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December 11, 2025

Magic Path: Elemental Grace Enchantment

Pre-requisites: Elemental Enchantment, Grace Enchantment

Can evolve into: Natural Grace Enchantment (Fusion w/ Bane Grace Enchantment and Celestial Grace Enchantment)

<Description>

Elemental Grace Enchantment is a high-ranking form of Enchantment, combining Elemental Enchantment and Grace Enchantment. This combination allows the user to access a higher class of Graces associated with the Elements, known as Elemental Graces.

Similar to regular Graces, they are powered by Angelic Spiritual Energy, Telesma, and are able to develop new abilities with more infusions of Telesma. However, as the name suggests, these particular Graces focus on letting the user utilise the elements, and sometimes even lets the user turn into said elements.

Currently, there are five known Elemental Graces, that being Flash (Light), Flowers (Nature), Ocean (Water), Snow (Ice) and Tornado (Wind).

<Forms (Levels 1-20)>

  • Flash: This Grace allows the user to temporarily transform themselves into photons, letting them move at extremely high speeds, almost to the point that it is comparable to teleportation.

    • Evolution I (Beam of Light): The first evolution to the Flash Grace. The user can now project beams of Light Magic.

    • Evolution II (Instant Spell Cast): The second evolution to the Flash Grace. The user can now use Flash on their other magicks, allowing them to cast their spells instantaneously.

    • Evolution III (Speed Force): The third evolution to the Flash Grace. The user fully draws upon the fullest extents of their speed, now able to run fast enough to surpass light, and sometimes even time itself.

  • Flowers: This Grace grants the user the ability to generate whatever flowers they desire. They can range from mundane flowers to supernatural ones. Additionally, the user also obtains a field spell, letting them convert their terrain into a massive field of flowers.

    • Evolution I (Flower Dash): The first passive ability of the user's field spell. The user gains enhanced speed and regeneration passively within their manifested field of flowers.

    • Evolution II (Ghost Flower): The second passive ability of the user's field spell. All opponents within the field of flowers suffer from mass psychedelic trips until they leave the field.

    • Evolution III (En Flowers): The ultimate attack of the Flower Grace. It allows the user to negate all magic within their manifested field of flowers. Additionally, all entities within this area are forcibly demoted to their most basic forms.

  • Ocean: This Grace allows the user to create overwhelming currents of water. Additionally, they can also liquefy their body to avoid taking damage. Naturally, the user is at their strongest when near water bodies or rainfall.

    • Evolution I (Trident Torrent): A high-level technique of the Ocean Grace. The user shapes their water currents into a flurry of tridents, causing massive damage.

    • Evolution II (Ice Magic): A high-level technique of the Ocean Grace. The user can convert their currents of water into ice, granting them ice-based attacks as well.

    • Evolution III (Ocean Blast): The ultimate attack of the Ocean Grace. The wielder can forcibly evaporate water into steam on a massive scale, causing a massive steam explosion. It also bypasses conventional durability, as the user can also evaporate the fluids inside an opponent in order to cast this magic.

  • Snow: This Grace allows the user to manipulate snow. They can coat their blades and bodies with sharp, biting snow, piercing any opponents in their path.

    • Evolution I (Snowball): An advanced application of Snow. The user can generate a massive snowball that is then hurled at their opponents, causing great damage and cold.

    • Evolution II (Snow Cloak): An advanced application of Snow. Through careful application of their powers and rigorous training, the user's agility and evasion skills improve within their field of snow.

    • Evolution III (Light Snow): An evolution to Snow Cloak. The user can create illusions within their field of snow, overwriting themselves and intended targets within the scenery near them, preventing others from being able to see them.

  • Tornado: This Grace allows the user to generate potent winds that can slice apart nearly anything. These sharp winds can also be converged into a wind shield that will shred anything that tries to come into contact with the wielder. This Grace is sometimes also simply known as Winds.

    • Evolution I (Inverse Whirlwind): A high-level technique of the Tornado Grace. The user inverts the flow of the external winds, forcing enemies into the inner wind barrier. This added propulsion also causes the opponents to be more heavily damaged by the inner wind barrier. Whenever this is activated, the external winds possess a green glow.

    • Evolution II (Tornado Storm): A high-level technique of the Tornado Grace. The user can project spinning tornadoes from their appendages, including their tongue, which punches through their foes with absurdly strong force.

    • Evolution III (En Winds): The ultimate attack of the Tornado Grace. It allows the user to negate all air-based spells and abilities within a 200-meter radius. Additionally, all entities within this area are forcibly demoted to their most basic forms.

Attribute Source(s): Nanatsu no Taizai, Yu-Gi-Oh ARC-V

Character Base(s): Kaoruko Waguri