Magic Series: Legendary Magicks
Other Name(s): Lesser Ancient Magicks
Magic Tier: II+
Magic Type: Universal
<Description>
The Legendary Magicks are a class of Magicks, that, as their name suggests, are rife with fame and notoriety. This is not without reason, as they have been reputed for causing great destruction and waste whenever they are used in a battlefield.
These Legendary Magicks are difficult to obtain, and even more so to master, and as such can only be used by true masters of magic. Even then, however, most of them can only use it in small amounts, with many magic-amplifying items being needed to cast more potent spells. Those that do not need these artifacts are undoubtedly true prodigies by every sense of the word.
In terms of overall power, the Legendary Magicks stands as being above average, but not impressive in the grand scheme of things. They are more powerful than the Spectra, but are still inferior to the Greater Ancient Magicks and Fonts of Power.
While seemingly categorised only by their fame and might, some have theorised that the Legendary Magicks are connected by one similarity: that they are all a mutated form of Angelic Grace.
Currently, there are only six known Legendary Magicks.
<List of Legendary Magicks>
Ancestral Magic: Also known as Origimancy, this Magic lets the user tap into the hidden potential of ancestry, parentage and growth. They can tap into the hidden power and Magic of the ancestors of far past, and also possess extremely fast and high developmental potential.
Pre-requisites: Divination, Blood Magic, Soul Magic (Basic)
Babylon Magic: This Magic allows the user to access the treasury of Babylon, where many weapon prototypes are stored, through the use of dimensional portals. These weapons can either be summoned into the user's hand, or fired at high speeds to skewer and spear opponents directly.
Pre-requisites: Sword Magic, Gold Magic, Abjuration (Basic)
Genomic Magic: Also known as Genomancy, this Magic allows the user to manipulate genomes and genetic information, allowing them to essentially control evolution itself. With such a power, the user can either give new abilities to themselves, or take away the abilities of others.
Pre-requisites: Blood Magic, Bone Magic, Flesh Magic (Basic)
Hellblaze Magic: This Magic allows the user to create, project and manipulate Hellblaze, a type of fire exclusive to the realm of Purgatory. This flame is black in colour, is relatively inextinguishable, and can nullify regenerative abilities.
Pre-requisites: Fire Magic, Shadow Magic, Purgatory Magic (Basic)
Shard Magic: An evolved form of Elemental Magic, this Magic allows the user to manipulate the main four elements (Fire, Water, Earth, Air) along with Darkness. Additionally, it also bestows the user with a Black Star Mark, that can be activated to drastically boost the user's capabilities.
Pre-requisites: Red Mastery, Shadow Magic (Basic)
Sunshine Magic: This Magic allows the wielder to be empowered by sunshine, such that they experience a power growth in the magnitudes, as the sun rises. During this time, the wielder also gains the ability to radiate intense waves of light and heat, akin to the actual sun. This "sun" conduit also needs not to be literal stars, but even a metaphorical one, like imagining a loved one. Naturally, a drawback of this is that the wielder is relatively powerless at night.
Pre-requisites: Grace Enchantment, Fire Magic, Light Magic (Basic)
Magic References: Dragonville Fanon, Nanatsu no Taizai Fanon, Fairy Tail Fanon
Character Bases: My OCs (Ancestral, Babylon, Hellblaze), Ranime98's OCs (Genomic, Shard, Sunshine)
