MetaDEV(log) - March 2026
Thank you everyone for the feedback on 0.2.26 RC. Looks like you really enjoyed the new content and the new GUI!
As for what is coming up next, we have 0.2.27 RC coming out this month as announced previously. This will be a smaller update compared to 0.2.26 RC but we'll still get you some juicy new H-scenes, further updates to the barmaid job, some game balancing, new mechanics and the long awaited update to the blacksmith mini-game!
Blacksmith Minigame Update
As mentioned above with 0.2.27 RC we will ship an iteration of the new Blacksmith minigame.
The design is inspired by fishing in Guild Wars 2/Stardew Valley. Basically you need to keep green rectangle within the larger rectangle in the 1st bar and fill the enchanting meter (2nd bar). When the green falls outside the larger rectangle the enchanting bar will decay as will the "stability/health" bar. The current level of the stability bar when the enchanting meter fills determines how well you did: dull, good or perfect and therefore your payout from Lucian. If you let both bars fall to zero the sword will break.
I'm very happy with how this turned out and it has me very excited for our future mini-games in other parts of Accursed. Some ideas I've experimented with are of course fishing, the workouts, barmaid shifts and more! Of course, like many things in Accursed, I plan to also have a mini-game skip feature in the options menu for those with that preference. Keep in mind my goal is to make these fun, no tedious though!
Auto-Dimming Busts
Starting in 0.2.27 RC busts other than the speaker will be dimmed. Thanks booom!
I'll also add an option to toggle this feature off in the settings.
2D Art
For 0.2.27 RC we are planning to have 2 H-CGs attached to 2 H-scenes. Both of these will be attached to side content. While I'm finishing up 0.2.27 RC for release I've also been working a little bit on the 0.2.28 h-scenes which will be adding a 2nd CG continuation to a certain scene added in 0.2.26 RC!
And as always, nut, Sgrios and Sommelier continue to make great headway on Accursed's massive amount of 2D art planned for implementation beyond 0.2.28 RC even! This gives me plenty to work with as implementing the scenes is more complicated than just rendering out the full images you'd maybe see in our monthly render packs for Scuba/Deep Sea Divers. While I used to do that, I began implementing all our H-CGs in a layered fashion since this saves a lot on file size and also allows a lot more flexibility in real time.
If you'd like to see the latest WIP art head over to the discord server and sign up for #Art-Updates role in #channels&roles
We'll also have this month's Art Update post next week!
February Poll Results
I think you all REALLY want to see even more Barmaid "interactions" hehe. I'm right there with you! I honestly really want to make the Barmaid job chock full of CGs and mini-CGs. Anyways... you've all spoken! We'll be adding this to the art queue, so stay tuned on the discord WIP art channel for a preview!
And for those who voted for our other two options, have no fear because they are still planned!
Also stay tuned later this week for March's Poll!
I'll link that here when it goes live.
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Oh and you might be wonder what the hell is that beige late 90's/early 2000's monitor is doing up there in the banner. That's a good question! This is what it looks like with the screen off.
