now forcibly overcome that of their opponents as well, reducing their defense and innate elemental resistances with their own strikes.

  • Level 15: Sword Evolution II - Sword Manifestation

    • The second upgrade to the Sword Grace. The user can summon the physical manifestation of their Grace, taking the form of a golden sword that can extend to extremely long lengths. Should the user already possess a sword, then the Grace will envelop their sword instead, strengthening it.

  • Level 16: Cup Evolution III - Tardis

    • The third and final upgrade to the Cup Grace. The user becomes a sentient TARDIS, gaining the ability to shapeshift, travel through space-time, and change their own internal dimensions (aka pseudo-regeneration). This latter power also helps to further alleviate the strain caused by the original ability.

  • Level 17: Heart Evolution III - Power Recharge

    • The third and final upgrade to the Heart Grace. With a sufficient burst of power, the user can restore themselves from total exhaustion of their powers. This can only be used once a day.

  • Level 18: Ring Evolution III - Bulletproof

    • The third and final upgrade to the Ring Grace. The user is now fully immune to gunfire save for headshots.

  • Level 19: Staff Evolution III - Conviction Reduction II

    • The third and final upgrade to the Staff Grace. The user no longer needs to overcome their opponents' Conviction with their fists, now able to do so with their own Aura, essentially making their power of Conviction Reduction into an AOE attack.

  • Level 20: Sword Evolution III - Haoshoku Emission

    • The third and final upgrade to the Sword Grace. The golden sword (or enhanced sword) can now emit Haoshoku-Type Haki.

Attribute Source(s): World Anvil (Exalted), My Hero Academia Fanon, Unofficial GarouMUSH, Teen Titans Fan Fiction, Lookism, Fate and more

Character Base(s): Ranime98's OC