🔄 Update 11/7/2024 - Have you noticed we got no notes for Update 10/31/2024? ⚡ "Short" and not very toxic!
I believe this is because even though Update 10/31/2024 changed code in various places - obvious by the fact that those Discovery Events no longer trigger even though they're enabled, which I assume was done because of the numerous reports of them bugging out Grim or Grim bugging them out - the bulk of 10/31/2024 was adding in "commented text" to various Tuning files that was left out of the EP17 Life & Death pre-patch. I mentioned this in the Modding Announcements post. I'm not someone who cares about these kinds of "leaks", so all I see this as is the Sims Team giving themselves extra work and dumping unnecessary updates on us.
Welcome if you're new. I'm Sej, and while I have loved the Sims franchise since The Sims 2, I despise what Electronic Arts has become over the past - the Spore fiasco was 2008 and they're still doing the same shit so... give or take - 18 years.
────⋆⋅💬 PRE-COMPARISON MUSINGS:
Update 11/7/2024 is a minor update: https://www.ea.com/games/the-sims/the-sims-4/news/update-11-07-2024 ❌ IT DOES NOT FIX OUR BROKEN BODIES even though our broken bodies is a minor fix: https://answers.ea.com/t5/Bug-Reports/OPEN-Spine-distortion-on-male-Sims-with-female-frame/td-p/13895791
That's NINE (9) official updates since I released my mod-fix on AHQ and explained how to fix it on AHQ: https://www.patreon.com/posts/109088001
As one can imagine, I am beyond fed up of our bodies being broken. I am only not reviving my Twitter account and going on a cross-platform rampage because the last few days have been frustrating and I will insult damn near everyone very unkindly. Woosah...
EAxis' update notes are never comprehensive, understandably to be fair, meaning what might look like a minor update on the surface might be a total train wreck underneath. Not saying this one is but... just something to keep in mind.
❓ My SGFX (UI) mods likely need updates. I'll report back in a bit. It's 06:43 and I need to "wake up" first.
────⋆⋅🔍 COMPARING UPDATES - 11/7/2024 & 10/31/2024:
I initially only check certain things including...
1️⃣ Animation State Machines used by AnimXGenWear: ✔️ NO CHANGE
2️⃣ Deformer Maps for our bodies: ✔️ NO CHANGE
3️⃣ Scale Form GFX files for the SGFX (UI) mods: ❌ 226/227 MODIFIED
This is normal, ALL but ONE SGFX file is usually modified.
This means I need to SGFX update and I'll see about releasing my new SGFX mod for squashing the excessive UI Effects in the top left "Events" area.
4️⃣ Tuning takes the longest because its around 200,000 (200,412) files: ❓ WTF IS THIS?!
I shit you not, 234 Tuning files have been modified in a "minor" update that, from the looks of it, only needed 5~10 to fix what they said they've fixed.
The vast majority of changes are to CaPiTaLiZe a SiNgLe LeTtEr in code which is completely irrelevant because unless I'm mistaken, changing capitalization doesn't affect the INSTANCE IDENTIFIER or the TUNING IDENTIFIER. Now I don't know what tools EAxis uses but I assume they've got one that batch replaces text, cause this... is actually pretty quick and easy to do, just like fixing STRINGS should be quicker and easier for them to do if they'd just use THEY/THEM/THEIR/THEIRS the way we learned how to in PRIMARY SCHOOL instead of all this {M}{F}{Sim} coding. This is BASIC grammar regardless what irrational feelings anyone has about it, and it is partially why I find the negative discourse around this excessively stupid.
On the bright side and at a glance, this means none of my Tuning mods need updating.
────⋆⋅🫠 BECAUSE THAT COMPARISON WAS SO ODD...
I'll have a better idea when I go through the 234 Tuning changes to verify my mods, but...
1️⃣ [AHQ] Splitting the Household and moving out through the Phone is now possible.
This is likely a Tuning fix but it could be an SGFX fix.
2️⃣ [AHQ] Objects placed at the edge of a lot will no longer disappear when importing a lot from the Gallery.
Same as above. SGFX doesn't just control our UI, it also does other shit. Don't ask me to explain.
3️⃣ Pregnant Sims from the Gallery can no longer become Ghosts in CAS.
This is most likely Tuning - a bit of code to restrict on either side.
4️⃣ [AHQ] The Modern Grimpressions Counter and Modern Grimpressions Kitchen Sink teal color swatches now match.
This is BuildBuy Tuning.
────⋆⋅👋🏼 FINAL WORDS:
1️⃣ 🧠 We've spoken about SGFX files and 🧠 why I believe outdated SGFX mods are problematic. 2️⃣ Other than that, I got nuffin'. I haven't dug into internal SGFX changes yet and I generally only check what I need for my mods unless I'm intentionally dissecting a third-party mod for science. 3️⃣ Most third-party Tuning mods should be fine unless they use one of the Tuning files that were ACTUALLY required for EAxis' listed fixes. 4️⃣ Unless I come across something weird and/or juicy, I likely won't update this post again. 5️⃣ I'm AFK for a bit then I'll be back to update my SGFX mods and do some polishing on M.A.P. I realized I was bloated with unnecessary custom Traits when all I need are the custom Buffs!
Comments (2)
Thank you for all your work! It's a relief to see someone who loves this game but also recognizes how broken it is, and your mods have improved my saves so much. I'm glad to see these kinds of reports from you keeping EAxis accountable. Godspeed on your rampage
Thanks for that, it's nice to feel appreciated. I will try to avoid the rampage even though more exposure *could* get us officially fixed faster...
