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March 1, 2026

0.2.26b RC - Public Release

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Hey everyone,

As of this post going live the public now has access to our latest release 0.2.26b RC.
If you'd like to read more on this patch consider, checking out the original post: HERE.
Changelog will also be at the bottom of this post.

Next Release

The 0.2.27 patch cycle has already been in full gear and I expect to release it during March. This will be a smaller update in terms of story content compared to 0.2.26 but will still have JUICY H-scenes! Stay tuned for more details in the next devlog!

This patch was made possible by our awesome supporters on Patreon and Subscribestar. If you'd like to support further development of the game and get exclusive rewards like early access to content, WIP art, exclusive polls and 4k renders, consider subscribing to any tier!

DO NOT USE OLD SAVES.

0.2.26b Changelog

  • fixed freeze on day 1 "you're not the barmaid" improvement from "a" patch

0.2.26a Changelog

  • added a new feature that will resize a text if it would otherwise overflow outside of the message box

    • a note will also be added to the console log when this happens for easy diagnosis

  • improved the day 1 "you're not the barmaid" scene when first entering the Golden Barrel

  • changed some dialogue that had text overflow issues

  • improved the dialogue around some text overflow dialogue

  • changed the "Cross Section" message into a tutorial pane

  • fixed a freeze on day 1 when returning downstairs after walking upstairs.

  • fixed some text codes not working in the quest tracker

  • fixed an issue where a the previously loaded bust would sometimes appear for a split second before the new one loads in

  • fixed an issue where the message box would appear in the upper left for a split second when loading in on a map for the first time.

  • fixed an issue where choice boxes would appear in the upper left for a split second when loading in on a map for the first time.

    • choice text still appears there for now (will be fixed in a future patch)

  • fixed a game crash when tracking a cursed quest

Changelog 0.2.26 RC (Includes Snapshot notes)

  • added SIX new H-CG sets

    • John 2

    • Hermit 4

    • Dryad 2

    • Uzul 1

    • Lucian 4

    • Sophie 1

  • added 6 h-scenes

  • added two CG sets

    • Fallen

    • Mirror

  • added 3+ mini-cgs

    • Several to Barmaid mini-game

    • Uzul "chilling"

    • blacksmith sniff

  • added two new VN busts

    • Templar

    • Lucian Transformation

  • added workout outfits for Cassandra and Emma VN busts

  • added new GUI screens for the following:

    • Main Menu

    • Title Screen

    • Message Box+Choice menu

    • HUD

  • added day 18-21 MSQ content

    • There is a lot of story here!!

  • added Sophie and Uzul week 4 jobs (Day 22 and 23)

  • added hermit 3+4 visit

  • added new barmaid mid-shift event

  • added 3 new Parallax Maps

    • Golden Barrel 1 reworked

    • Golden barrel 2 reworked

    • Gate District

  • added 3 new tiled Maps

    • Dryad Grove reworked (with special tint)

    • Path to Cave

    • Cave

  • added Chibi Cassandra battle sprite

  • added templar walking sprite

  • added new tileset for cursed realm and updated it's visuals.

    • added monoliths to cursed realm

  • added new simple Fog of War (FoW) feature

  • added sideways and interior down/up door sprites

  • added barmaid floor clean scene

  • added quick scene on Day 1 regarding visiting the bathhouse

  • added several new BGM to several maps including Grove.

  • added bust preload feature (busts will load into RAM at game start)

  • added new feature auto adjust busts height and placement

  • added small dialogue when entering GB room for the first time

  • added several new Quests

  • added Cassandra Workout 3 and 4

    • four will be finished with the combat update

  • improved logic on several maps

    • Castle, Night Events, Church, Grove, Caleb/Hilda, Cass training, Onsen, Hilda Calls, Uzul, Sophie

  • improved Lucian Week 2 job with "Blacksmith sniff" mini-CG

  • improved and imported all old Golden Barrel events to new maps

  • improved/cleaned up gallery map a little bit

  • improved day 7 afternoon - you can now leave to the hermit which will automatically skip to evening.

  • improved smokestacks again to improve performance

  • improved faces.png for party members

  • re-balanced merchant silver gain (again)

  • testing out possible FPS improvement (limited this patch but RC should have more provided this new improvement doesn't cause more trouble than it's worth.)

Fixes

  • fixed several quest tracking issues

  • fixed textbox not staying between characters entering/exiting

  • fixed john barmaid midshift event from not triggering

  • fixed ingame discord link

  • fixed several bugs in the cursed realm on day 1

  • fixed a bug when refusing Merchant Shift 5