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MetaDEV(log) - March 2026
Thank you everyone for the feedback on 0.2.26 RC. Looks like you really enjoyed the new content and the new GUI! As for what is coming up next, we have 0.2.27 RC coming out this month as announced previously. This will be a smaller update compared to 0.2.26 RC but we'll still get you some juicy new
Mar 16, 2026 0 7
November MetaDEV(log)
Hey Everyone, Hope you all are doing well! (Or at least better than I was!) A trip to the ER and the RC Release As you know from the last DEVlog I was aiming for an October release however we hit some snags with the new GUI, some issues with the dayjob and to make matters (much) worse leading up to
Nov 20, 2025 0 8
October MetaDEV(log) Update + Pinup
Hey Everyone, Been a little bit since the last proper MetaDEV(log) Update since I've just been squeezing info into other posts or using discord. Stay tuned until the end for a bikini pinup of Hilda! RC Release Work continues on 0.2.26 RC. It is looking like it should be released in October? I'll giv
Oct 11, 2025 0 5
Meta(DEV)log 5/23/2025
Hey all! Mr. MegaloDEV here. We continue to stay steady here which is awesome as we’ve been ramping up 2D art production and taking care of some more character designs, but uh I’ll save that for the 2D art section. Current Goal: Increasing the 2D art output. ($2,000/mo) [⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣀⣀⣀⣀] ~75% Oooey
May 23, 2025 0 9
Meta(DEV)log 3/23/2025
Hey all! Mr. MegaloDEV here. I’ve been working away at 0.2.25 RC. It’s nearing completion but I also wanted to show off some other recent work we've had done as well as a word from CD. Increasing the 2D art output. ($2,000/mo) [⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣀⣀⣀⣀] 75% As far as our goals go, we are holding steady here
Mar 23, 2025 0 6
Meta(DEV)log 1/9/2025
Hey Everyone! Hope you all have been enjoying the latest patch and had fun during the holidays! I think for this one we should start with a quick retrospective on 2024 in and out of direct development and then transition to what we have planned for 2025! Hentai Expo 2024 While a relatively small gam
Jan 9, 2025 0 7
Meta(dev)log - 11/14/2024
Greetings! 0.2.24 RC We are almost there! I implemented some better controller support and interaction support. This prompts will dynamically change based on what device you have plugged in and what you have remapped your controls to be. So far we've implemented the most popular controllers: DS4, Du
Nov 15, 2024 0 1
Meta(DEV)log 10/02/24 - iOS users READ
Hey Everyone! Before we dive in: iOS users READ I'm sure you've seen plenty of notifications regarding this already but make sure if you've subscribed via the iOS app to cancel and resubscribe via the Patreon website or the android app. If you don't, Apple will be charging you an extra 30% fee. If y
Oct 2, 2024 0 3
Meta(DEV)log 8/26/24
Hey everyone! Thanks once again for being patient as we continue to work on 0.2.24. Without going into the details... at this point I don't think anything can stop the game from being worked on. We will always march towards 1.0 and my complete vision of A:EP. >:D Now for some news/updates and our pl
Aug 27, 2024 0 2
Meta(DEV)log 7/31/24
Hey everyone! Hope your week is going great so far! Let's get into it. 0.2.24s-1 and Time I'm pretty sure this is the longest we've gone without a snapshot and this is already supposed to be a longer overall patch cycle. I haven't been idle or anything just had much, much less time available in the
Aug 1, 2024 0 2
MetaDEV(log) - 7/19/24
Hey everyone! Apologies for the lack up posts here, I've been pretty swamped. But I have been semi-active on discord answering questions and posting WIP art though! You can always feel free to interact with us there. Drop some feedback, report a bug or just hang out! 2D Art Nut just finished up our
Jul 19, 2024 0 2
MetaDEV(log) - 7/01/24
Hey Howdy! The June Gloom is over. I didn't mention it before but I started a new full time day job last month. I'm done on-boarding and I'm really liking it—low stress, chill boss, and good pay. After a year or so of uncertainty it's nice having something reliable and stable since we don't profit f
Jul 2, 2024 0 3
MetaDEV(log) - 6/04/24
Hey Everyone! Hope you had a great Tuesday or are having a great Wednesday depending on your time zone! Ours was a bit different. Mrs. MegaloDEV had to get an outpatient surgery done so I've been helping her recover in addition to bug testing the 0.1.23 update (No need to worry, no complications!).
Jun 5, 2024 0 1
MetaDEV(log) - 5/27/24
Hey Everyone! Let's try MetaDEV(log)? It really rolls off the tongue. Before we begin the VOD for H*ntai Expo is now up and viewable here on their website: CLICK HERE. Tons of really cool games by other devs to see! Our bit starts in the Part 2 video at the 39:55 mark. 0.1.23 RC I suppose this RC is
May 27, 2024 0 2
DEVlog #15 - Goals and Milestones
Hey everyone! Mr. MegaloDEV here! Pweh, April had a lot of big news for NSFW creators or maybe I'm just too new to this. Lots of good and bad to process. I was going back and forth on what specifically to cover for this one but with a major goal recently hit, I figured I'd focus the bulk of it there
May 9, 2023 0 1
DEVlog #14
Hey Everyone! Mr. MegaloDEV here! I hope snorkelers+ have been enjoying the new CGs in 0.0.13. Remember: our $3.50 support tier, Toe Dippers, will get access tomorrow evening PDT. Then the public release will happen a week after. Around the public launch of 0.0.13, snorkelers+ will also get access t
Apr 7, 2023 0 1
DEVlog #13
Hey Everyone! Mrs. MegaloDEV here! Yup, you read that right! >:) The ol' Mr. is busy planning out the retooling of the current prologue for what will be version 0.1 alongside the next draft of the combat. He was planning on writing this DEVlog at the start of the month, but well here we are! I took
Mar 12, 2023 0 1
[DEVlog #12] Road to 0.1
Hey all! Mr. MegaloDEV here. Before we dive into other topics we've got some WIPs of the next H-CG up on the discord if you'd like to take a look! If you want to avoid spoilers, then just stay tuned for when 0.0.12 goes live! Also, we are closing in on that first major goal when you include both fun
Feb 20, 2023 0 4
[DEVlog #11] Cassandra and Project Communication
Kweh! Mr. MegaloDEV here! Wow, I feel like the new year just started and yet here we are in February :| . One thing I'd really like to work on is the project's overall communication. Say more about what we are working on, give some insight, etc. So far I feel as though these were kinda done haphazar
Feb 4, 2023 0 1
Small Update
Hey Everyone! Mr. MegaloDEV here. Just wanted to give everyone a small update. I was hoping to get the first part of the update out last night but well... that didn't happen. Should be ready tomorrow so we can take a little time off before we head home on the 2nd. (Hopefully no more frozen runways t
Dec 30, 2022 0
DEVlog: 0.0.10 news and the Holidays
Hoho! ho? Mr. MegaloDEV here! Just wanted to give everyone a little update on what will be coming in 0.0.10 as well as some WIPs! The major plan for 0.0.10 is to have a BASIC "greybox" of the town center area alongside a few shop interiors. Basically we just want to figure out the placement of every
Dec 20, 2022 0 1
DEVlog: The Project At Large
G'day! Mr. MegaloDEV here! Wow. As cliche as it sounds words can't really relate how continuelly floored we are with the reception so far to the game. 10.5k users have viewed the itch.io page, nearly 2k downloads, and we've hit the halfway point on attaining our first major funding goal. Holy Guacam
Dec 10, 2022 0
DEVlog: Spooktober's End
Ahoy and Happy Halloween from both of us! Roughly one month ago we launched 0.0.7 to the public and this past weekend we launched early access to 0.0.8 for supporters on Patreon and Subscribestar (The public release of 0.0.8 will launch in early November.) I would say this was a very productive mont
Oct 31, 2022 0
Devlog: Polls, Commissions and Roadmaps
AHOY! Mr. MegaloDEV here. First of all, both Mrs. MegaloDEV and I are floored at all the direct support we've received these past few weeks. We actually just cracked $200/mo the other day on Patreon alone. This is an IMMENSE step towards affording our commissions each month. From the bottom of our h
Oct 23, 2022 0 1
Emma now has a towel! [Quick Devlog]
Well, there it is. This will be in 0.0.8 along with a visual for Emma flashing Kazuma, the 12 variation H-CG between Lily+Kazuma, a couple more minor scenes, some more QoL updates and of course bug fixes. 0.0.8 will launch for patrons next week and then publicly in early November. We've also started
Oct 17, 2022 0 2
Hotfix 0.0.7b Patch Notes + Devlog
Howdy, Mr. MegaloDEV here! As the name suggests, no new content here. Just a minor patch with a couple QoL updates/fixes. First a little progress update. Grab the update here: https://megalodev.itch.io/accursed-emmas-path 0.0.8 Progress Work is proceeding swimmingly on 0.0.8 and the Lily+Kazuma scen
Oct 8, 2022 0
First goal met! (Plus dev update/roadmap)
Huzzah! We've already met the first goal! All together on both platforms: 18 patrons/subscribers! As explained in the goal description: all 18 of you "founders" have the opportunity to have your name in the game's town square on a plaque. The plaque will represent the 18 people that founded the town
Oct 2, 2022 0
Quick Demo Update + Screenshot
Yo Mr. MegaloDEV here, Crunching to get the Demo out this week. It's basically just polish that's needed at this point but I'd like to demo to be in the best possible shape for our first release. I also just sent out the first post-demo commission to our artist. Huzzah! The scene in question will in
Sep 27, 2022 0 1
A Screenshot + some info and release plan for the Demo!
Sep 20, 2022 0

